dburne Posted October 26, 2015 Posted October 26, 2015 Hey gang, As you know I have been devoting much time lately trying to learn the Ka-50. I am getting there, am now able to pretty much ace the shooting range mission each time, using all my weapons - even getting some hits with the rockets finally. I have been reading much of the manual, but I have not come across clarification on something. When I sight a target in the SHKVAL , lase the target and then lock it, if I am at proper distance I get the " Ta" symbal, which is what I want of course. The timer counts down, it gets to zero and then I launch my VKHR. Now, once the missile hits the target, say a tank, it starts smoking. There is a short period of time after it starts smoking before it explodes and is then destroyed. My question: During this period of time, after the hit and before it explodes, I can not slew the SKKVAL until after the target is destroyed ( at which point the symbol changes from Ta to TT), then I can slew to the next target. I am sure there is a simple way, that I can slew it after the target is hit and starts smoking, but before it is actually considered destroyed, so I can quickly lock on another target that is in close vicinity? Any tips would be greatly appreciated! Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
ricktoberfest Posted October 26, 2015 Posted October 26, 2015 Hold he target designate button and slew away from the target Sent from my iPhone using Tapatalk
dburne Posted October 26, 2015 Author Posted October 26, 2015 Hold he target designate button and slew away from the target :thumbup: Thank you so much! Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
ajax Posted October 26, 2015 Posted October 26, 2015 Hold he target designate button and slew away from the target I just tap the designate target button (or is it the uncage shkval) -- I don't think you have to hold it.
rrohde Posted October 26, 2015 Posted October 26, 2015 Tapping didn't work for me. Had to hold the target button (Enter key by default) and then use my slew key to slew it away. Haven't tried with the uncage shkval button (O key by default). PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
dburne Posted October 26, 2015 Author Posted October 26, 2015 Uncage shkval button becomes the designate target button once uncaged. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
ricktoberfest Posted October 26, 2015 Posted October 26, 2015 Tapping simply locks to the same target for me- unless it blows up in the mean time Sent from my iPhone using Tapatalk
dburne Posted October 26, 2015 Author Posted October 26, 2015 (edited) Holding designate target while moving the slew has been working for me so far. Couple of times it did not seem to take but overall it seems to be doing it for the most part. ( Maybe I tried slewing the shkval before actually getting the button pressed and held, not sure). I will be working with it more in the morning to see how I do. Nice to be able to lock on other close by enemies while the one I just hit is still smoking before blowing up. I can get through the shooting range mission much quicker now. Edited October 26, 2015 by dburne Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
rrohde Posted October 26, 2015 Posted October 26, 2015 Tapping simply locks to the same target for me- unless it blows up in the mean time Sent from my iPhone using Tapatalk Of course, that would beg the question as to how a TV camera and a Laser would know when a target has blown up vs it just being a target? Doesn't such designation simply "lock on" to a point in space and stays there? Correct me if I am wrong, but how would such system know a target is done for? PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
dburne Posted October 26, 2015 Author Posted October 26, 2015 Ok so I have found that two presses on the uncage shkval/designate target button allows the shkval to be moved easily while the vehicle is smoking but before it is totally destroyed. It does not have to be held down. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
M1Combat Posted October 27, 2015 Posted October 27, 2015 It doesn't rrohde. It just waits a specific length of time after impact. Seems to be lined up with about the same time it takes for a smoking tank to explode. Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)
Johnny Dioxin Posted October 27, 2015 Posted October 27, 2015 Ok so I have found that two presses on the uncage shkval/designate target button allows the shkval to be moved easily while the vehicle is smoking but before it is totally destroyed. It does not have to be held down. IIRC double-tapping puts the Shkval into sweep mode, so it would move away anyway. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
dburne Posted October 27, 2015 Author Posted October 27, 2015 IIRC double-tapping puts the Shkval into sweep mode, so it would move away anyway. Hmm, does not seem to be doing that to me, two quick taps and I can move it with my shkval slew, it is definilely not sweeping. I will have to check it again. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Johnny Dioxin Posted October 27, 2015 Posted October 27, 2015 Actually, I think I was wrong. I think it goes into sweep mode when it is uncaged, then stops on the second key press. I'm getting old, y'know... :music_whistling: Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
dburne Posted October 27, 2015 Author Posted October 27, 2015 Lol, yeah I just double checked it. With a target lock (TA). two quick presses on designate target button releases the lock and allow the shkval to be slewed. With a (TT), the second press on the designate target button puts in sweep mode - another press disables sweep mode and puts it back in a fixed mode. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
rrohde Posted October 27, 2015 Posted October 27, 2015 It doesn't rrohde. It just waits a specific length of time after impact. Seems to be lined up with about the same time it takes for a smoking tank to explode. And the system knows the time of impact based on the time-to-fly of the missile I guess? Wonder if that's like that in RL. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
ricktoberfest Posted October 28, 2015 Posted October 28, 2015 Of course, that would beg the question as to how a TV camera and a Laser would know when a target has blown up vs it just being a target? Doesn't such designation simply "lock on" to a point in space and stays there? Correct me if I am wrong, but how would such system know a target is done for? The way I understand the system, it takes a kind of snapshot of whats in the target designate box, and compares that to what changes in the box. I assume if the target changed drastically and quickly (maybe by blowing up or being covered in smoke), it thinks the target is no longer valid. Of course I don't really know, just various things I've read on the forums here :music_whistling:
Nerd1000 Posted October 28, 2015 Posted October 28, 2015 The way I understand the system, it takes a kind of snapshot of whats in the target designate box, and compares that to what changes in the box. I assume if the target changed drastically and quickly (maybe by blowing up or being covered in smoke), it thinks the target is no longer valid. Of course I don't really know, just various things I've read on the forums here :music_whistling: My understanding is that the real system finds the four highest contrast points inside the target box and attempts to keep the aim point between them. The in-game system, however, cheats. Rather than mucking about finding high contrast points in the image it just locks on to any in-game unit that the shkval is pointing at. There are hard-coded rules that make sure it maintains any offset from the middle of the unit at the moment of lock-on and prevent it from locking on in the dark. When a vehicle explodes it is removed from the game world and replaced with a static wreck which is not treated as a valid target. As a result the shkval automatically loses lock.
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