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Posted

Do the NR-23's rounds have air brakes? I'm noticing that whether I'm firing in air-to-air or air-to-ground I'm almost catching up with the rounds after I fire these guns. This is a sim. so supposed to be as realistic as possible. Well in reality the NR-23's rounds had a muzzle velocity of 2,264 ft/sec, that's right at 1,543 miles per hour. That's not the fastest bullet in the world, but it's still zooming and a lot faster than the MiG-15. I've been shooting guns for a little over 30 years now and I know a few things about ballistics; a heavier bullet doesn't fly as fast as a lighter bullet, but it WILL carry it's velocity and momentum further than a lighter bullet. So these rounds should be getting way out in front of the aircraft and holding on to their velocity a lot longer than they do. I believe that the developer of this module got it wrong. You should be able to reach out and touch someone with this gun. By comparison, the 50 BMG has a range of about 4 miles(not that you could hit anything at that distance).

Posted

Some folks report similar impressions with .50s in F-86 module. I'm more worried by rapid overheating and dispersion of the latter weapon, but You might be up to something as well.

 

I guess one needs tacview installed and relevant test mission set up to measure the actual muzzle velocity and range of projectiles in both modules.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted
What might I be up to?

 

I think he meant you might be on to something.

 

I've noticed the same thing, if you just look at the rounds through the gunsight as they come out of the guns it looks like fireworks, they spread out a LOT.

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

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