Sport Posted September 20, 2016 Posted September 20, 2016 So I've been chewing on this one for a while, but I'd like to team up with a few others who are willing to help create a realistic online battle scenario. The basis for my idea revolves around the way real mission taskings are set, involving multi-aircraft strike packages with dedicated roles and realistic weapon loadouts, strict ROE for both fighters and strikers, and an in-depth, well written scenario for full immersion. Bluefor and Redfor would take turns for offense and defense, with the other side blind to the mission objective and route of flight. OpFor would know that the target is likely to be one of several objectives and would have to establish CAP to be able to cover all of them. GCI could use EWR to help identify the strike force, but routes would be established to use terrain masking and strict timing for ingress and egress. Scenarios could include: Bridge strikes with heavy AAA and SAM coverage; Airfield strikes where OpFor would need to scramble jets fast, only with the armaments currently loaded on their aircraft; On-demand CAS where an A-10 or Su-25T, loaded only for FAC, guides in strikers to convoys or tank columns; Tank battles where opposing CAS aircraft are flying amongst each other, and CAP aircraft must visually identify each bogey before engaging; CSAR where helicopters have to run in a scoop up a downed pilot or medevac wounded soldiers. The possibilities are there for these mini-scenarios, but require good mission building and script writing. The scenarios are meant to be difficult, where its one-life per scenario, and players required to stick to their mission assignments, maybe only scoring 1 kill per round. Points would be awarded for mission objective completion, as well as RTB percentage. So I'm looking for people to brainstorm with me on possible scenarios to run, and players interested in participating. The single player campaigns are fun, for sure, but I'd love to see what happens in a PvP environment. Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news!
dooom Posted September 20, 2016 Posted September 20, 2016 this is really similar to an online event i was building for DoW some time ago.. Unfortunately, the complexity of multiple scripts kept it grounded. Hopefully i can revisit the idea with normandy or even with modern ac over Hormuz... here is the microsite i began making - hopefully it gives others some good ideas: NOTE - use the menu on top right of site to access targets/info etc... https://dogsofwarpowderkeg.wordpress.com/ THIS EVENT IS NO LONGER PLANNED - I AM ONLY SHARING FOR INTEREST SAKE... MAYBE SOMEONE WANTS TO FOLLOW THE IDEA FURTHER ...I CAN EVEN SHARE THE MISSION IF YOU WANT TO WORK ON IT. ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Sport Posted September 20, 2016 Author Posted September 20, 2016 So in order to avoid multiple scripts, as well allowing for server resets in the interest of stability (not to mention giving players a break), I'm thinking of making each as an individual mission as opposed to randomized or even a dynamic scenario. Sure some might have "side missions" such as an on-demand CAS tasking for a flight on ready-alert, but it might be something we could brainstorm, and enlist the help of master mission builders (who know MIST or MOOSE much better than I do), to bring it all together. I've made some co-op missions for myself and some friends, and have received positive feedback, but by I'm limited by my own imagination and skill-set. And by all means, opening this type of scenario to the WWII and Korean set of aircraft would be amazing, particularly with bomber escort missions and fixed-target attack/defense. Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news!
ESAc_matador Posted September 20, 2016 Posted September 20, 2016 Why for do you need the scripts? In our squadron, i always have CTLD. Load and cargo troops, and autolase. Detection script. Makes the IR SAM visual detection more realistic IADS. Makes SAMS net smater EWRS. Kind of GCI AWACS C4IRS. Makes ground unit report en my position, and mark if needed. Also, you can put IA FLIGHTS that will attack such groups on demand via F10. Suppression fire. If enemy unit is attacked they hold fire few seconds. Flak. If needed some enviroment, together with IIIWW mod with 37 mm and 88 mm AAA. All of them are my MUST HAVE in big missions with féw different roles. 1
Cibit Posted September 22, 2016 Posted September 22, 2016 C4IRS. Makes ground unit report en my position, and mark if needed. Also, you can put IA FLIGHTS that will attack such groups on demand via F10. Suppression fire. If enemy unit is attacked they hold fire few seconds. These look interesting ESAc do you have links? they are new to me:) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
dooom Posted September 22, 2016 Posted September 22, 2016 here you go Cibit... C4ISR: https://forums.eagle.ru/showthread.php?p=2713321 1 ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
Cibit Posted September 22, 2016 Posted September 22, 2016 Many thanks:thumbup: i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
ESAc_matador Posted September 22, 2016 Posted September 22, 2016 (edited) I did it with my short knowledge of lua, but it works really fine, very funny for every aircraft and helo. This together with some random enemy spawn via mist, you can deploy your troops via Ctld and they will look for the enemy and once in line of sight they will report. Then you can deploy more troops, bring cargo, or via predefined CAS fligths, that should be orbiting, call them to attack specific groups. There is a menu of all groups spotted with a brief definition of what it has. You don't know exactly the ammount of each type... For jnstace, 10 enemies, AAA, infantry and Manpad. How many AAA? You don't know, but if there is a SAM tor... take care! If you send flight CAS against SAMs, they can abort the attack, so, you should avoid "allow abort mission" via advanced task. But the simplest tool is the reportING and smoke enemies. Or just fly with an A10... Edited September 22, 2016 by ESAc_matador
Cibit Posted September 23, 2016 Posted September 23, 2016 This is great I can see it being most useful for the 229th. For example using a scout to find an enemy camp in a forest. Then having slicks land at a close lz. search and destroy mission scenarios will be very in keeping with our style Thank you :) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
ESAc_matador Posted September 23, 2016 Posted September 23, 2016 Thats it. You can put some f4/f5 as CAs IA and order attack when things start to smell bad.
ESAc_matador Posted September 23, 2016 Posted September 23, 2016 You can also use Helos as CAS, cobras may be?
Cibit Posted September 24, 2016 Posted September 24, 2016 I will have a mutiny by the D Company boys, they take the gunships and like to keep the glory to themselves I do love using the F4's and snakeeyes but I have not made any missions yet to include the F5's. I have built a mission for the Battalion Operation when the Aussies and Americans join with us Europeans. I may tweak it to include this script:) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
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