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Posted (edited)

Defend the Storage Depot 2.3 - By Jinx A CAP and CAS and even Transport MP mission with objectives that will keep going forever or until you slack off. In Defend the Storage Depot CAP flights have to defend a storage depot from hostile bombers and adjoining fighters, whilst CAS roles keep busy fighting off random groups of attacking ground forces.

 

Flyable Aircraft:

SU-25A, SU-25T, A-10C, MIRAGE 2000, F-86F SABRE, L-39C, F-15C, SU-27, MIG-29S, MIG-21bis, MIG-15Bis, KA-50, UH-1H, Mi-8

 

 

 

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Defend the Storage Depot 2 - by Jinx

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SITUATION:

 

Intel suggests the Russians are mounting some sort of attack sortie against our temporary storage depot which holds a great deal of equipment soon to be further routed to different bases and outposts in the region.

 

American, Georgian and Ukranian flights are scrambling in a joint effort to defend the depot and the Georgian territory.

 

 

 

ORDERS:

 

Defend the storage depot at WPT1 (ALSO BULLSEYE) from incoming threats. Take off and get to the objective area. When arriving in the vicinity, request a tasking according to your flight type CAS/CAP (F10 menu option) and execute any tasking you may be given. Stay on your toes and keep eyes wide open.

 

Transport flights take off from Senaki-Kolkhi. Your mission is following: Go to FARP London (125AM) and set down close, but not ON the pad (pad is reserved for attack helicoters and may not be used by transports. Load up what is needed at your own disgretion (F10 CTLD sub menus). Priority should be to deliver an Avenger unit close to the depot for some extra protection against any air attacks.

You can find the depot by homing in on 35FM, but it's really easy to find. Its 4km east (080) of Kutaisi, you can't miss it.

 

AWACS DARKSTAR is enroute and will be watching the airspace. He's reachable on 124Mhz AM (Default Preset in MiG-21's) and will relay any air threat(s) for CAP flights to deal with.

 

TANKER 'Texaco' (KC-135) is enroute and will be stationed on a racetrack along the mountain range stretching from Kobuleti to the east. Texaco is reachable on radio 251Mhz AM. Texaco can also be located on TACAN 45X.

 

TANKER '900' (IL-78) will be flying close to the same track as Texaco, supplying funnel refueling type aircraft refueling possibility.

 

AFAC PONTIAC is enroute and will loiter above the objective area to keep an eye out for hostile ground movement.

You can reach him on 33Mhz FM for guidance towards any ground targets. If he is shot down, you may request another drone to be sent up.

 

Intel suggests the Russians have moved up two SAM-sites past the border and into Georgian territory in the mountains.

Keep your eyes on your RWR and don't stray too close to SAM radar signals. SEAD flights are tasked to destroy these SAM's, making it possible for our own CAP to move our defensive line further north.

 

Download here

Edited by chrisofsweden
  • Like 1

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

2.1 Released.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

Thanks:thumbup:

 

Phanteks Enthoo Evolv Tempered Glass, Asus ROG Maximus IX Hero, Intel i7 7700K @ 4.8, Corsair HX 1000i, Nzxt Kraken 62, 32gb DDR4 3000Mhz Corsair Dominator Platinum, Nvme SSD Samsung 960 Evo 1Tb, Asus Strix OC 1080ti, Philips 43" 4K Monitor + 2 x Dell 24" U2414H, Warthog HOTAS, Track IR 5, Obutto R3volution, Buttkicker Gamer 2, MFG Crosswind pedals, Occulus Rift CV1, Windows 10 Pro.

Posted (edited)

Copy. Something is currently broken. I didnt have a chance testing it extensively in MP. Something in the mission script with the code that gives you bearing and range to artillery is failing without error message for me. I'm guessing this is also why the WP Request fails for some reason... :( Scooternutz, what error do you get? Please post the error message. :)

 

EDIT: It's strange. The code doesn't seem to fail getting bearing/range when I host an MP session. But when my friend hosts, and I join the server, it fails.

Edited by chrisofsweden

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

Fixed in version 2.12! Mission file updated on ED User Files.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted
Thanks a bunch! Will be flying it tonight with my dad. I added some AI fighters and a group activation for a flight of F-16s and F-14s. Both of us are ground pounders and the AI fighters help us out. BTW, did you do the CAS Infinity Mission?

 

 

Hi there! No problem! :thumbup: Hope you and you dad have a good time with it!

Yes I did the CAS Infinity Missions aswell. But they have not been updated in a long time.

I don't think they are compatible with DCS 1.5 I'm afraid.

 

I've been so busy with the Storage Depot now. But it's sort of complete now I guess, so I might review my old infinity-missions and revamp them for 1.5.

  • Like 1

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

I love love love the CAS Infinity Missions!!!!! I tried to get them to work in 1.5 and 2.0. No luck. :(

 

I would run them on my server and just leave it. Night/Day it was always a blast!

 

This Storage Depot mission is awesome. I am looking forward to seeing it grow. If I change anything I will let you know first thing. Really, all I do is add a flight or two. I never mess with the internals. Just don't know enough.

Posted
I love love love the CAS Infinity Missions!!!!! I tried to get them to work in 1.5 and 2.0. No luck. :(

 

I would run them on my server and just leave it. Night/Day it was always a blast!

