Rikus Posted October 30, 2006 Posted October 30, 2006 The other day y play a mission, we have to fly over some bases and see what they have. Well the mission have a bit of fog, and we were flying at 3.000 - 3.500 meters, and in the base seems to be empty. We discovered that you have to fly under 2.000 - 2.500 meters to appears the static objects: Is it really a bug?
Black_Hawk Posted October 30, 2006 Posted October 30, 2006 Nope, probably a clipping setting 159th GAR LockOnFiles CAW Team
Rikus Posted October 30, 2006 Author Posted October 30, 2006 Clipping setting? I don´t use any addons, only Mercifon Base, and graphic options in medium. My friends also don´t see anything.
Black_Hawk Posted October 30, 2006 Posted October 30, 2006 What I meant was that static objects show up only at specific distances. You can probably correct this by setting Static Objects clipping to a higher value (or was it lower?). Either by ModMan or LOCFG 159th GAR LockOnFiles CAW Team
Esac_mirmidon Posted October 30, 2006 Posted October 30, 2006 Black hawk.... Do you know what slider affects static objects clipping? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Black_Hawk Posted October 30, 2006 Posted October 30, 2006 In LOCFG it is under GRAPHICS tab > Clipping/Lod > Objects clipping. 159th GAR LockOnFiles CAW Team
A.S Posted October 30, 2006 Posted October 30, 2006 OBJECTFOGMULITPLIER to 0 If u want to avoid this pop-ups in fog and lost of view cuz of toooo far range in fog ..just do this LoGUI 1.3 tool graphcs.cfg(also manual possible) slider OBJECTFOGMULITPLIER to 0 .... move it to max left And see objects in fog are fading in realistic and are not poping up anymore... [sIGPIC][/sIGPIC]
Black_Hawk Posted October 30, 2006 Posted October 30, 2006 =RVE=--AS--: How big is the FPS impact of your fix? 159th GAR LockOnFiles CAW Team
A.S Posted November 1, 2006 Posted November 1, 2006 =RVE=--AS--: How big is the FPS impact of your fix? no difference....the only Fps Killers so far for me is Mirrors and high combinations in Scene and Visib Range . But i prefer to use Visib range high and drop the "useless" scene to low. (visib high and scene low, mirrors off , water med, shadow all planer ....rest on max and 1600x1200) LandLodDistance Values and MFD (loCFG tool under views) everything left 15000- everything right 35000 and in graphics.cfg manual Precaching { around_camera = 100000; around_objects = 100000; and loGUI landsunfactor 0.3 shadowdensity 0.3 thats it...:pilotfly: [sIGPIC][/sIGPIC]
Gripes Posted November 1, 2006 Posted November 1, 2006 What exactly Precaching "around" objects does? "around" camera I kinda understand... I think.
Rikus Posted November 14, 2006 Author Posted November 14, 2006 mmm Also, when you are going to land in Kuznetzov, this one appears at 1,4 km.
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