sreventon Posted September 30, 2016 Posted September 30, 2016 (edited) R-33 and R-37 missile for use with Mig-31BM, the link is below http://www.digitalcombatsimulator.com/en/files/2087361/ Since these two missiles are designed for this plane, it's highly recommend to use with this mod plane. But, it's fine if you want to put them on other planes. The original R-33 missile in the game do not have the data about firing range, I figured out and put a roughly correct value in the spot. MAJOR UPDATE: - Special thanks to the model and data provided by FlankerRacer, lots of time saved and progress is boosted - Completed animated model of R-37 model is now available BUT - R-37 is behaving a bit weird now, maybe it's the way it is Feature: - Fixed R-33 missile, no need to using LA override - Original R-37 missile, might be able to against Aim-54 on the future F14 dlc (but I know R-37 was designed to attack AWACS, as Wiki said) TODO: - Testing and correct the data of R-37 Usage: To use these missiles, you need to these two lines to the pylons of your plane's lua file. { CLSID = "{R-33}" }, { CLSID = "{R-37}" }, If you are not familiar with editing scripts, it's fine, I provided the corrected lua file of Mig-31BM, and you just need to copy and overwrite to the same file in Mig-31BM mod folder. Attention: Because the Mig-31BM mod does not allow redistribute, I'll never pack this mod with it at this moment. R-33 in this mod will be deprecated if ED fix the original R-33 in the game. Link to this mod is below: https://www.digitalcombatsimulator.com/en/files/2113425/ Edited October 22, 2016 by sreventon Update
Magot Posted September 30, 2016 Posted September 30, 2016 any problem with smoothing groups by export mesh in native dcs format? rocket looking that don't have rounded body https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-1244162D-A063-486C-BD9B-168466F6488B-htm.html
sreventon Posted September 30, 2016 Author Posted September 30, 2016 any problem with smoothing groups by export mesh in native dcs format? rocket looking that don't have rounded body https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-1244162D-A063-486C-BD9B-168466F6488B-htm.html In fact I'm noob to 3d max, I made the model in autoCad and exported to it.
FireFox500 Posted September 30, 2016 Posted September 30, 2016 (edited) I have plopped your MiG mod into my Mods > aircraft folder, i open it up in game and I cannot load weapons except on certain pylons and I can then only load R-40T, R-40, R-77, R73s and dual R-60Ms. Any help? I have replaced the lua and used the alpha test for the seating. EDIT:I can now load on all pylons, just had to reinstall mod Thanks, FireFox Edited September 30, 2016 by FireFox500 PC Specs: i7 4790 (non K), MSI GTX 980, 1TB Seagate HDD, 32GB Crucial DDR3-1600MHz RAM, 3 Samsung 1920x1080 monitors, EVGA 850W G2 PSU
pepin1234 Posted March 20, 2019 Posted March 20, 2019 We need this mods now! the F-14 is out! :D Not really. R-33 have better effective range and hit rate against fighters. This IRL. different situation is for an fighter that keep the flight path. [sIGPIC][/sIGPIC]
DeathAngel1 Posted March 22, 2019 Posted March 22, 2019 Is this mod working still? ..:NAVY PILOTS ARE THE THE BEST PILOTS:..
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