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Posted

Since I have still not been able to get this stuff to work, can someone explain to me how to use the guns in air to ground? I only get a boresighted gunspipper, and I can´t seem to get it to calculate an impact point.

 

What am I supposed to do to get it to work?

[sIGPIC][/sIGPIC]

GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage"

Striker: "Copy, say Altitude?"

GCI: "....Deck....it´s a SAM site..."

Striker: "Oh...."

Fighter: "Yeah, those pesky russian build, baloon based SAMs."

 

-Red-Lyfe

 

Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup:

Posted
Since I have still not been able to get this stuff to work, can someone explain to me how to use the guns in air to ground? I only get a boresighted gunspipper, and I can´t seem to get it to calculate an impact point.

 

What am I supposed to do to get it to work?

 

The A-G gunsight is not enabled at this time. I am working to get it fully functional at this time. Hopefully it will be available on next update.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted

Ah, good.

[sIGPIC][/sIGPIC]

GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage"

Striker: "Copy, say Altitude?"

GCI: "....Deck....it´s a SAM site..."

Striker: "Oh...."

Fighter: "Yeah, those pesky russian build, baloon based SAMs."

 

-Red-Lyfe

 

Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup:

Posted
The A-G gunsight is not enabled at this time. I am working to get it fully functional at this time. Hopefully it will be available on next update.

 

I haven't tried A-G in M-2000 yet but I thought I'd share this FWIW.

 

Here's 2 videos that can help you to accurately model the CCIP pipper.

 

Notice how it replaces the FPM (the FPM itself disappears) and it slaves to the pitch ladder like the FPM used to.

While the HAF vid is an EG version I think, I believe its HUD & the C version HUD should be similar enough. Also note that the slant range indication is below the radar altitude and not in the middle section of the HUD as it is, I think, in DCS version; according to what I saw in pics & the DCS manual at least.

 

All in all thanks for the improvements and new toys! :thumbup:. I suggest that if that's not how you intended to model it to not make my comment stop you from implementing what you have in the next update and make improvements after (assuming what I referenced applies to the C version we have), it's probably better than what we have currently.

HOTAS: Thrustmaster Warthog

PC: it's much better now

Posted

Notice how it replaces the FPM (the FPM itself disappears) and it slaves to the pitch ladder like the FPM used to.

 

Also note that the slant range indication is below the radar altitude and not in the middle section of the HUD as it is, I think, in DCS version; according to what I saw in pics & the DCS manual at least.

 

Also slightly off topic, but this is how the CCIP bomb pipper behaves as well:

 

I have no idea if in any of these videos RS or TAS modes are being used (or if it makes any difference).

HOTAS: Thrustmaster Warthog

PC: it's much better now

Posted (edited)
It's sure because you can see "BL" flashing on the left side.

BL = Bombe Lisse (low drag bomb) = CCRP

It's flashing because master arm is still off.

 

Better video, go watch at 10'00

http://m.ina.fr/video/CPC08003568

 

I'm pretty sure that low drag bombs can be used in CCIP as well, but yes I believe the mode in my video is CCRP as well cause it's the known CCRP pipper without the project bomb line.

Edit: nice video btw, cheers :).

Edited by SCU

HOTAS: Thrustmaster Warthog

PC: it's much better now

Posted
I'm pretty sure that low drag bombs can be used in CCIP as well

 

Not on M-2000.

 

You know, before DCS M-2000 by Razbam, there was FSX M-2000 by Metal2Mesh.

There have been a lot of talk on French forums. So the HUD video you're reporting are already known (yet a reminder is good sometimes). Some of them have been discussed with "people who know".

This is why I can tell you this is it or this is that. It isn't wild guess...:music_whistling:

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted
Not on M-2000.

 

You know, before DCS M-2000 by Razbam, there was FSX M-2000 by Metal2Mesh.

There have been a lot of talk on French forums. So the HUD video you're reporting are already known (yet a reminder is good sometimes). Some of them have been discussed with "people who know".

This is why I can tell you this is it or this is that. It isn't wild guess...:music_whistling:

 

Ah a man with a past. Good to have someone around who's 'done that', can save us a lot of dilemmas. I've only recently started playing M-2000C even though I bought it some time after release. I'm relatively new to simulators even (I'm not that old). So yeah I'm still learining ;).

