apolloace Posted February 25, 2016 Posted February 25, 2016 Hi, I would like to know if there is a way to re-arm or reload ground Artillery units after they have exhausted all their fire power. For example, I want to reload a MLRS unit after it has fired all its rockets, so that it continues to fire at a specified point at regular intervals. :helpsmilie: Rig - I7-9700K/GIGABYTE Z390D/RTX-2080 SUPER/32-GB CORSAIR VENGEANCE RAM/1-TB SSD Mods - A10C / F18C / AV8B / Mig21 / Su33 / SC / F14B
Apache600 Posted February 25, 2016 Posted February 25, 2016 It takes a while, but place either an M818 (NATO) or Ural-375 (Russian) next to the units. [sIGPIC][/sIGPIC] The Museum Relic Campaign: --> http://forums.eagle.ru/showthread.php?t=164322 Community Missions (SP & MP) --> https://forums.eagle.ru/showthread.php?t=205546
AG-51_Razor Posted February 25, 2016 Posted February 25, 2016 Would these be static vehicles? [sIGPIC][/sIGPIC]
Steggles Posted February 25, 2016 Posted February 25, 2016 Not statics. They are under 'unarmed' category in the ground units list. -16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com EWRS - Early Warning Radar Script Specs: Gigabyte Sniper Z5-S Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler 16GB RAM Gigabyte GTX 1080 TM Hotas Warthog: SN: 06976 Saitek Pro Flight Combat Rudder Pedals TrackIR5 with TrackClipPro & Oculus Rift 2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024
AG-51_Razor Posted February 25, 2016 Posted February 25, 2016 Got it, thanks! No waypoints necessary? [sIGPIC][/sIGPIC]
AG-51_Razor Posted February 26, 2016 Posted February 26, 2016 The truck doesn't seem to work with the Smerch rocket launcher :mad: Probably because it's too small to carry the reloads. [sIGPIC][/sIGPIC]
Ignition Posted February 26, 2016 Posted February 26, 2016 It takes time to reload, try with ctrl+z to advance fast the time. Also if I remember correctly it needs to be within 300ft.
apolloace Posted February 26, 2016 Author Posted February 26, 2016 Is it possible to reload the Ground Units using triggers or Lua Scripts? That would make things a lot easier. Rig - I7-9700K/GIGABYTE Z390D/RTX-2080 SUPER/32-GB CORSAIR VENGEANCE RAM/1-TB SSD Mods - A10C / F18C / AV8B / Mig21 / Su33 / SC / F14B
AG-51_Razor Posted February 26, 2016 Posted February 26, 2016 I had the truck parked right next to the Smerch, like less than 20 feet, and watched them for 35 minutes after it finished launching it's first round of rockets. Is there anything else that needs to be done other than just placing the truck next to the launcher? Anything in the advanced properties of the waypoint? [sIGPIC][/sIGPIC]
Ignition Posted February 26, 2016 Posted February 26, 2016 Is it possible to reload the Ground Units using triggers or Lua Scripts? That would make things a lot easier. I wonder the same, there should be an option in the mission editor to check a box for infinite ammo AND a way to modify Hit Points. For artillery adding a truck is pretty easy. The problem is with an armor convoy moving in the front, those trucks aren't well armored :lol:.
Ignition Posted February 26, 2016 Posted February 26, 2016 I had the truck parked right next to the Smerch, like less than 20 feet, and watched them for 35 minutes after it finished launching it's first round of rockets. Is there anything else that needs to be done other than just placing the truck next to the launcher? Anything in the advanced properties of the waypoint? No, it should rearm it. I asume you placed an ural375.
AG-51_Razor Posted February 26, 2016 Posted February 26, 2016 Yes, I used a Ural 375. [sIGPIC][/sIGPIC]
Paganus Posted February 26, 2016 Posted February 26, 2016 I just tested the SMERCH in version 2.x. With an ammo truck, it reloads and fires every 45 minutes. If you need it to happen faster you might want to switch to 1 of the smaller systems.
AG-51_Razor Posted February 26, 2016 Posted February 26, 2016 Thank you Paganus! I am trying this in 1.5 but there shouldn't be any difference I wouldn't think. I guess I just didn't wait long enough. [sIGPIC][/sIGPIC]
AG-51_Razor Posted February 27, 2016 Posted February 27, 2016 Confirmed! It works in 1.5 just as you said it does in 2.0. Thanks again! :thumbup: [sIGPIC][/sIGPIC]
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