Tim_Fragmagnet Posted December 18, 2015 Posted December 18, 2015 (edited) Edited December 19, 2015 by Tim_Fragmagnet
Tim_Fragmagnet Posted December 19, 2015 Author Posted December 19, 2015 I just confirmed that this is the case. I brought the huey specular color into the F15 specular map and it works fine Yet when I brought the F15 specular color into the huey specular map, it doesn't work.
Tim_Fragmagnet Posted December 20, 2015 Author Posted December 20, 2015 (edited) In this video I had colored every cockpit specular map solid red, so everything should be reflecting light in the same way. Notice how the front panel isn't interacting with the light at all. Pls fix. Edited December 21, 2015 by Tim_Fragmagnet
RabidRider Posted December 21, 2015 Posted December 21, 2015 Would like to see this get adressed as well. Thanks for doing this!
DirtyFret Posted January 12, 2016 Posted January 12, 2016 At least in my experience the Mi-8 is having a similar issue. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic109142_3.gif[/sIGPIC] PewPew, "Stick 'em with the pointy end" "Vasilissa the Beautiful" HD Cockpit
Tim_Fragmagnet Posted February 23, 2016 Author Posted February 23, 2016 For the lols. This is what it looks like when you replace the cockpit panel texture with the specular map. Look at all that extra detail we're not getting because it's broken.
RabidRider Posted April 4, 2016 Posted April 4, 2016 (edited) Surely this can't be too hard or too much work. Please Belsimtek, try and fix this :) Correct appearance of materials definitely adds to immersion. Edited April 4, 2016 by RabidRider
Tim_Fragmagnet Posted August 18, 2016 Author Posted August 18, 2016 Using Uboat's livery tool. I have noticed that the cockpit model is calling for the diffuse map for the main panel "uh1_panel_c" however it is not calling for the specular map "uh1_panel_s". This likely arose when the cockpit model was edited to add the radar altimeter.
gospadin Posted August 18, 2016 Posted August 18, 2016 would be cool to get this fixed My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Tim_Fragmagnet Posted January 19, 2018 Author Posted January 19, 2018 (edited) So some interesting things have happened. I got VR back in August, and IMMEDIATELY noticed that the specular maps were working even though they weren't when launched as a regular desktop application. I had done multiple VR On/Off comparisons by eye and can completely confirm it. I didn't think to take images of this at the time however. Cut a few months later, after a data storage failure, reinstall windows. HOWEVER, DCS was stored on a separate drive so its data was never deleted. But all of its configuration and old legacy files from previous versions were, as those were on the system drive which failed. Now the specular map works in desktop mode as well I believe. Something to note however, the shininess on the flat part of the dashboard (where all the dials are) requires such a sharp viewing angle to actually show up, that, without VR, you'd never see it. Which is in stark contrast to what I very clearly remember from before the radar altimeter was implemented. Where the sun would shine on the shiny bits under the radio card basically any time it shone there. Here is such an angle you can get from VR, you can see the scribbley scratchy shiny bit under the IAS The only way I can tell it's actually active on the desktop version is because of the way the top cover of the dashboard is shaped. So while the functionality is there for me now, it would seem that the specular maps now require such sharp viewing angles that the majority of it will probably never be seen. Perhaps another art pass at the dashboard specular to make the viewing angles more lenient? Edited January 19, 2018 by Tim_Fragmagnet
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