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Posted

I continue my Mission Builder "education" and the question for today relates to Fog of War...

 

I've created a mission with lots of radar SAMs that have their radar on. The idea is a 2 player mission where one player is a SAM operator and another one flies an A-10C. The pilot’s mission is obviously to navigate safely through the SAM sites while the SAM operator tries to shoot him down...

 

Now there is a problem with Fog of War that I do not understand... When I place an AI A-10C at the route start he soon shows up on the F10 map. However when the A-10 is occupied by a friend, it do not shows up.

 

I would think that the Fog of War options work so that if one unit sees an aircraft it will transmit its position to all other friendly units. It appears to be working like this at least with AI aircraft.

 

I would like to make the mission so that the SAM operator can see any aircraft that is seen by radar, while the pilot cannot see SAMs that is way ahead in the flight route.

 

How can I set up this?

 

Thank you.

Posted

Could be a bug due to a number of items not really working correctly for client aircraft as they would for the host or AI. It is a reoccurring theme of MP bugs, just gotta squash them whenever a new one is found.

 

As far as I am aware the Fog of War setting acts as a collective "is this unit spotted" test for each team. Units can get spotted via sensors like visually, radar, IR, datalink, and RWR.

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Posted

I've tried to place one or more search radars in the mission as well. Even though they show up on the RWR in the A-10 flown by a friend, the A-10 will not show up on the F10 map.

 

I've not tried with an AWACS yet though...

 

Unless I turn off the Fog of War client aircraft will not show up...

Posted

It's working in the multiplayer dynamic campaign "Operation Blue Flag", at least it did in 1.2.6. I was able to assume the position of a ground commander and see all enemy aircraft (player and AI) on the F-10 map within sensor range of any asset (SAM/Search Radar/aircraft radar).

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Posted

it might not be the cause, but a technical thing could be that while the RWR lighted up, the A10 was not actually detected.

 

The RWR lights up when it picks up enough energy from a radar source. that does however, not mean that enough radar rays are reflected from your aircraft for the radar source to detect you as well. Depending on conditions like attitude towards the radar and background clutter by par example NOE height flight you may be able to detect a threat by RWR almost twice the distance it takes for him to actually see you. Also please take note that a lot of calculations around AI aircraft are simplified compared to player driven ones. This may be why the AI was detected while your friend was not.

 

try flying closer to the radar. try flying either away from the radar or towards it ( doppler radar effect. Only more modern radars are sensitive to this ). When possible, fly towards it, showing the tubine blades to the source ( the turbine blades scatter the radar waves in every direction, increasing the chance of detection, this is also why the turbines are tucked away so well on stealth aircraft ). and make sure to show a large surface, like the belly or top of the aircraft to the source.

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Posted

Although I understand what you say Sryan, I hardly think that they've simulated such realistic radar reflections in DCS...

 

One example is the SAM radar where a target is either visible - or not visible. There is no gain relative to aircraft speed, distance, altitude, relative bearing etc. Either you see a target on the scope, or you do not.

 

It does not work to let the aircraft in closer either. I can see the human controlled A-10 on my SAM radar, but not on the F10 map.

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