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Posted

I just confirmed that this is the case.

 

I brought the huey specular color into the F15 specular map and it works fine

85897b3fcc.png

 

Yet when I brought the F15 specular color into the huey specular map, it doesn't work.

c35928d3af.png

Posted (edited)

In this video I had colored every cockpit specular map solid red, so everything should be reflecting light in the same way. Notice how the front panel isn't interacting with the light at all.

Pls fix.

 

Edited by Tim_Fragmagnet
  • 4 weeks later...
  • 1 month later...
  • 1 month later...
Posted (edited)

Surely this can't be too hard or too much work. Please Belsimtek, try and fix this :)

Correct appearance of materials definitely adds to immersion.

Edited by RabidRider
  • 4 months later...
Posted

Using Uboat's livery tool. I have noticed that the cockpit model is calling for the diffuse map for the main panel "uh1_panel_c" however it is not calling for the specular map "uh1_panel_s".

 

This likely arose when the cockpit model was edited to add the radar altimeter.

  • 1 year later...
  • 1 month later...
Posted (edited)

So some interesting things have happened.

 

I got VR back in August, and IMMEDIATELY noticed that the specular maps were working even though they weren't when launched as a regular desktop application. I had done multiple VR On/Off comparisons by eye and can completely confirm it.

 

I didn't think to take images of this at the time however.

 

Cut a few months later, after a data storage failure, reinstall windows.

 

HOWEVER, DCS was stored on a separate drive so its data was never deleted. But all of its configuration and old legacy files from previous versions were, as those were on the system drive which failed.

 

Now the specular map works in desktop mode as well I believe.

Something to note however, the shininess on the flat part of the dashboard (where all the dials are) requires such a sharp viewing angle to actually show up, that, without VR, you'd never see it. Which is in stark contrast to what I very clearly remember from before the radar altimeter was implemented. Where the sun would shine on the shiny bits under the radio card basically any time it shone there.

 

Here is such an angle you can get from VR, you can see the scribbley scratchy shiny bit under the IAS ce84f75d3c.png

 

The only way I can tell it's actually active on the desktop version is because of the way the top cover of the dashboard is shaped.

 

So while the functionality is there for me now, it would seem that the specular maps now require such sharp viewing angles that the majority of it will probably never be seen.

Perhaps another art pass at the dashboard specular to make the viewing angles more lenient?

Edited by Tim_Fragmagnet
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