zhenghir Posted May 24, 2016 Posted May 24, 2016 hi im trying to create a downed pilot scenario where i need a semi destroyed plane which is continuously smoking for easier identification at range. I cant seem to wrap my head around it. any pointers :) thanks Silent Sharks Forever [sIGPIC][/sIGPIC]
FlightControl Posted May 24, 2016 Posted May 24, 2016 do you need black smoke? [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
zhenghir Posted May 24, 2016 Author Posted May 24, 2016 yeah, could probably settle for colored smoke, just have to change the scenario a bit Silent Sharks Forever [sIGPIC][/sIGPIC]
EasyEB Posted May 24, 2016 Posted May 24, 2016 The best way I found is place your plane on the ground, and then put a zone on it, make a trigger that is explosion in zone and adjust the altitude until you get the level of destruction you want. As for smoke, I don't think it's possible to get continuous black smoke. Best to do colored smoke that the downed pilot pops when players get near.
BaD CrC Posted May 24, 2016 Posted May 24, 2016 If you put a static aircrat object and check the 'dead' tickbox, you'll see this object in its destroyed aspect. For smoke, you can trigger a smoke whenever any of the players are within a given zone around the downed aircraft. https://www.blacksharkden.com http://discord.gg/blacksharkden
zhenghir Posted May 24, 2016 Author Posted May 24, 2016 thx alot fellas will give it a go Silent Sharks Forever [sIGPIC][/sIGPIC]
ESAc_matador Posted May 24, 2016 Posted May 24, 2016 (edited) Put a static aircraft and explode it.!!! If the smoke ligth off spawn a unit close to it and explode it too at required time... this will give you time with smoke. Edited May 24, 2016 by ESAc_matador
EasyEB Posted May 24, 2016 Posted May 24, 2016 But when they are destroyed they don't render as far away as when they have a bit of health left.
Stonehouse Posted May 25, 2016 Posted May 25, 2016 if you don't mind making the mission mod dependent lilkiki's fire objects give you an invisible object that when you destroy them give off fire and smoke for hours. I made a slightly tweaked version to give small, medium and large smoke & fire effects http://forums.eagle.ru/showpost.php?p=2545192&postcount=39. It's JSGME ready and all you need to do is place it at the same position as your static aircraft and then put a mission start trigger in to explode the fire object which would probably destroy/damage the static aircraft.
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