uboats Posted April 2, 2016 Share Posted April 2, 2016 (edited) Glad that LNS has released the official template. However, it's a new uvmap that split current two dif files into many sub parts. Therefore, this skin template can not be used for game now (maybe later). The template pack includes a new edm file which is used to test your new skin based on this official template in modelviewer. here attached is the compatible description lua for the new template. Then you can test many skins in modelviewer. Hint: If your current skin file has resolution 8192x8192, then you can easily convert current one to new one by using crop in PSmig-21_livery of official template.lua Edited April 2, 2016 by uboats [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
-Rudel- Posted April 2, 2016 Share Posted April 2, 2016 The edm included is meant for working in sections using the modelviewer. The user will find that many parts are missing and not meant for in-game use. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD Link to comment Share on other sites More sharing options...
uboats Posted April 2, 2016 Author Share Posted April 2, 2016 To -Rudel-: When would the in game mig21 edm uses this new uvmap? Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
1.JaVA_Platypus Posted April 2, 2016 Share Posted April 2, 2016 Might be worth making a sticky (and maybe remove the old sticky threads) Just to bundle all the information about this long awaited template!!! :) Happy Flying! :pilotfly: Link to comment Share on other sites More sharing options...
-Rudel- Posted April 2, 2016 Share Posted April 2, 2016 It's not new. The user will have to combine the textures once satisfied. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD Link to comment Share on other sites More sharing options...
uboats Posted April 2, 2016 Author Share Posted April 2, 2016 It's not new. The user will have to combine the textures once satisfied. thanks for the explaination [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
Cobra847 Posted April 2, 2016 Share Posted April 2, 2016 To further elaborate: The split textures are saved seperately, and then you combine them into the 8K texture used in the game. You need to turn Snap on in Photoshop, and position the images just as they are on the 8K (use it as a base layer and place your new ones on top) The .edm included in the paintkit is to help you create your textures without combining them for every revision. :) Also important: use .dds sharpening (Sharpening button on DDS save dialogue) and select Sharpen Soft Thanks, Nick Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
1.JaVA_Platypus Posted April 2, 2016 Share Posted April 2, 2016 To further elaborate: The split textures are saved seperately, and then you combine them into the 8K texture used in the game. You need to turn Snap on in Photoshop, and position the images just as they are on the 8K (use it as a base layer and place your new ones on top) The .edm included in the paintkit is to help you create your textures without combining them for every revision. :) Also important: use .dds sharpening (Sharpening button on DDS save dialogue) and select Sharpen Soft Thanks, Nick Thanks for the heads-up! (You too Rudel!) Happy Flying! :pilotfly: Link to comment Share on other sites More sharing options...
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