FrankT118 Posted October 16 Posted October 16 I have updated to Beta 2.9.5 and I fly mostly warbirds. I have noticed that the effects for Cannon / Gun Fire for both the F4U-1D and the P51-D are not working - AND Not showing up in the "Effect Monitor" The rest of the effects seem to work Does anybody else have the same issue? AMD Ryzen 9 9500X3D @ 4700MHz - MAG X870 Tomahawk WiFi - MSI GeForce RTX 4090 / 64 GB DDR5 6000 MHz HP Reverb G2
Ala12Rv-Tundra Posted October 25 Posted October 25 Back to DCS after a hiatus. I noticed when flying the Hornet an effect engaged forever, I think it´s related to G-force, it happens after maneuvering for AG, for startup, taxi, takeoff and crusing, it´s all good. Im using 2.7 version so I will update today and test again. i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
Youtch Posted October 25 Posted October 25 First of all, many thanks for developing this software. Would it be possible to address the issue of the vibrations getting banana after an ejection. This happens if the option door/canopy is enabled. Hence the only way to prevents it till a fix comes is by disabling altogether this parameter. It seems that vibration will continue for as long as the system detects the canopy flying in the air, till it crashes. I dont know if it is done by design or a bug. Other FFB systems such as VPforce Rhino have a cutoff implemented just after ejection. Many thanks in advance for taking this into consideration.
Lovcar Posted October 27 Posted October 27 Доброго дня всём. Вопрос,кто настраивал ефекты самолёта,вертолёта.Я имею виду то голубое окно настройки ефектов,где выбираешь тип самолёта, либо вертолёта,и имеются разные ефекты. Поделитесь скриншотом настройки пожалуйста.
Coota0 Posted November 8 Posted November 8 (edited) I'm using Simshaker sound module with my buttkicker. Everything works fine in Simshaker when I test it, but I'm getting nothing when I go into DCS. Is there an option Im supposed to choose in DCS to get the telemetry to the simshaker? Solved I had to go into DCS and select the output. Never had to do that before. Edited November 9 by Coota0
vladimusmaximus Posted November 20 Posted November 20 I purchased 2 DOUK Audio Transducers under the impression I'd be able to route sounds two 2 distinct channels per effect; is this something that can be implemented? I'm surprised I cannot select the option ie) Rotor (under my seat) guns, behind my seat. Etc. L/R.
=Andre= Posted November 20 Posted November 20 3 hours ago, vladimusmaximus said: I purchased 2 DOUK Audio Transducers under the impression I'd be able to route sounds two 2 distinct channels per effect; is this something that can be implemented? I'm surprised I cannot select the option ie) Rotor (under my seat) guns, behind my seat. Etc. L/R. It can be implemented in the Sound Module setup. Left/Right pattern is supported. Maybe it looks like you didn't expect to see it but customization is quite possible. 2 Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
greyeagle787 Posted Tuesday at 02:57 PM Posted Tuesday at 02:57 PM Hello all, I recently saw a Reddit post that described the SRS UShake6 seat pad as working great in DCS with SSA and the sound Module. Anyone here have any experience with this? My JetSeat motors are starting to get noisy. Thanks!
=Andre= Posted Tuesday at 10:12 PM Posted Tuesday at 10:12 PM 7 hours ago, greyeagle787 said: Hello all, I recently saw a Reddit post that described the SRS UShake6 seat pad as working great in DCS with SSA and the sound Module. Anyone here have any experience with this? My JetSeat motors are starting to get noisy. Thanks! I made adjustments in the Sound Module to meet SRS UShake6 specific in 2024 IRC. The guys who asked for that were happy. Unfortunately, I'm not an owner of the UShake6 myself. 1 Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
greyeagle787 Posted Wednesday at 08:16 PM Posted Wednesday at 08:16 PM Great, Thank You Andre. quick question. Is it possible to connect the UShake6 and a Buttkicker to the module at once? Thanks!
=Andre= Posted Wednesday at 09:40 PM Posted Wednesday at 09:40 PM 1 hour ago, greyeagle787 said: Great, Thank You Andre. quick question. Is it possible to connect the UShake6 and a Buttkicker to the module at once? Thanks! Yes, I think so, as the Sound Module supports up to 4 sound card slots. One slot will be for UShake6 and another for Buttkicker. 1 Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
vladimusmaximus Posted yesterday at 06:32 PM Posted yesterday at 06:32 PM (edited) UPDATE for anyone experiencing this; I had an older BETA Installed from Andre's website. Installing new Alpha and being prompted for proper .NET install; fixed the issue! --- Hey guys, I'm trying to get Simshaker to work with DCS; I have everything seemingly setup including my .lua file; but no signals coming into the software. My shakers do work when I send test signals from the module; but nothing from DCS.... On Beta 2160 Getting this in Simshaker log: 14:21:41.0250 System.InvalidOperationException: No process is associated with this object. -- Data export script for DCS -- Re-ordered for Moza AB9 Priority -- 1. Load LuaFileSystem (REQUIRED FIRST) local lfs = require('lfs') -- 2. MOZA FFB (Priority Load) -- Placing this first ensures FFB hooks are established before other telemetry tools. pcall(function() dofile(lfs.writedir() .. [[Scripts\MOZA\MOZA.lua]]) end) -- 3. SimShaker for Aviators (Modern Core) -- We removed the legacy 'SimShaker.lua' line that was causing your original issue. pcall(function() dofile(lfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) end) -- 4. Tacview pcall(function() dofile(lfs.writedir()..[[Scripts\TacviewGameExport.lua]]) end) -- 5. VAICOM PRO pcall(function() local vaicomPath = lfs.writedir() .. [[Scripts\VAICOMPRO\VAICOMPRO.export.lua]] if lfs.attributes(vaicomPath) then dofile(vaicomPath) end end) local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(lfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) Even using Simshakers "Fix" Script (does not work) it totally changes it to a minimal setup; but still nothing going back to Simshaker; Nothing detected. local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(SimShakerlfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) log.write("VAICOM", log.ERROR, "Failed to execute VAICOMPRO.export.lua: " .. tostring(err)) local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') Edited 7 hours ago by vladimusmaximus
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