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Posted

So after watching Dimitriov's preview of mission 2 of the campaign I've started fiddling around with real NOE flight like he did during a good portion of the video.

 

I'd forgotten that one of the most important things I had caught onto way back when I first got into helis in Arma 2, and some other videos have reminded me. Practice flying insanely, so when you fly a real op, you're easily within your comfort zone.

 

Sadly, I don't have TrackIR, but even with that spacial awareness disadvantage and the unreliable rudder twist on my old Xtreme 3D Pro, this is a monstrously fun little thing to fly around a city at 100-120kph and <10m off the ground. Set the radar altimeter to 10m altitude and joyride for a while, keeping the light red, weaving around trees and houses and avoiding light poles. You'll have great collective control in no time flat.

 

Or you'll crash a lot.

 

I have a tendency to tense up a lot while flying the Huey and this thing, so between learning to control it I'm also trying to school myself away from locking my right arm like a vice all the time. It really, really does make my regular flying smoother, and is already helping my landings and my transitions into manual hover, between the awareness of what the chopper wants from its pilot and what I can and can't try with it.

Posted

I always find that when I fly with the TrackIR I can get pretty low and crazy and not die. Both in helicopters and airplanes. But if I fly with the oculus rift (which makes things a tad more realistic) I fly a lot more conservative. My brain thinks I'm in actual danger when I try to fly that low and instinctively pull back to raise higher. It's taken me several hours to be able to fly low and crazy with the oculus rift.

Coder - Oculus Rift Guy - Court Jester

Posted
I always find that when I fly with the TrackIR I can get pretty low and crazy and not die. Both in helicopters and airplanes. But if I fly with the oculus rift (which makes things a tad more realistic) I fly a lot more conservative. My brain thinks I'm in actual danger when I try to fly that low and instinctively pull back to raise higher. It's taken me several hours to be able to fly low and crazy with the oculus rift.

 

Poly_Roie: can you maybe share your PC / Rift and GPU spec's with us?

 

Im thinking of getting a Rift for DCS , but dunno whether it makes sense with my specs:

 

I-5 2400 Quad @ 3.1 Ghz

RAM 12 GB

GPU: Gigabyte GeForce GTX 690 2x OC Windforce - 4096 MB GDDR-5 128 Bit

 

Is this enough power for performing DCS plus Rift ?

Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2  

Running DCS on latest OB version 

 

Posted

i7-4700k, 16g 1866 mhz ram, EVGA GTX 980, and ssd hard drives.

 

The oculus rift CV1 requires a good CPU (which you have), 16 g of ram, and a GTX 970 or better. So you need more RAM and a better graphics card.

 

I'd wait a little since the 1080 graphic cards are hitting the market it should make the 980ti drop a bit in price.

 

Poly_Roie: can you maybe share your PC / Rift and GPU spec's with us?

 

Im thinking of getting a Rift for DCS , but dunno whether it makes sense with my specs:

 

I-5 2400 Quad @ 3.1 Ghz

RAM 12 GB

GPU: Gigabyte GeForce GTX 690 2x OC Windforce - 4096 MB GDDR-5 128 Bit

 

Is this enough power for performing DCS plus Rift ?

Coder - Oculus Rift Guy - Court Jester

Posted
i7-4700k, 16g 1866 mhz ram, EVGA GTX 980, and ssd hard drives.

 

The oculus rift CV1 requires a good CPU (which you have), 16 g of ram, and a GTX 970 or better. So you need more RAM and a better graphics card.

 

I'd wait a little since the 1080 graphic cards are hitting the market it should make the 980ti drop a bit in price.

 

Thanks ! much appreciated :thumbup:

Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2  

Running DCS on latest OB version 

 

Posted

 

I'd forgotten that one of the most important things I had caught onto way back when I first got into helis in Arma 2, and some other videos have reminded me. Practice flying insanely, so when you fly a real op, you're easily within your comfort zone.

 

That is as well my tip for many, take the aircraft out for extreme attitudes and moments and you learn faster the aircraft capabilities, than trying to take it carefully and nicely like in the real flight school.

 

I have a tendency to tense up a lot while flying the Huey and this thing, so between learning to control it I'm also trying to school myself away from locking my right arm like a vice all the time. It really, really does make my regular flying smoother, and is already helping my landings and my transitions into manual hover, between the awareness of what the chopper wants from its pilot and what I can and can't try with it.

 

With KA-50 I don't really touch collective at all, I don't either use auto-altitude or those, I just fly it like an airplane and it nicely do everything I ask in normal attitudes. But with Uh-1H it is different, I need to pump collective way more, and with Mi-8MTv2 it requires even less than UH-1H but still some. But then comes Gazelle, and it is like mind of its own. You really need to move everything all the time and know by your heart the affects of each so you can predo everything before you do the wanted task, so you can counter the effects.

 

I just did the first flight and it seriously requires different way of flying as any other aircraft. It behaves nicely in medium speeds, but drop below 100kph and it can just suddenly lose everything and go viral.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted (edited)
That is as well my tip for many, take the aircraft out for extreme attitudes and moments and you learn faster the aircraft capabilities, than trying to take it carefully and nicely like in the real flight school.

 

 

 

With KA-50 I don't really touch collective at all, I don't either use auto-altitude or those, I just fly it like an airplane and it nicely do everything I ask in normal attitudes. But with Uh-1H it is different, I need to pump collective way more, and with Mi-8MTv2 it requires even less than UH-1H but still some. But then comes Gazelle, and it is like mind of its own. You really need to move everything all the time and know by your heart the affects of each so you can predo everything before you do the wanted task, so you can counter the effects.

 

I just did the first flight and it seriously requires different way of flying as any other aircraft. It behaves nicely in medium speeds, but drop below 100kph and it can just suddenly lose everything and go viral.

 

With the KA-50 I tend to fly it without APs between engagements or when in trouble. I pump the collective a lot in this chopper as I find the coaxial rotors pull this brute machine into the tightest of corners or situations.... and it is a true brute of a machine. :D

 

Only the gazelle is more collective, stick and rudder intensive, It is the fineness of the controls that is hard to adapt too. As you say it takes some practice to bring together every input to perfection so that the machine does as you wish.

But once a certain level is achieved... once she is broke in... the amount of concentration required on flying this machine is minimal... she only obeys your inputs, you think... move your inputs and it happens.

 

Very sweet machine.

 

Well done polychops, I never enjoyed a toe to toe engagement with a T-80 like I do with this bad boy!

Edited by Rogue Trooper

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted

When I first got to watch that video I was well impressed with his control of it (and I hadn't even flown it myself at that point, so I didn't know how it would handle) - especially his pop-up to fire from cover manoeuvre. Very good airmanship. His use of the available cover was first class.

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

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