SVK_Duchi Posted September 24, 2006 Posted September 24, 2006 For you SuperKungFu!10 min of working:) 3 Gigabyte 790XTA-UD4,AMD Phenom II x2 555 black edition 3,7 Ghz,Zepelin 4Gb 1333Mhz ddr3,Gigabyte HD 5770 Superoverclock,HAF 922,TrackIR5 [sIGPIC][/sIGPIC]
SuperKungFu Posted September 24, 2006 Posted September 24, 2006 :thumbup: hahaha, i feel so special. Rep coming your way. That fuel tank already looks better than the one in the game :megalol: [sIGPIC][/sIGPIC]
Disso Posted September 24, 2006 Posted September 24, 2006 Sensational! Hope you don't mind me liking this as well! ;) SU-30MKI F/A-18F ...Beauty, grace, lethality.
SuperKungFu Posted September 26, 2006 Posted September 26, 2006 this is kinda late but this shows some view of the top through this model http://www.meshfactory.com/catalog/product_info.php?cPath=21_26&products_id=377&osCsid=4440a1d917aceaff51d45ee86df8a6cf [sIGPIC][/sIGPIC]
hitman Posted September 27, 2006 Posted September 27, 2006 I like this one and lookie it even comes with its own fuel tanks. Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2 MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
SuperKungFu Posted September 27, 2006 Posted September 27, 2006 yea that's a nice looking A-10. Maybe in the future someone would add a new A-10 into the game (one that actually have the engines turning). [sIGPIC][/sIGPIC]
Vekkinho Posted October 5, 2006 Posted October 5, 2006 Hi, Knell made new 3d Model for Fulcrum's centerline fuel tank i.e. PTB-1500 as you can see here at LockOn Models: http://www.lockon-models.com/index.php?showtopic=92 However once you install new centerline fuel tank it's skin becomes transparent so if you guys have any ideas please try contacting Knell at Lock On models web site. Thanks! [sIGPIC][/sIGPIC]
Black_Hawk Posted October 6, 2006 Posted October 6, 2006 Avesome work guys! Finally a detailed external tank for MiG! Now I have something to look forward in my life :D 159th GAR LockOnFiles CAW Team
Tatti Posted October 6, 2006 Posted October 6, 2006 Hi, Im sorry that I do not have the time to download and try to implement your model myself. But I know what you are talking about, because the same thing happened to me when I was implementing my F-15 Fuel Tank. Here is how I solved the problem ( At least I think that the transparency problem actually is somewhat connected with this, since it worked quite well after making these adjustments ): 1. Select your Object, press M and assign a 3dsMax standard Material to it and name the material. Note: I named the material the same as the object, but I think this doesn't really matter regarding the transparency issue. 2. In the LOMUtils panel under "Material Type" click "Pick Materials" 3. In the popup window click the "+" in front of "Scene Materials" 4. double click the material you previously assigned to the object. 5. In the LomUtils toolbar select "per pixel specular" as the material type 6. Press "Set Data" Button 7. Export file as .lom and put it into your Bazar\World\Shapes folder. 8. Create a file named "NameOfYourLomFile.skin" where - Can you believe it - "NameOfYourLomFile" is the name of your .lom file. example: F15-PTB.LOM ---> F15-PTB.skins 9. Open the .skins file with an editor (e.g.: notepad). 10. For reference on how the .skins file is build check out other .skins files in the Shapes folder. 11. Now for your texture you write: material = {"The Name Of Your Material You Set In 3dsMax", "per pixel specular", "The Name Of Your Texture File You Put Into Your Bazar\TempTextures Folder.bmp"}; This is how it worked for me, I hope it'll work for you, too.
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