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Posted

Before updating to the current Open Beta, I had a afterburner sound mod installed which really made the immersion better for me, but now it doesn't work anymore. I was hoping some one can help me out by letting me know which lua file I would need to modify and how, in order to point DCS to the wave file (when afterburner is activated) I still have in my DCS/Mods/Sounds folder. Any advice would be really appreciated.

 

Thanks a lot

 

 

BTW - The new default sounds are great, except for the afterburner.

Posted

Ah, I am not alone in this quest :music_whistling:

 

please look at this

  • Like 1

Dome display

I7 6700k (HT deactivated), 16go drr4, GTX 1080 TI, SSD, 4*1080 display @50hz (resolution 7680*1080), warping software

Posted

+1

 

Definitely deserves some RP points for that :thumbup:

 

Yea I was using the F-15 sound files as well, but I can no longer link to them in the sdef files, I wish some one would tell me how to activate the afterburner wave file for the mirage now.

:helpsmilie:

Posted
Before updating to the current Open Beta, I had a afterburner sound mod installed which really made the immersion better for me, but now it doesn't work anymore. I was hoping some one can help me out by letting me know which lua file I would need to modify and how, in order to point DCS to the wave file (when afterburner is activated) I still have in my DCS/Mods/Sounds folder. Any advice would be really appreciated.

 

Thanks a lot

 

 

BTW - The new default sounds are great, except for the afterburner.

 

I had my Mirage sound files tweaked. However with the new sounds for the Mirage I lost them too. In the 1.5.3. (before the update) the Mirage used some "default" sounds. These came from the SU25 (such as the SU25FrontEngine.wav etc...) and also used the afterburner wav in the main sound map (effects/engines). But also important (in 1.5.3) were the sound files in the sound map (Sounds/Effects/Aircraft) such as PlaneFurWind.wav, PlaneGearWind.wav etc...

It is a very complex issue these sound files (as also stated by Zeus as they are depended on ED for this matter).

With the update 1.5.4. the Mirage uses partly its own sound files (mostly inside cockpit). You will find these in the Mods/Aircraft/M-2000C/Sounds. In the SDEF (sound definitions) map you can see which wavs files will be activated.

The outside sounds are very very low however I can not figure out which sound files in the 1.5.4. are activated. It did several tests (by renaming maps so that the sound files would not be found when starting 1.5.4.) But even then you could hear the afterburner and the very low engine sounds. So there must be other ways (under the "hood" I think) that activate sound files which we can not find in the regular Maps. I checked most lua files as well, but I was not able to find any lua which gave a direction.

Like Zeus wrote this is an ED issue. A little bit disappointing as that might take extra time till we have the right Mirage sounds. ED has more on its mind then the Mirage sounds.

 

The outside sound can be a little tweaked with two files. I found out that 2 files gave some more volume for the outside. It are the following files: PlaneFurwind.wav/ogg (Sounds/Effects/Aicraft map) and the PlaneFarNoise.wav/ogg (Sounds/Effects/Engine map).

Change the default PlaneFurWind and PlaneFarNoise wav files in sound wavs you like. You can also tweak the corresponding SDEF files for both the PlaneFurWind.sdef and PlaneFarNoise.sdef.

This helped me a "little" bit as an alternative for the very low outside sounds for the Mirage

:helpsmilie:

  • Like 1
Posted

The external sound files can be found in CoreMods/Aircrafts/M-2000C/Sounds

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
The external sound files can be found in CoreMods/Aircrafts/M-2000C/Sounds

 

Thank you for the response Zeus. What about the internal cockpit sounds? Can they still be modified?

 

I tried changing the file path name (to my afterburner wave file) in the sounds/sdef/afterburner.sdef file, but couldn't activate the afterburner sound anymore. How can I get DCS to use my wave file in the cockpit when the Mirage afterburner is activated?

 

Thanks a lot.

Posted
Thank you for the response Zeus. What about the internal cockpit sounds? Can they still be modified?

 

I tried changing the file path name (to my afterburner wave file) in the sounds/sdef/afterburner.sdef file, but couldn't activate the afterburner sound anymore. How can I get DCS to use my wave file in the cockpit when the Mirage afterburner is activated?

 

Thanks a lot.

 

The sounder use the sdef files in the sounds folder in both Mods and CoreMods.

You will have to check the path you used for your file in the sdef file.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
The sounder use the sdef files in the sounds folder in both Mods and CoreMods.

