komarov Posted November 18, 2006 Posted November 18, 2006 And here is my favourite airshow fighter, the MiG-23. Sadly, but here in Hungary, I saw this plane in 1992 last time and the last flight with the Flogger was in 1997. But I saw MiG-23UB in Moscow, summer of 2005, on MAKS, without afterburner, but of course, this was very loud. Check the takeoff. At max dry thrust, the sound of the R-29BD-300 engine is same or louder than other fighterjet with reheat. And the forsazh produce a real boom!!! The americans like it, yes they like every noisy thing... ;)
some1 Posted November 18, 2006 Author Posted November 18, 2006 There are no animation stages for afterburner cone in Lock On. There is single model that is used by all aircrafts. It's scaled by the game engine to fit the plane nozzle size and position. Then it's scaled further according to the thrust applied so it's shorter at 100% RPM and longer at 102%. And that's all. No function of height or air temerature. A single model must fit to every plane and situation. Anyway, very interesting discussion :thumbup: As for the visibility range maybe I'll try to experiment with LOD's one day if I find some free time. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
komarov Posted November 18, 2006 Posted November 18, 2006 Yes I know it, but maybe in the future, in the next Lock On, on the next generation of PCs...:)
Trident Posted November 18, 2006 Posted November 18, 2006 Very nice. I wouldn't have expected a polygonal (as opposed to a particle effect) afterburner to look this good. Great work :)
Vekkinho Posted November 19, 2006 Posted November 19, 2006 The RPM at 103-108% (smaller for low pressure shaft, higher for high pressure shaft) are not an override. This is a normal regime, as I said, this is for the stabil gas flown in the engine at max reheat. However my MiG-29A never goes beyond 103%, no matter of angels!!! And I know that export variants (B models) have slightly downgraded RD-33 by Isotov/Sarkisov to prolong service hours and A variants had Tumanski/Klimov/Leningorod augmented turbofans with 110% RPM capable reheat. That's major difference between 9-12 A and B and there's a small payload change (B lacked nuclear weapons delivery, wing tanks (PTB-1150) and R-27T). [sIGPIC][/sIGPIC]
3Sqn_Sven Posted November 19, 2006 Posted November 19, 2006 I'd give you some more rep but I gave you rep for your fantastic movie recently and I can't give you anymore. Nice work dude 3Sqn - Largest distributor of Flanker, Fulcrum and Frogfoot parts in the Black Sea Region
komarov Posted November 19, 2006 Posted November 19, 2006 http://www.youtube.com/watch?v=xKbvTfpVH0M Good afterburner flame. :)
Vekkinho Posted November 19, 2006 Posted November 19, 2006 Cool video, does anyone have any photos of RL aircraft (F-14,15,16, MiG-29, Su-27,30,33) with burners lit during the night. Or links to it?! Thanx. [sIGPIC][/sIGPIC]
komarov Posted November 20, 2006 Posted November 20, 2006 Improved afterburner, but more fuel consumption: The F-15E's F-100PW229 engine with longer flame than F-15C's F-100PW220. http://www.airliners.net/open.file/1023546/L/ Not interesting, but nice...
Vekkinho Posted November 20, 2006 Posted November 20, 2006 It's a nice Strike, just like you said More fuel consumption but there are side tanks for tht extra fuel needed. Too bad it's shot during the daytime and author isn't focused on flames so I can't really tell the lenght and the shape of the AB. Nightshots really tell how long the flame is. It'd be nice to have those sidetanks in LO :smilewink:. [sIGPIC][/sIGPIC]
komarov Posted November 21, 2006 Posted November 21, 2006 Not a serious fighterjet simulator, but the BF2 has a good graphic, and I think the afterburner effect in this game looks very good. Why not use like this?
Merlin555 Posted November 21, 2006 Posted November 21, 2006 simply because BF2 engine has nothing to do with Lockon engine..
komarov Posted November 22, 2006 Posted November 22, 2006 Of course, not this engine, but this effect.
Disso Posted November 25, 2006 Posted November 25, 2006 The new, longer version is beautiful! Thanks alot for this very original mod! SU-30MKI F/A-18F ...Beauty, grace, lethality.
komarov Posted December 2, 2006 Posted December 2, 2006 but the real is allways better :) http://www1.airliners.net/open.file/1144351/L/ What do you think about this? This is not an australian F-111...
Disso Posted December 2, 2006 Posted December 2, 2006 but the real is allways better :) http://www1.airliners.net/open.file/1144351/L/ What do you think about this? This is not an australian F-111... Did you not read the caption? SU-30MKI F/A-18F ...Beauty, grace, lethality.
komarov Posted December 3, 2006 Posted December 3, 2006 yes, but this flameout is not a usual thing...
Disso Posted December 3, 2006 Posted December 3, 2006 Exactly.. SU-30MKI F/A-18F ...Beauty, grace, lethality.
komarov Posted December 9, 2006 Posted December 9, 2006 And go back to the old discussion about the Tomcat real flame lenght. Here is the final evidence: :) But I think much more interesting the climb rate of this bird, especially after a tight turn! Yes, the D-Tomcat was a very good plane!
Cosmonaut Posted December 9, 2006 Posted December 9, 2006 I agree that the length is more realistic when using the long AB mod however IMO because the effect can't be animated it doesn't look as real as the standard MOD, especially on the Russian planes. Cozmo. [sIGPIC][/sIGPIC] Minimum effort, maximum satisfaction. CDDS Tutorial Version 3. | Main Screen Mods.
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