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Posted (edited)

I am writing this post to sort of compile the tricks Su-27 pilots have found. Feel free to add more.

 

- Holding the wheel brake key W disengages the G-limiter

- Pressing S while going at high speeds allows you to pull a 20g+ turn

- While in funnel mode a target can still be locked

- If the target is 60 deg off your nose you can still shoot an r-73 and it will track if you override the launch (lalt w)

-Holding the fire button while in autopilot will allow you to adjust altitude

-If forward trimmed and you pull the stick back will the G-limiter disengaged the stick will not pull back completely, you need to reset trim

Edited by rami80
Posted
I am writing this post to sort of compile the tricks Su-27 pilots have found. Feel free to add more.

 

- Holding the wheel brake key W disengages the G-limit

- Pressing S while going at high speeds allows you to pull a 20g+ turn

- While in funnel mode a target can still be locked

- If the target is 60 deg off your nose you can still shoot an r-73 and it will track if you override the launch (lalt w)

 

that's new to me :huh:

:pilotfly:

 

Warthog HOTAS, Saitek Pedals, Oculus Rift

 

:joystick:

Posted

Kind of miffed that they didn't fix the damage model yet, a plane doing a 20g turn should be a disintegrating metal coffin with a pancake shaped body and not a Tie Fighter. That's definitely a bug that needs to get squashed ASAP.

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

Posted (edited)
Kind of miffed that they didn't fix the damage model yet, a plane doing a 20g turn should be a disintegrating metal coffin with a pancake shaped body and not a Tie Fighter. That's definitely a bug that needs to get squashed ASAP.

 

Way too many planes are missing a good stress damage model (or even one at all). :(

Edited by codefox

[sIGPIC][/sIGPIC]

Posted

The wheel brake also removes stick/rudder limitations at high AOA.

 

And yeah, this 20g+ turn crap is annoying...especially when the other guy has Archers! :D

Lord of Salt

Posted
The wheel brake trick is outrageous IMO. I hope it's fixed soon.

 

I think the wheel brake is realistic, its the direct control mode, aka (B)S mode, that needs fixing IMHO.

 

Quick edit: And it needs an overstress model.

Lord of Salt

Posted
The wheel brake trick is outrageous IMO. I hope it's fixed soon.

 

The real jet has an AOA override (Joystick pull through). If you pull max AOA without it in game you'll see the stick bounce. W allows full deflection.

[sIGPIC][/sIGPIC]



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Posted
Way too many planes are missing a good stress damage model (or even one at all). :(

 

Sadly there is a LOT more stuff and heck of a lot more important, missing in DCS than some stress damage model. Or it's bugged or not working properly. Sadly, it's the only flight simulator like this out there. :(

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