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Posted

So I decided to make my very first livery, but I cant seem to make it work correctly. The new textures only show up in certain areas.

 

F5xOZmh.jpg

 

aK4j3XJ.jpg

 

As you can see only the anti torque rotor and the antenna above the cockpit is showing the new livery. If I understand how the description.lua works it should work right now, but it obviously doesn't, so I must have messed up somewhere.

 

The new textures are:

uh1_main

uh1_tail

uh1_rotor_alfa

 

The description.lua

livery = {

{"civ_uh1_main_dam", 0, "uh1.bmp", true};

{"civ_uh1_main_dam", 2, "uh1_spec.bmp", true};

{"civ_uh1_tail_dam", 0, "uh1_tail.bmp", true};

{"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp", true};

{"civ_uh1_main", 0, "uh1.bmp", true};

{"civ_uh1_main", 2, "uh1_spec.bmp", true};

{"civ_uh1_tail", 0, "uh1_tail.bmp", true};

{"civ_uh1_tail", 2, "uh1_tail_spec.bmp", true};

 

{"uh1_main_dam", 0, "uh1.bmp",true};

{"uh1_main_dam", 2, "uh1_spec.bmp",true};

{"uh1_tail_dam", 0, "uh1_tail.bmp",true};

{"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true};

{"uh1_main", 0, "uh1_swe.bmp",false};

{"uh1_main", 2, "uh1_spec.bmp",true};

{"uh1_tail", 0, "uh1_swe_tail.bmp",false};

{"uh1_tail", 2, "uh1_aah_tail.bmp",true};

{"uh1_weapon", 0, "uh1_weapon.bmp",true};

{"pilot_UH1_01", 0, "pilot_UH1_01.bmp", true};

{"pilot_UH1_02", 0, "pilot_UH1_02.bmp", true};

{"pilot_UH1_helmet", 0, "pilot_UH1_helmet.bmp", true};

{"pilot_UH1_patch", 0, "pilot_UH1_patch_.tga",true};

{"uh1_cov", 0, "uh1-es-un_cover.bmp",true};

{"UH1-cpt-door", 0 ,"UH1_door_c_gray",true};

{"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true};

{"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true};

{"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true};

{"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true};

{"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};

{"uh1_rotor_alfa",0,"uh1_swe_blade.tga",false};

}

name = "Swedish Airforce"

countries = {"USA"}

 

Any help would be very much appreciated.

 

//MYSE1234

Viggen is love. Viggen is life.

7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |

Posted

Try this ;)

 

 

livery = {

{"civ_uh1_main_dam", 0, "uh1.bmp", true};

{"civ_uh1_main_dam", 2, "uh1_spec.bmp", true};

{"civ_uh1_tail_dam", 0, "uh1_tail.bmp", true};

{"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp", true};

{"civ_uh1_main", 0, "uh1_swe.bmp",false};

{"civ_uh1_main", 2, "uh1_spec.bmp", true};

{"civ_uh1_tail", 0, "uh1_swe_tail.bmp",false};

{"civ_uh1_tail", 2, "uh1_tail_spec.bmp", true};

 

{"uh1_main_dam", 0, "uh1.bmp",true};

{"uh1_main_dam", 2, "uh1_spec.bmp",true};

{"uh1_tail_dam", 0, "uh1_tail.bmp",true};

{"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true};

{"uh1_main", 0, "uh1_swe.bmp",false};

{"uh1_main", 2, "uh1_spec.bmp",true};

{"uh1_tail", 0, "uh1_swe_tail.bmp",false};

{"uh1_tail", 2, "uh1_aah_tail.bmp",true};

{"uh1_weapon", 0, "uh1_weapon.bmp",true};

{"pilot_UH1_01", 0, "pilot_UH1_01.bmp", true};

{"pilot_UH1_02", 0, "pilot_UH1_02.bmp", true};

{"pilot_UH1_helmet", 0, "pilot_UH1_helmet.bmp", true};

{"pilot_UH1_patch", 0, "pilot_UH1_patch_.tga",true};

{"uh1_cov", 0, "uh1-es-un_cover.bmp",true};

