apolloace Posted February 17, 2016 Posted February 17, 2016 Hi, I have had this problem quite a few times. I am engaging a column of vehicles on road. The Strela unit protecting the group is at the end of the column. As I am locking up the Strela & firing a AGM-65D, to take out the Air Defence unit first, the Maverick is hitting the vehicle next to the Strela. The next missile then takes out the next alive unit, though I have the Strela firmly locked in the TGP. I have no option but to hit the Strela unit with a GBU/JDAM from high altitude. Any suggestions why this might happen? :helpsmilie: Rig - I7-9700K/GIGABYTE Z390D/RTX-2080 SUPER/32-GB CORSAIR VENGEANCE RAM/1-TB SSD Mods - A10C / F18C / AV8B / Mig21 / Su33 / SC / F14B
MacTheGoon Posted February 17, 2016 Posted February 17, 2016 Are you setting the strela in your TGP as SPI and slaving the mav to it afterwards? Goon ASUS ROG Maximus VII |Intel i7-7700K@ 4.80Mhz|CORSAIR Vengeance LPX 32GB DDR4 @ 3000 |GTX 1080 Ti | Windows10-64bit| 3x24" Samsung 1080p| 1x 28" Samsung 4k| Thrustmaster Warthog| Saitek Rudder pedals| TrackIR 5 | Samsung Odyssey
apolloace Posted February 17, 2016 Author Posted February 17, 2016 Are you setting the strela in your TGP as SPI and slaving the mav to it afterwards? Yes! Even if, the SPI is not set properly & the Mav not slaved to it, the missile will hit somewhere else. Why is it always hitting the next alive unit? Rig - I7-9700K/GIGABYTE Z390D/RTX-2080 SUPER/32-GB CORSAIR VENGEANCE RAM/1-TB SSD Mods - A10C / F18C / AV8B / Mig21 / Su33 / SC / F14B
kerlix Posted February 17, 2016 Posted February 17, 2016 My only guess is that with moving vehicles at a (slightly) longer range, the SPI is losing track of your intended target and locking on to the next moving vehicle before you can slave the MAV to it. When the MAV is slaved, try zooming in (is the china hat forward-short? I forget) to make sure you're on the right vehicle. If not, maintain stable flight and manually slew it over to the target of choice, lock it up and fire. That's really all I can think of. Unless some unknown, unreported new bug has reared it's head. But I haven't seen similar complaints so I'm thinking it's something along the lines of what I described. It's happened to me before, so I know how it looks and the disappointment that follows when the wrong bad guys die first. ASUS Sabertooth P67 :: Intel i5-2500 3.0 GHz :: NVIDIA GeForce GTX 970 :: 16 GB DDR3 RAM :: Crucial 240 GB SSD :: WD Black 2TB HD :: 50" Magnavox TV as monitor :: TrackIR 5 :: Saitek X52 :: Saitek Rudder Pedals
DoctorStrop Posted February 17, 2016 Posted February 17, 2016 This has happened to me twice. Once I had the HUD as SPI, and the second time I has knocked the steer-point button on my HOTAS by mistake. I always make sure I can see the MAV crosshair cycling with the steer-points before I start my run in. Not saying this is what happened to you, just saying how I cocked up. Windows 10 64bit, Intel i7 6700K, 32GB Corsair 2400Mhz, 970 NVMe 500Gb SSD, GeForce 2080 super, HP Reverb, VKB GF PRO, Thrustmaster Warthog throttle, Thrustmaster Pendular rudders, Windows + DCS :thumbup: My youtube channel
KLR Rico Posted February 17, 2016 Posted February 17, 2016 My only guess is that with moving vehicles at a (slightly) longer range, the SPI is losing track of your intended target and locking on to the next moving vehicle before you can slave the MAV to it. I think it's something along those lines. In a convoy with closely spaced vehicles, you have to get pretty close before the mav's sensor can resolve individual targets. I'd guess it usually needs to be within 4-5 miles to do that. Otherwise, the sensor attempts to lock onto the whole convoy and eventually settles on one target, just not the one you wanted. i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
Xavven Posted February 18, 2016 Posted February 18, 2016 I don't mind that this happens even if it's considered a bug by computer simulation standards. I think I remember reading in A10's Over Kosovo that the AGM-65D sometimes gets confused and locks on to hot spots on the ground other than the intended target, just like any other missile can get trashed with flares or chaff. Actually, sometimes I wonder if the AGM-65D in DCS is too good since it doesn't seem to lose tracking when the target vehicle passes behind foliage, like trees for example.
Aginor Posted February 18, 2016 Posted February 18, 2016 Yeah, our Maverick has a much better, almost magical quality compared to real life. So I don't really mind when it happens to me sometimes. DCSW weapons cheat sheet speed cheat sheet
stefaanadriansens Posted February 25, 2016 Posted February 25, 2016 it will go to the target with the most heat . dont fire it near a destroyed vehicle or glowing buildings :pilotfly: i7-920, 12 GB DDR3 1600, Gigabyte x58 ud3r, Gigabyte GTX 970 OC, 2x500GB SSD+1x250ssd, TrackIR 5 clip, screen 42 inches, and 21 inches, Thrustmaster Warthog throttle and stick,t500rs,th8 shifter, Saitek Pro throttle, x controller, G11 keys
WildBillKelsoe Posted February 26, 2016 Posted February 26, 2016 slave to tgp then set mav as soi and tms down short while slewing, when the crosshairs start to tickle, rail off Sent from my iPhone using Tapatalk AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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