JazonXD Posted January 6, 2016 Posted January 6, 2016 Sorry if this has been mentioned before, but I just only recently got 1.5.2 so only now I noticed this: There are no under wing pylons if you don't equip anything there! Another view: If you DO equip something on one side but not the other, it looks totally silly Shouldn't it look like this? Without the pylons, it reminds me of the Streak Eagle, but if this isn't a bug and it's intended to be like this, I wonder if there are any performance difference with or without the pylons? :pilotfly: AMD 5600X -- Gigabyte RTX 3070 Vision -- 32GB 3600MHz DDR4 -- HP Reverb G2 -- Logitech 3D Extreme Pro -- Thrustmaster TWCS BRRRT! Car and aviation enthusiast, gun nut and computer nerd!
mvsgas Posted January 6, 2016 Posted January 6, 2016 I'm trying to understand, you want an option to load empty pylons? To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
JazonXD Posted January 6, 2016 Author Posted January 6, 2016 I'm trying to understand, you want an option to load empty pylons? No, I was curious as to why there was no pylons... As soon as I updated to 1.5, this was here. Basically if I load nothing onto the last 3 stations on both sides of the plane, the pylon doesn't appear at all... which I find is strange and I am not sure if this is a bug or not AMD 5600X -- Gigabyte RTX 3070 Vision -- 32GB 3600MHz DDR4 -- HP Reverb G2 -- Logitech 3D Extreme Pro -- Thrustmaster TWCS BRRRT! Car and aviation enthusiast, gun nut and computer nerd!
mvsgas Posted January 6, 2016 Posted January 6, 2016 (edited) The F-15 does not need those pylons on if no weapons are installed, so I don't think is a bug. Some aircraft need some launchers installed to fly, for example the F-16 wing tip launchers have to be installed for it to fly. ( I don't know why) Click on image to enlarge Edited January 6, 2016 by mvsgas To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
JazonXD Posted January 6, 2016 Author Posted January 6, 2016 The F-15 does not need those pylons on if no weapons are installed, so I don't think is a bug. Some aircraft need some launchers installed to fly, for example the F-16 wing tip launchers have to be installed for it to fly. ( I don't know why) Hmm interesting... it's just a new feature for 1.5 then? It still looks pretty silly... looks more like a streak eagle now. AMD 5600X -- Gigabyte RTX 3070 Vision -- 32GB 3600MHz DDR4 -- HP Reverb G2 -- Logitech 3D Extreme Pro -- Thrustmaster TWCS BRRRT! Car and aviation enthusiast, gun nut and computer nerd!
Bewsher Posted January 6, 2016 Posted January 6, 2016 (edited) For anyone wishing to change that setup. Change /Scripts/database/planes/F-15C.lua pylon(2, 0, -0.155000, -0.343000, -2.944000, { use_full_connector_position = true, arg = 309, arg_increment = 0.0, and pylon(10, 0, -0.155000, -0.343000, 2.944000, { use_full_connector_position = true, arg = 317, arg_increment = 0.0, Using Notepad++ That'll Keep the pylons on arg_increment = 0.0 is pylon full on arg_increment = 0.1 is pylon on when somethings loaded arg_increment = 1.0 is pylon full off as it was before editing It's not a bug. Although it raises an issue with asymmetrical missile loadouts (not 1 drop tank ones lol). They wanted to keep the aircraft clean. Edited January 6, 2016 by Bewsher 1
JazonXD Posted January 6, 2016 Author Posted January 6, 2016 For anyone wishing to change that setup. Change /Scripts/database/planes/F-15C.lua pylon(2, 0, -0.155000, -0.343000, -2.944000, { use_full_connector_position = true, arg = 309, arg_increment = 0.0, and pylon(10, 0, -0.155000, -0.343000, 2.944000, { use_full_connector_position = true, arg = 317, arg_increment = 0.0, Using Notepad++ That'll Keep the pylons on arg_increment = 0.0 is pylon full on arg_increment = 0.1 is pylon on when somethings loaded arg_increment = 1.0 is pylon full off as it was before editing It's not a bug. Although it raises an issue with asymmetrical missile loadouts (not 1 drop tank ones lol). They wanted to keep the aircraft clean. So it seems like that the pylons are purely for cosmetics and does not affect the aerodynamics in any way? I was hoping to be able to strip the 15 naked and do some awesome speed records or something :D AMD 5600X -- Gigabyte RTX 3070 Vision -- 32GB 3600MHz DDR4 -- HP Reverb G2 -- Logitech 3D Extreme Pro -- Thrustmaster TWCS BRRRT! Car and aviation enthusiast, gun nut and computer nerd!
Bewsher Posted January 6, 2016 Posted January 6, 2016 (edited) So it seems like that the pylons are purely for cosmetics and does not affect the aerodynamics in any way? I was hoping to be able to strip the 15 naked and do some awesome speed records or something :D Yep. Still keep it stripped with arg_increment = 1.0 so that the pylons show only with weapons. The arg_increment = 0.1 should read arg_increment = -0.1 for this aircraft. The Asymmetrical load out scenario would be training flights where only 1 practice winder would be loaded on without wing drop tanks. { CLSID = "CATM-9M" ,arg_increment = -0.1}, You can add that line to pylons 1,3 and 9,11 to simulate a training flight with arg_increment = 0.0 for pylon 2 and 10 Edited January 6, 2016 by Bewsher
303_Vins Posted May 24, 2021 Posted May 24, 2021 Is it possible to add option to completely remoove underwing pylons for F-15 in Mission Editor ? For Dogfight purposes...?
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