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Mig-29A (New module) IQAF skin


Timka01

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Thanks indeed guys for your feedback really appreciated...No problem I can switch to the G version of this Mig only if the textures are the same cause I had A HARD TIME first modifying the textures by making it empty of any default camouflage then I put my skin on you can say I'd created my own template but without layers!! Will give it a try on the G and will back to ya guys.Thanks a lot for ya both to spend some of your precious time helping me out with this :)

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Change all "empty" to "empty.png"

 

I just tried it didn't work...instead and just like everytime it's switched me automatically to the default Russian AF Mig-29A!! We'd tried everything and it didint work its so weird :( So I came up with an idea: I'd changed an Arabic numbers provided by *CHSubZero* to the same metal color...So if you gonna chose *00* it will appear small two dots if you will change it to gray it wont be noticeable and that's what i did :smartass: now I put the Arabic numbers as a static port on the textures as the real one. The credit goes *CHSubZero* he did a great job with a fast respond :) Thanks a lot for ya :thumbup:


Edited by Timka01
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that will be nice :thumbup:

 

btw: how's going with your iraqi su-24 skin ? did you manage to solve that side number texture visibility problem already ?

unfortunately no...+ not only the number issue, also couldn't find a LUA file for it to put it as an IQAF skin in the options so I overwrite on the default textures :(

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this is what you will need - basically - no specular, normal, damage, light and afterburner maps/textures in this description

 

livery = {

{"Su_24_KONSOL_L", 0, "su-24_konsol_l_", false}; -- left wing

{"Su_24_KONSOL_R", 0, "su-24_konsol_r_", false}; -- right wing

{"Su_24_chrome", 0, "su_24_chrom", false}; -- metallic & glass parts

{"Su_24_f1", 0, "su_24_f1_", false}; -- nose section

{"Su_24_f1_n", 0, "su_24_f1_", false}; -- nose section

{"Su_24_f1_n", 3, "su-24_numbers", true};

{"Su_24_f1_n_n", 0, "su_24_f1_", false}; -- nose section

{"Su_24_f1_n_n", 3, "su-24_numbers", true};

{"Su_24_f2_f3", 0, "su_24_f2_f3_", false}; -- fuselage

{"Su_24_glass", 0, "su_24_glass", false}; -- glass parts

{"Su_24_kil", 0, "su-24_kil", false}; -- tail & elevators

{"Su_24_kil_n", 0, "su-24_kil", false}; -- tail & elevators

{"Su_24_kil_n", 3, "su-24_numbers", true};

{"Su_24_kil_n_n", 0, "su-24_kil", false}; -- tail & elevators

{"Su_24_kil_n_n", 3, "su-24_numbers", true};

{"Su_24_vn_konus", 0, "su_24_vn_konus_", false}; -- cockpit & gear parts etc.

}

 

cheers ;)

sign-pic4.jpg

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this is what you will need - basically - no specular, normal, damage, light and afterburner maps/textures in this description

 

livery = {

{"Su_24_KONSOL_L", 0, "su-24_konsol_l_", false}; -- left wing

{"Su_24_KONSOL_R", 0, "su-24_konsol_r_", false}; -- right wing

{"Su_24_chrome", 0, "su_24_chrom", false}; -- metallic & glass parts

{"Su_24_f1", 0, "su_24_f1_", false}; -- nose section

{"Su_24_f1_n", 0, "su_24_f1_", false}; -- nose section

{"Su_24_f1_n", 3, "su-24_numbers", true};

{"Su_24_f1_n_n", 0, "su_24_f1_", false}; -- nose section

{"Su_24_f1_n_n", 3, "su-24_numbers", true};

{"Su_24_f2_f3", 0, "su_24_f2_f3_", false}; -- fuselage

{"Su_24_glass", 0, "su_24_glass", false}; -- glass parts

{"Su_24_kil", 0, "su-24_kil", false}; -- tail & elevators

{"Su_24_kil_n", 0, "su-24_kil", false}; -- tail & elevators

{"Su_24_kil_n", 3, "su-24_numbers", true};

{"Su_24_kil_n_n", 0, "su-24_kil", false}; -- tail & elevators

{"Su_24_kil_n_n", 3, "su-24_numbers", true};

{"Su_24_vn_konus", 0, "su_24_vn_konus_", false}; -- cockpit & gear parts etc.

}

 

cheers ;)

 

Many thanks it would be great if this will work but can you tell me where to put it? The directory? Very appreciated man :thumbup:

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it must be the description.lua file

make an IQAF folder in \Bazar\Liveries\su-24m

and put into/save it as \Bazar\Liveries\su-24m\IQAF\description.lua

 

put your new skin files there too (same folder) \Bazar\Liveries\su-24m\IQAF\

 

dont forget to use notepad++ only

 

You're the Man :thumbup: working on it now will back to ya mate really appreciated your help

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If you want to remove the bort number on top of the fins you should make the BN decal textures empty:

 

{"mig29_nose_BN31", 3 ,"empty",true};

{"mig29_nose_BN32", 3 ,"empty",true};

 

But anyway those are looking very good :)

 

Thanks a lot CHSubZero :thumbup: believe me I'd tried everything to create it's own lua file but nothing would work and even you can not remove any numbers even if you going to edit the lua file!!What I did I just overwrite it on the Russian and the Ukraine one :(

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