HOTAS: Thrustmaster Warthog

PC: it's much better now

Posted

The A-G Gun piper is now working as intended in both TAS and RS.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
Not on M-2000.

 

Just did CCIP with Mk-82 sneak-eye, is it a bug?

i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.

Posted
Just did CCIP with Mk-82 sneak-eye, is it a bug?

 

No. MK-82 snakeyes, belougas and BAP-100 use CCIP.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
The A-G Gun piper is now working as intended in both TAS and RS.

 

Awesome mate! :thumbup:

Are you gonna work on making the pipper replace the FPM & linking it to the pitch ladder later?

I'm not 100% sure if this is how it is be in 2000C version but it most probably is. Also I think the airspeed & altitude info don't get depressed, along with the slant range.

 

Small details I know, it's also practical & sets the Mirage apart from other jets HUDs but it would be pretty nice to have small things like this work like the real thing :).

HOTAS: Thrustmaster Warthog

PC: it's much better now

Posted
Just did CCIP with Mk-82 sneak-eye, is it a bug?

 

Okay, to stop confusion.

The A-G weapons computer is severely limited (this being a fighter and all), and can only load one ballistics profile outside of the gun.

This is why the manual recommends not using two different weapons (Rockets and bombs, or two different kind of bombs.)

Similarly, it only has ONE attack profile stored for each weapon, based on most likely intended use.

Low-drag bombs and clusters are likely to be deployed from low altitude at high speed, so CCIP.

High drag bombs are likely to be deployed in level flight, so CCRP (which, incidentally, can also be used in a dive).

 

So no, the jet is capable of CCIP, but not with low drag bombs because reasons.

[sIGPIC][/sIGPIC]

GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage"

Striker: "Copy, say Altitude?"

GCI: "....Deck....it´s a SAM site..."

Striker: "Oh...."

Fighter: "Yeah, those pesky russian build, baloon based SAMs."

 

-Red-Lyfe

 

Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup:

Posted
'N'oublies pas le Master', it's always nice to be remember how to do your job at the last seconds :megalol:

 

About this video, I'm wondering why the pilot released just as the release cue passes the piper, while we're told in DCS to press the trigger before the cue passes the piper?

 

I've noticed this in gun cams of other jets too (e.g. A-10).

HOTAS: Thrustmaster Warthog

PC: it's much better now

Posted
About this video, I'm wondering why the pilot released just as the release cue passes the piper, while we're told in DCS to press the trigger before the cue passes the piper?

 

I've noticed this in gun cams of other jets too (e.g. A-10).

 

In CCRP the trigger is a release consent. If you keep the trigger pressed before the cue passes the piper, the computer will release the bomb at the exact moment the cue is at the center of the piper increasing the accuracy. You will never be as fast as the computer.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted
In CCRP the trigger is a release consent. If you keep the trigger pressed before the cue passes the piper, the computer will release the bomb at the exact moment the cue is at the center of the piper increasing the accuracy. You will never be as fast as the computer.

 

Hmm, I thought the black box in the upper left of a gun recording meant a trigger press not actual release. Now I'm not sure anymore :P.

HOTAS: Thrustmaster Warthog

PC: it's much better now

  • 3 weeks later...
Posted

 

Here's 2 videos that can help you to accurately model the CCIP pipper.

 

Notice how it replaces the FPM (the FPM itself disappears) and it slaves to the pitch ladder like the FPM used to. (EDIT: more like the pitch ladder slaves to it)

While the HAF vid is an EG version I think, I believe its HUD & the C version HUD should be similar enough. Also note that the slant range indication is below the radar altitude and not in the middle section of the HUD as it is, I think, in DCS version; according to what I saw in pics & the DCS manual at least.

 

RAZBAM do you intend to improve on the Guns, Rockets & CCRP pippers to be like in the real Mirage as in the quote?

 

 

The A-G Gun piper is now working as intended in both TAS and RS.

HOTAS: Thrustmaster Warthog

PC: it's much better now

Posted
RAZBAM do you intend to improve on the Guns, Rockets & CCRP pippers to be like in the real Mirage as in the quote?

 

The latest 2.0 patch included further improvements to the TAS and the gun pipper, sadly ED did not release a patch for 1.5 so we will have to wait for that, maybe friday?

[sIGPIC][/sIGPIC]

"DCS World is the main public build, it has nothing to do with being stable" -Bignewy

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