Bearfoot Posted March 5, 2017 Posted March 5, 2017 Scenario: Bridge starts off destroyed (by exploding token infantry unit on bridge at t > 1). Is there a way to have bridge repaired at some point in time by trigger at t > x? Thanks.
EasyEB Posted March 5, 2017 Posted March 5, 2017 I don't know. What are you trying to achieve? Just dead units on a bridge?
Bearfoot Posted March 6, 2017 Author Posted March 6, 2017 (edited) I don't know. What are you trying to achieve? Just dead units on a bridge? No, idea is that broken bridge stalls units progress for some time. After time elapsed, if units still there, bridge gets repaired and they proceed. It's easy to get the hold/proceed behavior by, e.g., setting a waypoint to hold action and then a trigger switching to another waypoint. But if the bridge is actually blown, they cannot cross the (big) river even after hold is released. Edited March 6, 2017 by Bearfoot
Grimes Posted March 7, 2017 Posted March 7, 2017 World objects can't be repaired. AI can only be "repaired" by respawning them in as brand new units. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Bearfoot Posted March 7, 2017 Author Posted March 7, 2017 World objects can't be repaired. AI can only be "repaired" by respawning them in as brand new units. Ah, OK. Thanks -- good to know. Will have to try another approach.
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