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Fly-By-Wire seems to have a deadzone/filter?


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Posted

I noticed even with 0% deadzones set on roll and pitch Axis in the control settings, the Fly-By-Wire system seems to have its own deadzone/filter. It's not a deal breaker, but for me personally it makes those tiny micro adjustments needed for AAR and formation flight a bit more prone to pilot induced oscillations. If you look at the graph in the bottom right, the Red (Physical axis) you can see it registering the micro movements I'm doing, but the white (FBW) on the graph is filtering that out. I was just wondering if this is accurate to the IRL Fly-By-Wire, or if it's a potentially a bug?

 

[ame]

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I've been working around it with more aggressive curves, but just wanted some input on what might be going on here? I was looking through the manual but it seems a lot of the Fly-By-Wire documentation is currently still not added and is pending release.

Posted
This is what I love about Mirage actually (Personally)

 

Not just that I use 2 extra deadzone and 15 curvature for really smooth flying and have 0 problems AAR

 

Same!

Mission: "To intercept and destroy aircraft and airborne missiles in all weather conditions in order to establish and maintain air superiority in a designated area. To deliver air-to-ground ordnance on time in any weather condition. And to provide tactical reconaissance imagery" - F-14 Tomcat Roll Call

[sIGPIC][/sIGPIC]

Posted
negative curve won't eliminate the deadzone. That deadzone looks unnatural (in the OP's video). Maybe that's how it is in the real plane, dunno.

 

Yeah, that's what I'm primarily asking about. Is if that dead-zone is a feature in the real plane, or if there may be something else going on.

 

I have my curves set to a point I'm fairly happy with it, but due to the deadzone in the Fly-By-Wire it seems you'll never be able to truly have 0 deadzone.

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