 

This Storage Depot mission is awesome. I am looking forward to seeing it grow. If I change anything I will let you know first thing. Really, all I do is add a flight or two. I never mess with the internals. Just don't know enough.

 

Man, it really is nice when someone appreciates ones work, thank you! :clap_2: Now I feel even more inclined to have a look at those old missions again ;) If you have any ideas to the CAS Infinity missions that might be of use to others aswell, please share and I might implement it.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

I went ahead and took a look at it. No big issues. There will be a revised version of CAS Infinity Randomized - Joint Ops, that's compatible with 1.5, up by later this afternoon. :thumbup: :pilotfly:

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted (edited)
Flew "Defend the Storage Depot" last night for about 3 hours. It was great and smooth. Really have to get on it to get the units coming in. I like the aspect of having to orbit and burning in.

 

 

Thats the reason I created it. CAS Infinity is nice in it's own way, rather calm, nice and cozy. You have no real incitament to accomplish any task fast. You can take your time and plan your attacks well and hone your skills. Defend the Storage Depot add a bit more depth and challenge. Especially with version 2. Find the oncoming assault groups, assess threat level and engage accordingly. And with the task artillery, your have to be rather quick. If unlucky, the artillery piece can hit several of the depots within minutes.

 

Then if you have friends manning the CAP role, add the danger of enemy fighters in the vicinity aswell and you're up for some extra excitement. :)

Edited by chrisofsweden

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

2.13 Update:

 

*Smoke triggers are now handled, avoiding bugs that can appear when users trigger smoke at the same time / multiple times.

*3 2-ship flights of M2000C clients properly added to the mission.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

Ran this in 355th squad night on Sunday. Had alot of fun.

1836015488_DCS2016-01-2420-35-57.thumb.png.e45e4ef8e442bc3be7ee4c1d56fafc97.png

885953571_DCS2016-01-2422-25-09.thumb.png.d2e907ef4583557b6a44b656cea9f46c.png

1661943352_DCS2016-01-2422-31-35.thumb.png.d2da18f7275ef0d868b37fcd9fa3517f.png

V/R,

Ohgr

VCVW-11 "Vapor"

 

USN AE 2001-2015

Heatblur Tomcat Tester

Posted
Ran this in 355th squad night on Sunday. Had alot of fun.

 

 

 

Great!! Thanks! :) :thumbup:

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

  • 4 weeks later...
Posted

2.2 Released:

 

  • Revised the radio menu to use submenus instead of cluttering it all up
  • Changed the CAP tasks to not automatically spawn until someone "checks out" CAP. This didn't work well in public.
  • Added IL-78 Tanker for funnel type aircraft.
  • Added the possibility to respawn all supporting AI flights, including the FACA Reaper 'Pontiac'.
     

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted (edited)

2.21 Update:

 

  • Added despawn handler of RED AI flights. If a RED AI flight successfully RTB and land. It will despawn.
  • Changed "reaction to threat" behaviour of RED AI Bombers to "Evade Fire". Now they will no longer RTB because scared :)

 

2.3 Update:

 

  • Added 2 Huey's and 2 Mi-8 and objectives for them in the briefing
  • Added CTLD functionality

 

2.31 Update:

 

  • Every 5-10 minutes, enemy AI will use transport helicopter to try to land boots on the ground in the vicinity of the depot. If successful, red troops will move on foot towards the depot.
  • This can be countered (in addition to the obvious shooting it down :gun_smilie: ) by own transports (player controlled only) landing boots near suspected enemy infantry. Blue troops automatically searches and engages close by enemy.
  • All blue troops landed in the field can be picked up again and relocated.

 

Credit and thanks goes out to Ciribob for his amazing work on the CTLD script and Geloxo for his original work on the CTTS script!

Edited by chrisofsweden
  • Like 1

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

2.32 hotfix update:

 

Fixed - DCS Crash when removing static object that is alive through scripting engine

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

2.33 Update:

 

Fixed - When a ground assault group reached the depot (cas tasking failed), the mission would not recognize when the following CAS taskings was successfully completed.

Added - Notification when an enemy transport helicopter has been seen ingressing into the area.

Added - Notification when enemy transport helicopter successfully lands troops on the ground close to the depot.

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted (edited)

2.34 Update:

 

A basic "economic" points system has been implemented to the mission.

Now, respawning friendly support units cost mission points.

Mission points are earned through:

 

  • Defeating enemy fighters and bombers
  • Shooting down an inbound AI transport helicopter before it offloads troops
  • Landing own troops on the field with a transport
  • Deploying extra ground units into the field (This is done through CTLD "crates")
  • Engaging and destroying parts or the entirety of an SA11 SAM site
  • Minor tweaks and adjustments

Edited by chrisofsweden
  • Like 1

GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K 4,9GHz | RAM: 64GB DDR4 3000MHz
VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick
OS: Windows 10 22H2

Posted

Chris i just wanted to stop by and say you are making by far the most enjoyable missions i have played in dcs world. In all honesty ED should give you some goodies as you really demonstrate how great and dynamic the battle field in dcs can really be.

Keep the the great work!!

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

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