You will have to check the path you used for your file in the sdef file.

 

Has everything been transferred to CoreMods for the Mirage now? I am not seeing anything mirage related the regular Mods folder anymore.

Posted
Has everything been transferred to CoreMods for the Mirage now? I am not seeing anything mirage related the regular Mods folder anymore.

 

Not everything. Just the external sounds. Internal sounds are still inside the Mods sounds folder

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
Not everything. Just the external sounds. Internal sounds are still inside the Mods sounds folder

 

Can you please tell me which sdef file in the Mods\aircraft\M-2000C\Sounds\sdef\ folder is responsible for activating the INTERNAL (cockpit) afterburner sound file.

 

Thanks a lot

Posted

Zeus, thanks a lot for your dedication.

 

Can you please tell me which sdef file in the Mods\aircraft\M-2000C\Sounds\sdef\ folder is responsible for activating the INTERNAL (cockpit) afterburner sound file.

 

Thanks a lot

 

This may be this one :

 

Mods\aircraft\M-2000C\Sounds\sdef\Aircrafts\Engines\SnecmaM53\i_M2kC_combustion_afterburner.sdef

 

But I don't think these files command the activation or deactivation. They describe only the sounds "parameters".

 

regarding my specific problem (buttkicker) :helpsmilie: :

 

Zeus, is it difficult to add a new sound like the afterburnstage.wav (F15) that are activated only once when you engage the three successive AB stages ?

Dome display

I7 6700k (HT deactivated), 16go drr4, GTX 1080 TI, SSD, 4*1080 display @50hz (resolution 7680*1080), warping software

Posted
Chafer please use the proper software for your buttkicker you are wasting you time running it off of the in game sounds and not telemetry data. Your world will change immensely! http://forums.eagle.ru/showthread.php?t=144060

 

Crom

 

Enduro, you are my savior ! :thumbup:

Dome display

I7 6700k (HT deactivated), 16go drr4, GTX 1080 TI, SSD, 4*1080 display @50hz (resolution 7680*1080), warping software

Posted
Zeus, thanks a lot for your dedication.

 

 

 

This may be this one :

 

Mods\aircraft\M-2000C\Sounds\sdef\Aircrafts\Engines\SnecmaM53\i_M2kC_combustion_afterburner.sdef

 

But I don't think these files command the activation or deactivation. They describe only the sounds "parameters".

 

regarding my specific problem (buttkicker) :helpsmilie: :

 

Zeus, is it difficult to add a new sound like the afterburnstage.wav (F15) that are activated only once when you engage the three successive AB stages ?

 

Thanks for the help Chafer.

 

I tried modifying this files path and others that I thought might be related to the afterburner sound, but no luck. I even tried replacing the file that it points to (\Sounds\Effects\Aircrafts\Engines\SnecmaM53\i_M2kC_combustion_afterburner.ogg) it with my own sound file, because the one in the beta doesn't play anything when you open it, but it fails to activate. May be its something internal that is beyond my scope of understanding, but it used to be a pretty straight forward process before the last beta update.

 

Lets hope this will be fixed soon, or someone finds a way how to do it.:(

Posted (edited)

I just uploaded a try out for the Mirage sound files. The file will be published on the website after review by the ED moderator. Homepage of ED the section Downloads/user files. It is a first attempt to get some more volume for the "outside" sounds for the Mirage. Some files I kept and adjusted the corresponding sdef files. Some sound files I changed because to have a better volume and better sound.

Some default Mirage sound files had an irritation repeating crack sound.

 

It is all very personal and also depending on various other issues as sound cards, sound boxes, earphones and that kind of things.

 

Adjusting the sdef files are most important as they are the source definition files in which you can adjust the volume, direction etc...

The instructions to add/replace my sound files are in the written part of the downloads/user files section.

 

I hope the moderator will give green light to my upload. Otherwise contact my via the forum. A 35 Mb rar file has been uploaded

 

NB I had to adjust the afterburner wave files as I discovered later today that the afterburners did not work at all. Reason was the fact that I made .wav files from the .ogg files. Somehow for the afterburners the .wav files were not accepted in DCS however the .ogg files did. So I turned them back to .ogg again and adjusted the sdef files and made the gain gain = 10.40. Now you will hear them very loud. Hope it works with you guys too. My file was not examined by the ED moderator, so I was able to made the changes before publishing.:smilewink:

Edited by Tornado
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