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Posted (edited)

i've just started playing with the mission editor.

 

i create 2 planes (F15's) and the first one I set as skill level high, which i believe will make it an AI plane right?

 

the second plane i create will skill level 'client' so i can fly it. (for some reason i don't get 'player' as an option, maybe that's the problem?)

 

i start both planes to start in the parking area hot with different parking slots obviously

 

then i save, quit and go to the mission.

 

when i start the mission, it asks me which plane i want to fly, it vies me one option and i choose it and hit fly.

 

thing is, when the game starts, both planes are AI, i can't get in the cockpit of my plane with F1

 

i'm sure this is something very basic but can't work i out. can someone help please?

 

thx

Edited by steve2112

My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)

Posted
Do you have the Flaming cliffs 3 module installed?

 

yes, i fly f15 all the time.

 

actually, i found a mission on the user files that had kind of what i wanted, then just started mod'ing it and its ok now, so i guess i found a work around.

 

thx anyhow

My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)

Posted
post the mission so I can test it. I'll get it to work and re-upload it

 

thanks but i already moved on and have something running now based on a downloaded mission.

 

i'm sure it was simple user error.

 

i just started with ME, getting a feeling for it, its kinda fun.

 

i'm making an air show mission so i can fly in formation, blue angels style. i'll post it when i get something working.

My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)

Posted (edited)
yes, i fly f15 all the time.

 

actually, i found a mission on the user files that had kind of what i wanted, then just started mod'ing it and its ok now, so i guess i found a work around.

 

thx anyhow

 

Ok. Good. A mistake i made a few times when i couldnt get into the aircraft. Look for tutiorials on how to create waypoints and advanced waypoints from that on how to attack ground vehicles and structures.

Edited by Bewsher
Posted
Is there any type of specific formation flying mission out there already?

 

 

I would also love to pick one of 4 positions for aircraft that are lined up in formation on the runway (Thunderbird / Blue Angels) style, and then try to fly the routine with the pre planned flight plan.

 

Does something like that already exist or is it even possible to make it with the Mission Editor?

 

Thanks Guys :thumbup:

 

well, that's exactly what i'm working on, and here's what i've found so far.

 

4 planes is out of the question, getting 3 AI planes to fly close to each other is impossible. but 2 planes is kind of ok, one AI, one is you

 

the AI is chicken, it doesn't like flying close to the ground, or at least i haven't figured out a way to may it fly 50' AGL yet, but working on it. it also does random stuff which makes close formation confusing.

 

anyhow, i want to start a specific thread for formation flying, not use this one. i have a mission already which is a start, i can publish it latter today if any one else interested in playing with it.

 

steve

My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)

Posted (edited)

here it is, best to let the guy on your left go first and follow him close (even if ATC complains)

 

the ai's flight path is all over the place, doesn't stick to the waypoints with any level of accuracy, especially the low level flyover the runway. i think there's nothing i can do about that but please help if you think i can.

 

i had exactly the same problem when i used to fly falconBMS, so i wrote my own, super accurate aerobatic autopilot, then i could fly against it in multiplayer mode. but it needed 2 computer to play it and quite a lot of setting up.

 

i gave on on it because falconBMS kinda sucks, really, look at the graphics quality! the only reason to play it is for the f16, but the f15 ain't bad.

 

anyhow, i've just figured out how to get real time telemetry from DCS so i can resurrect my project on DCS, but its a maintain of work, not sure i'm into it.

airshowtest1.miz

Edited by steve2112

My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)

Posted

Hi,

 

It is a mission for the Black Sea map, not for NTTR

 

There seems to be a filter in the Open Alpha to hide Black Sea map missions - nothing to see (tested it)

Posted (edited)
Hi,

 

It is a mission for the Black Sea map, not for NTTR

 

There seems to be a filter in the Open Alpha to hide Black Sea map missions - nothing to see (tested it)

 

i don't have NTTR (it's on my shopping list, looks great) but i did create it in 1.5 ME. is that the problem?

 

and how would i fix that?

Edited by steve2112

My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)

Posted
i don't have NTTR (it's on my shopping list, looks great) but i did create it in 1.5 ME. is that the problem?

 

and how would i fix that?

 

 

Hi,

 

At time the Black Sea map is not integrated in DCS World 2.0 (Open Alpha)

Ed is working on the integration of the Black Sea map to DCS World 2.0 - but this will take some time

 

The best you can do is to point out the map of your missions - e.g. "airshowtest - Novorossiysk.miz", "airshowtest - Black Sea map.miz"

Posted

oh, i see what's going on. so my mission will only work in DCS 1.2 and 1.5 right. ok.

 

anyhow, i updated it to use an su-27 which i think is a better plane for my needs, better HUD anyhow.

 

by the fundamental problem is AI will not do exactly as the waypoints command. and i doubt there is a fix for that?

as005.miz

My kit: i7-4790K@4GHz / 8GB - GTX 980ti + rift CV1 - X52 pro - Multi Keyboard Remapper - 2DOF motion sim (in development)

Posted (edited)
oh, i see what's going on. so my mission will only work in DCS 1.2 and 1.5 right. ok.

 

anyhow, i updated it to use an su-27 which i think is a better plane for my needs, better HUD anyhow.

 

by the fundamental problem is AI will not do exactly as the waypoints command. and i doubt there is a fix for that?

 

It would be nice to have Formation flying For AI aircraft especially a flight distance option to do bombing (higher less accurate CCRP) or attack map objects (lower more accurate CCIP) attacks. Also say from waypoint 1 have formation flying setup in advanced waypoint then have it end at waypoint 2. But to that point, the sim doesnt have that facility to do it. Its just too hard to simulate.

Edited by Bewsher
Posted
It would be nice to have Formation flying For AI aircraft especially a flight distance option to do bombing (higher less accurate CCRP) or attack map objects (lower more accurate CCIP) attacks. Also say from waypoint 1 have formation flying setup in advanced waypoint then have it end at waypoint 2. But to that point, the sim doesnt have that facility to do it. Its just too hard to simulate.

 

Most of what you mention can be achieved by using different Advanced WP options - formations (close - loose) and unit tasking (bombing / attack map object / pinpoint strike) where you can also determine number of runs, their altitude, direction and whether it should be a group attack.

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Posted (edited)
Most of what you mention can be achieved by using different Advanced WP options - formations (close - loose) and unit tasking (bombing / attack map object / pinpoint strike) where you can also determine number of runs, their altitude, direction and whether it should be a group attack.

 

Thankyou oh so much. Thats exactly what ive been looking for. Good to know there is a formation section. Still a relative noob at mission editing myself.

Edited by Bewsher
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