Ala12Rv-watermanpc Posted December 4, 2016 Posted December 4, 2016 Basically what title says, I think NTTR looks great most of the time but there is something I noticed since the first second that IMHO is a pity how much decrease the quality of the terrain...it is the lack of a proper anisotropic filtering. Seriously, when you look at the textures from upside, they look quite well and detailed but as soon as you get far from them, and the angle between your sight and the texture becomes more and more wide, they start looking very blurry and its very hard to distinguish things just a few miles away from you. It also affect roads and paths so its almost imposible to clearly look/follow them as they get a bit far from you (for example when looking for tanks/vehicles). I guess its something related to the new engine/terrain technology as its NOT happening in the caucasus map, where everything looks amazingly sharp no matter how oblique you are looking textures, roads, mountains, etc. which is a total pleasure. Some samples: As I said its a real pity because the work and the details are there but they get spoiled and whashed out due to this. Of course it happens no matter how high you set AF in settings and/or GPU control panel. I know NTTR is still in alpha, but its been looking that way so many time Im not sure if ED is working on that. NTTR would look SO MUCH better with all that texture detail far away!! Take a look at my MODS here
Dahlbeck Posted December 5, 2016 Posted December 5, 2016 Yikes! I've been appalled by this too but I assumed it was due to me running DCSW 2 on low settings beacuse of my old system. It really breaks the immersion, needing to zoom to actually see details in the landscape...
Ala12Rv-watermanpc Posted December 5, 2016 Author Posted December 5, 2016 Thanks for the reply mate!...yes, is really a weird issue as I have never seen a real time soft with such a problem...as soon as you enable AF, textures should look perfectly sharp at very wide angles. As you pointed, it doesnt matter the level of detail you set in settings, I run the game maxed out. Some official info about this would be very apreciated, because you cant see some things on the terrain. Take a look at my MODS here
hughlb Posted December 5, 2016 Posted December 5, 2016 From memory, the older terrain technology in Caucasus does not scale dependent on distance from the camera. This is why performance is better with NTTR - everything is scaled in quality as it move further from the camera. I'm not sure how the level of detail system is calculated, but the result is higher frame rates and the ability to render Las Vegas without compromising performance too much. The trade off is less quality in the distance. This is my basic understanding of how it works. A compromise that allows for better performance and more map detail. | Windows 10 | I7 4790K @ 4.4ghz | Asus PG348Q | Asus Strix 1080TI | 16GB Corsair Vengeance 2400 DDR3 | Asrock Fatal1ty Z97 | Samsung EVO 850 500GB (x2) | SanDisk 240GB Extreme Pro | Coolermaster Vanguard S 650Watt 80+ | Fractal Design R4 | VirPil T-50 | MFG Crosswind Graphite | KW-908 JetSeat Sim Edition | TrackIR 5 | [sIGPIC][/sIGPIC]
Ala12Rv-watermanpc Posted December 5, 2016 Author Posted December 5, 2016 (edited) From memory, the older terrain technology in Caucasus does not scale dependent on distance from the camera. This is why performance is better with NTTR - everything is scaled in quality as it move further from the camera. I'm not sure how the level of detail system is calculated, but the result is higher frame rates and the ability to render Las Vegas without compromising performance too much. The trade off is less quality in the distance. This is my basic understanding of how it works. A compromise that allows for better performance and more map detail. But in this case, we are talking about textures, which are not what impact performance the most. Also, we have really nice textures in caucasus and everything looks amazing. Also, if you look at the roads in the pictures I posted, you will see that it looks like "something" overlaps on purpose over them as they get further away to blurry them, its so weird...:huh: Edited December 5, 2016 by watermanpc Take a look at my MODS here
