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Posted

Will the Uh-1h get the "Cooperative multiplayer" Multiplayer coop mode for crew members of the same helicopter under development?

#I've been dreaming about an unlicensed version of the MIG-31...

 

[sIGPIC][/sIGPIC]

Posted

Ow what a pointer there you little rascal...So here, go fetch the Intl. Uh-1h thread.. XXX

#I've been dreaming about an unlicensed version of the MIG-31...

 

[sIGPIC][/sIGPIC]

  • 4 years later...
Posted

Чё-то все молчат… поделились бы хоть впечатлениями кто-нибудь. Как работает (не считая уже перечисленных проблем)? 🙂

Цитата

DCS 2.5.6.59398 Open Beta

<…>

Introduced multi-crew for DCS UH-1H Huey.

Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions). Added multi-crew missions for the UH-1H helicopter.

Known Issues during playing with multi-crew:

  • Possible desynchronization of the state (visualization) of the helicopter in case of damage and when requesting ground power before engine start.
  • When leaving the crewstation of the left (right) gunner into the spectators and back, the gunner's body-model may disappear.
  • There may be problems in the cockpit with controls that have axis settings commands (knobs for adjusting the volume, setting the altitude, etc.), if the controls is intended for another crewstation.
  • There is no visualization of the cargo mark on the cargo indicator (cargo position display).

 

Sorry, I don't speak English, so I use Google Translate.

Posted

Работает пока хорошо. Полетал с товарищем в кооперативе. Не было ни одного рассинхрона. Легко передается управление. Я пилотирую, co-pilot стреляет, переключает режимы вооружения, радиостанции настраивает, а я не отвлекаюсь. Co-pilot спокойно переключается за правого или левого стрелка.

DCS World: FC3, KA-50, А-10С, UH-1H, Combined Arms, F-86F Sabre, МиГ-21БиС, Ми-8МТВ2, F-14B Tomcat, F/A-18C, M-2000C, P-51D Mustang, Fw 190 D-9, Persian Gulf, Nevada

Posted

Интересно, как обстоят дела с рассинхроном при достаточно большой разницей в пинге игроков (например более 100)?

Sorry, I don't speak English, so I use Google Translate.

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