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Posted

Scenario:

 

Bridge starts off destroyed (by exploding token infantry unit on bridge at t > 1).

 

Is there a way to have bridge repaired at some point in time by trigger at t > x?

 

Thanks.

Posted (edited)
I don't know.

 

What are you trying to achieve? Just dead units on a bridge?

 

No, idea is that broken bridge stalls units progress for some time. After time elapsed, if units still there, bridge gets repaired and they proceed. It's easy to get the hold/proceed behavior by, e.g., setting a waypoint to hold action and then a trigger switching to another waypoint. But if the bridge is actually blown, they cannot cross the (big) river even after hold is released.

Edited by Bearfoot
Posted
World objects can't be repaired. AI can only be "repaired" by respawning them in as brand new units.

 

Ah, OK. Thanks -- good to know. Will have to try another approach.

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