{"UH1-cpt-door", 0 ,"UH1_door_c_gray",true};

{"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true};

{"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true};

{"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true};

{"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true};

{"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};

{"uh1_rotor_alfa",0,"uh1_swe_blade.tga",false};

}

name = "Swedish Airforce"

--countries = {"USA"} --> skin will be visible for all/any countries

sign-pic4.jpg

Posted

Most of the textures are common for all helo's or aircraft. You need to be concerned with the main ones that show the skins exterior. Make sure that all the files are in DDS 5 format and that you don't have duplicates or misspelled textures. Take a look at what files you have in your description lau and be sure that you have them in the skins folder.

 

Marked "false" in lau file means files needed are in skins folder.

Marked "true" in lau file means the files are in Temptextures folder.

 

hope this helps ya.

Posted
Try this ;)

 

 

livery = {

{"civ_uh1_main_dam", 0, "uh1.bmp", true};

{"civ_uh1_main_dam", 2, "uh1_spec.bmp", true};

{"civ_uh1_tail_dam", 0, "uh1_tail.bmp", true};

{"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp", true};

{"civ_uh1_main", 0, "uh1_swe.bmp",false};

{"civ_uh1_main", 2, "uh1_spec.bmp", true};

{"civ_uh1_tail", 0, "uh1_swe_tail.bmp",false};

{"civ_uh1_tail", 2, "uh1_tail_spec.bmp", true};

 

{"uh1_main_dam", 0, "uh1.bmp",true};

{"uh1_main_dam", 2, "uh1_spec.bmp",true};

{"uh1_tail_dam", 0, "uh1_tail.bmp",true};

{"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true};

{"uh1_main", 0, "uh1_swe.bmp",false};

{"uh1_main", 2, "uh1_spec.bmp",true};

{"uh1_tail", 0, "uh1_swe_tail.bmp",false};

{"uh1_tail", 2, "uh1_aah_tail.bmp",true};

{"uh1_weapon", 0, "uh1_weapon.bmp",true};

{"pilot_UH1_01", 0, "pilot_UH1_01.bmp", true};

{"pilot_UH1_02", 0, "pilot_UH1_02.bmp", true};

{"pilot_UH1_helmet", 0, "pilot_UH1_helmet.bmp", true};

{"pilot_UH1_patch", 0, "pilot_UH1_patch_.tga",true};

{"uh1_cov", 0, "uh1-es-un_cover.bmp",true};

{"UH1-cpt-door", 0 ,"UH1_door_c_gray",true};

{"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true};

{"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true};

{"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true};

{"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true};

{"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};

{"uh1_rotor_alfa",0,"uh1_swe_blade.tga",false};

}

name = "Swedish Airforce"

--countries = {"USA"} --> skin will be visible for all/any countries

 

I made the changes you mentioned, but sadly, still no luck. Still looks like it did before.

I made sure the textures are in DTX5, so that's not the problem. Not that I thought that was the problem since it worked on some parts.

 

ffU37qs.png

Viggen is love. Viggen is life.

7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |

Posted

what version are you running cause I see that you have TGA files in the mix. Anything after 1.5.4 no longer uses TGA.

 

Other then that check you logs folder and find the error code for that skin.

Posted

description is not corrupt... just incomplete :D

 

livery = {
[b]{"civ_uh1_main_dam", 0, "uh1_swe.bmp", false};[/b]
{"civ_uh1_main_dam", 2, "uh1_spec.bmp", true};
[b]{"civ_uh1_tail_dam", 0, "uh1_swe_tail.bmp", false};[/b]
{"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp", true};
{"civ_uh1_main", 0, "uh1_swe.bmp",false};
{"civ_uh1_main", 2, "uh1_spec.bmp", true};
{"civ_uh1_tail", 0, "uh1_swe_tail.bmp",false};
{"civ_uh1_tail", 2, "uh1_tail_spec.bmp", true};

