FalconPlot16 Posted November 13, 2016 Posted November 13, 2016 why this shkval is moving right or left constantly while im engaging target ? when i destroyed someone with atgm then i wanna change target but camera moves left or right without my control also i want to report another bug i saw 2 uh60 trying to land i launched an atgm to first heli hit confirmed but there is no damage he continued to his landing i shooted another atgm when hes landed i destroyed him this time distance is 5-6 km
razo+r Posted November 13, 2016 Posted November 13, 2016 why this shkval is moving right or left constantly while im engaging target ? when i destroyed someone with atgm then i wanna change target but camera moves left or right without my control Wait like 2-3 seconds, then lock on the ground with laser on within 15km range, then it should stop, also make sure, that your helicopter isn't spinning fast and that the skhval is within the angle limits also i want to report another bug i saw 2 uh60 trying to land i launched an atgm to first heli hit confirmed but there is no damage he continued to his landing i shooted another atgm when hes landed i destroyed him this time distance is 5-6 km the missiles are against tanks, so not HE, but AP, so they have a lot of kynetic energy on impact, so make sure you hit the important stuff, because a heli can fly without unneeded stuff You probably hit something not important so you had to take another shot
FalconPlot16 Posted November 13, 2016 Author Posted November 13, 2016 Wait like 2-3 seconds, then lock on the ground with laser on within 15km range, then it should stop, also make sure, that your helicopter isn't spinning fast and that the skhval is within the angle limits the missiles are against tanks, so not HE, but AP, so they have a lot of kynetic energy on impact, so make sure you hit the important stuff, because a heli can fly without unneeded stuff You probably hit something not important so you had to take another shot i doesnt stop this is happening when i locked moving target if he deads shkval thinks that target is still moving but its not it does not stop
razo+r Posted November 13, 2016 Posted November 13, 2016 Then press and hold the lock button, then you can move it again, and slew it over a target and then release the lock button
Rogue Trooper Posted November 15, 2016 Posted November 15, 2016 (edited) why this shkval is moving right or left constantly while im engaging target ? when i destroyed someone with atgm then i wanna change target but camera moves left or right without my control also i want to report another bug i saw 2 uh60 trying to land i launched an atgm to first heli hit confirmed but there is no damage he continued to his landing i shooted another atgm when hes landed i destroyed him this time distance is 5-6 km The crazy shkval is a well known bug (or is it real?) that was reported years ago. For me the fastest performance came from: Cage it, flip down HMS and place the target over the area of interest and then uncage, problem gone until the next time. With killing choppers and planes; This can happen as you described in AA mode as the missile explodes "in proximity" to the aircraft and may not do enough damage, If the aircraft is slow... try ground mode for a clean solid hit, but I find this only works head on or directly away from you or if the airframe is extremely slow.... say landing. Remember, the airframe you are trying to destroy costs millions, It is a true asset to your enemy..... don't be tight, pop of 2 vikhrs in one go for a sure kill. The Vikhrs cost a few hundred thousand per missile where as the chopper costs a few millions. Edited November 15, 2016 by Rogue Trooper HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
ShuRugal Posted November 15, 2016 Posted November 15, 2016 Remember, the airframe you are trying to destroy costs millions, It is a true asset to your enemy..... don't be tight, pop of 2 vikhrs in one go for a sure kill. The Vikhrs cost a few hundred thousand per missile where as the chopper costs a few millions. [/color] according to wiki "The result is that for the cost of one equivalent Western model, the Soviets could build five." Unit cost of AGM-114: $110k Estimated cost of 9K121: $22k. So, basically, you are taking out a valuable airplane or helicopter by shooting it with a Honda Civic.
FalconPlot16 Posted November 15, 2016 Author Posted November 15, 2016 (edited) vikhr can takeout milion dollar of worth abrams tank but not uh60 ? at least he can get some damage its not even shaked its definitely bug also comparing helis with missiles are nonsense (price) an atgm can kill every helicopters if you hit srry for my english Edited November 16, 2016 by FalconPlot16
ShuRugal Posted November 16, 2016 Posted November 16, 2016 vikhr can takeout milion dollar of worth abrams tank but not uh60 ? at least he can get some damage its not even shaked its definitely bug also comparing helis with missiles are nonsense an atgm can kill every helicopters if you hit srry for my english the real life 9K121 has a blast-fragmentation jacket around the main charge that allows it to simultaneously kill soft targets while penetrating an armored one. This jacket does a very good job of shredding aircraft. Unfortunately, DCS does not model fragmentation effects, so the effects of all explosive weapons against soft targets is vastly under-represented. For example, a shower of 30mm HE or a salvo of S-8 KoM in real life would kill every un-armored living thing within ~100m of the center of the impact area. In DCS, however, a direct hit is often required.
zerO_crash Posted November 16, 2016 Posted November 16, 2016 (edited) For example, a shower of 30mm HE or a salvo of S-8 KoM in real life would kill every un-armored living thing within ~100m of the center of the impact area. In DCS, however, a direct hit is often required. Let me fix it for you, -> 10-15m of impact zone, not 100m. ;) And that for S-8OFP2 (KOM is a anti-armor piercer rocket, little blast on it), for 2A42, possibly around 6-7m effect, it`s a very precise cannon, but still a cannon, not a MOAB or S24-25. At 6,5 km with AP rounds it spreads approx. 25-30m for reference. Edited November 16, 2016 by zerO_crash [sIGPIC][/sIGPIC]
ShuRugal Posted November 17, 2016 Posted November 17, 2016 Let me fix it for you, -> 10-15m of impact zone, not 100m. ;) And that for S-8OFP2 (KOM is a anti-armor piercer rocket, little blast on it), for 2A42, possibly around 6-7m effect, it`s a very precise cannon, but still a cannon, not a MOAB or S24-25. At 6,5 km with AP rounds it spreads approx. 25-30m for reference. sure, if we're talking individual rounds those numbers might be more accurate, but a salvo of S-8s will easily spread out over 100m. I did screw up specifying KoM instead of OFP, though. whoops.
Rogue Trooper Posted November 17, 2016 Posted November 17, 2016 according to wiki "The result is that for the cost of one equivalent Western model, the Soviets could build five." Unit cost of AGM-114: $110k Estimated cost of 9K121: $22k. So, basically, you are taking out a valuable airplane or helicopter by shooting it with a Honda Civic. Thems the numbers I like! From a Russian point of view off course... Ahem! :D HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Rogue Trooper Posted November 17, 2016 Posted November 17, 2016 (edited) vikhr can takeout milion dollar of worth abrams tank but not uh60 ? at least he can get some damage its not even shaked its definitely bug also comparing helis with missiles are nonsense (price) an atgm can kill every helicopters if you hit srry for my english I have taken out apaches with one missile but find it more difficult with transport choppers, when you think about it transport choppers contain a lot of air and thus it is much harder to hit some thing of any value. Just as a side note the Kamov's 2A42 30mm Kanon is a true ballistic marvel in the chopper world. The apache may have the same numbers, "30mm" in its cannon description but there the comparison ends. This 2A42 Kannon's accuracy and power has no equal in the chopper arena! Its sheer size of cartridge makes me tremble when I think of its explosive content but without doubt it must be the weight (grains) of its bullet that it puts down range at fabulous velocity.......... What a Fu*£ing round! Edited November 17, 2016 by Rogue Trooper HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Rogue Trooper Posted November 17, 2016 Posted November 17, 2016 I'm sorry but I just cannot say enough about the 2A42! HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
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