PicksKing Posted December 5, 2016 Posted December 5, 2016 From memory, the older terrain technology in Caucasus does not scale dependent on distance from the camera. This is why performance is better with NTTR - everything is scaled in quality as it move further from the camera. I'm not sure how the level of detail system is calculated, but the result is higher frame rates and the ability to render Las Vegas without compromising performance too much. The trade off is less quality in the distance. This is my basic understanding of how it works. A compromise that allows for better performance and more map detail. This LOD thing might be a reason for better performance but I guess its only a minor reason. Nobody had ever performance issues in caucasus while flying over the mountains. The most critical areas are near senaki and near kobuleti. The difference there compared to any other place on caucasus is the number of objects and if you play a bit with different view range settings and tree visibilties, you will see that the number of objects hit the performance the most. By far! So the most important factor that makes it possible to fly over Las Vegas with a good performance is a different object management and I bet the increase of the level of detail for ground textures and maybe the ground mesh as well wont hit the performance that much. [sIGPIC][/sIGPIC] Gainward RTX 2080 OC | i7 8700K OC | 32GB G.Skill RipJaws V DDR4 3600 MHz | MSI Z370-A PRO | Samsung 970 EVO 500GB
hughlb Posted December 5, 2016 Posted December 5, 2016 That's a good point about the mountains, if it was a texture issue it would impact the mountain region as well I would have thought. I wish I knew more about how the engine works :) | Windows 10 | I7 4790K @ 4.4ghz | Asus PG348Q | Asus Strix 1080TI | 16GB Corsair Vengeance 2400 DDR3 | Asrock Fatal1ty Z97 | Samsung EVO 850 500GB (x2) | SanDisk 240GB Extreme Pro | Coolermaster Vanguard S 650Watt 80+ | Fractal Design R4 | VirPil T-50 | MFG Crosswind Graphite | KW-908 JetSeat Sim Edition | TrackIR 5 | [sIGPIC][/sIGPIC]
Ala12Rv-watermanpc Posted December 5, 2016 Author Posted December 5, 2016 (edited) Totally agree with PicksKing!!! 1.5 version performance hit comes from extreme objects count, terrain mesh and texture are just fine because as PicksKing said, as soon as you fly over mountains (and there are no trees) everything runs like 3000fps. Also, I would like to point out another thing...NTTR is NOT running that well as some think IMHO. You have to have in mind that NTTR has WAAAAY LESS objects in the mountainous areas (less trees and villages), in fact the amount fall to literally ZERO many times (there is NOTHING but textures and mesh)...only Vegas city has a really high amount of objetc and as soon as you are near it FPS count goes to hell so I dont think NTTR runs "that good", it simply has way less things to render. This makes this AF problem even more incomprehensible as in Nevada all what is being rendered as soon as you leave Vegas is mesh and textures and performance there in a mid system should be like 60+ fps easy (100+ fps for most people with decent PC), so I cant understand: 1-Very low mesh quality a few miles away from camera 2-Very low texture quality a few miles away from camera It has no sense that Caucasus map is rendering tons of objets plus nice sharp textures plus more detailed far terrain mesh at very good FPS and in NTTR we get all this toned down. So I hope all this is due to the Alpha stage of the map, but after so many time Im not sure. Edited December 5, 2016 by watermanpc Take a look at my MODS here
piXel496 Posted December 5, 2016 Posted December 5, 2016 I really hope the texture quality returns to NTTR. And it is appreciated if someone who knows says it is intentional or temporary due to the alpha stage. reference image: . 1 old stuff I made
Ala12Rv-watermanpc Posted December 5, 2016 Author Posted December 5, 2016 I had already noticed that those generic detail textures are missing now, you are right, but Im not talking about these textures but the "unique" ones (those that only belongs to a particular place). Hope ED is aware of this and can improve how textures look far away because as I said, is a pity to lose all that needed detail that would in fact look amazing in far distances... Take a look at my MODS here
ac5 Posted December 7, 2016 Posted December 7, 2016 Me too I totally agree... Also hope the texture quality returns to NTTR, ED should be aware of this by now. Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel 12-Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair DDR4-3000 MHz Graphics Card: ASUS NVIDIA GeForce RTX 4090 24 GB Monitor ASUS - Oled PG42UQ 41.5" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 990 PRO NVMe M.2 4 TB Windows 11 Home - 64 CH Products Combatstick, Throttle and Pedals
Torso Posted December 8, 2016 Posted December 8, 2016 Seriously, when you look at the textures from upside, they look quite well and detailed but as soon as you get far from them, and the angle between your sight and the texture becomes more and more wide, they start looking very blurry and its very hard to distinguish things just a few miles away from you I wonder if this kind of behavior plays a role in target spotting issues and WVR target visibility. Maybe not but perhaps there is an association.
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