[b]{"uh1_main_dam", 0, "uh1_swe.bmp",false};[/b]
{"uh1_main_dam", 2, "uh1_spec.bmp",true};
[b]{"uh1_tail_dam", 0, "uh1_swe_tail.bmp",false};[/b]
{"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true};
{"uh1_main", 0, "uh1_swe.bmp",false};
{"uh1_main", 2, "uh1_spec.bmp",true};
{"uh1_tail", 0, "uh1_swe_tail.bmp",false};
{"uh1_tail", 2, "uh1_aah_tail.bmp",true};
{"uh1_weapon", 0, "uh1_weapon.bmp",true};
{"pilot_UH1_01", 0, "pilot_UH1_01.bmp", true};
{"pilot_UH1_02", 0, "pilot_UH1_02.bmp", true};
{"pilot_UH1_helmet", 0, "pilot_UH1_helmet.bmp", true};
{"pilot_UH1_patch", 0, "pilot_UH1_patch_.tga",true};
{"uh1_cov", 0, "uh1-es-un_cover.bmp",true};
{"UH1-cpt-door", 0 ,"UH1_door_c_gray",true};
{"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true};
{"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true};
{"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true};
{"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true};
{"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};
{"uh1_rotor_alfa",0,"uh1_swe_blade.tga",false};
}
name = "Swedish Airforce"
--countries = {"USA"} --> skin will be visible for all/any countries

Posted

honestly iv never tried to paint the uh-1h but you are correct :thumbup:

i checked the description.luas in the bazar/liveries/uh-1h folders and i see the damage materials also use the fuselage textures (as "false") :thumbup:

 

that will be the problem

and MYSE1234 maybe you will need to paint this part too:

{"uh1_cov", 0, "uh1-es-un_cover.bmp" ,false};

sign-pic4.jpg

Posted
description is not corrupt... just incomplete :D

 

livery = {
[b]{"civ_uh1_main_dam", 0, "uh1_swe.bmp", false};[/b]
{"civ_uh1_main_dam", 2, "uh1_spec.bmp", true};
[b]{"civ_uh1_tail_dam", 0, "uh1_swe_tail.bmp", false};[/b]
{"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp", true};
{"civ_uh1_main", 0, "uh1_swe.bmp",false};
{"civ_uh1_main", 2, "uh1_spec.bmp", true};
{"civ_uh1_tail", 0, "uh1_swe_tail.bmp",false};
{"civ_uh1_tail", 2, "uh1_tail_spec.bmp", true};

[b]{"uh1_main_dam", 0, "uh1_swe.bmp",false};[/b]
{"uh1_main_dam", 2, "uh1_spec.bmp",true};
[b]{"uh1_tail_dam", 0, "uh1_swe_tail.bmp",false};[/b]
{"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true};
{"uh1_main", 0, "uh1_swe.bmp",false};
{"uh1_main", 2, "uh1_spec.bmp",true};
{"uh1_tail", 0, "uh1_swe_tail.bmp",false};
{"uh1_tail", 2, "uh1_aah_tail.bmp",true};
{"uh1_weapon", 0, "uh1_weapon.bmp",true};
{"pilot_UH1_01", 0, "pilot_UH1_01.bmp", true};
{"pilot_UH1_02", 0, "pilot_UH1_02.bmp", true};
{"pilot_UH1_helmet", 0, "pilot_UH1_helmet.bmp", true};
{"pilot_UH1_patch", 0, "pilot_UH1_patch_.tga",true};
{"uh1_cov", 0, "uh1-es-un_cover.bmp",true};
{"UH1-cpt-door", 0 ,"UH1_door_c_gray",true};
{"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true};
{"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true};
{"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true};
{"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true};
{"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};
{"uh1_rotor_alfa",0,"uh1_swe_blade.tga",false};
}
name = "Swedish Airforce"
--countries = {"USA"} --> skin will be visible for all/any countries

 

Thanks, that got it working, but for some reason as soon as I add

{"uh1_cov", 0, "uh1_swe_cover.bmp" ,false};

it just stops working again. It works fine without changing that line, but then I have a missing texture pattern on that part.

 

One other thing I just spotted is that it looks like the tail rotor is missing it's specular texture.

 

Thanks for all the help so far. :thumbup:

 

//MYSE1234

Viggen is love. Viggen is life.

7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |

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