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Posted

Il get right to the Point, i am ready to start adding animation on the Cockpit of the Pak fa Project,does anyone have the List of the cockpit args , i want to add simple basic args first like landing gear,canopy handle,Airbrake,Brakes,internal Lights ex.

 

 

I am ready for the next Level BRing it!.:book:

Posted
Il get right to the Point, i am ready to start adding animation on the Cockpit of the Pak fa Project,does anyone have the List of the cockpit args , i want to add simple basic args first like landing gear,canopy handle,Airbrake,Brakes,internal Lights ex.

 

 

I am ready for the next Level BRing it!.:book:

 

Wish you where more focused on PFM :) but hey! You're the only boss to deside and thank you for your work on this project.

Posted

He can only do an advanced SFM unless he applies as a 3rd party dev and get the tools for an EFM, not PFM

 

Cubanace, you would have to define the arguents by yourselfe and code them later on

Posted
He can only do an advanced SFM unless he applies as a 3rd party dev and get the tools for an EFM, not PFM

 

Cubanace, you would have to define the arguents by yourselfe and code them later on

 

 

awe so just pretty much add any arg # i want and then just code it,got it.

Posted

maybe i mix things up, but wasn't there a problem using ARGs# over 600 or so?

'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.

Posted
He can only do an advanced SFM unless he applies as a 3rd party dev and get the tools for an EFM, not PFM

 

I really think this misconception will persist to the end of time. :). Check out the API folder in every install folder for the EFM template. The list of things that only 3rd parties can do is actually pretty small.

Posted

Cockpit args you assign yourself in the code and attach a corresponding arg # in 3DS max. You could use the ARG extract tool and extract from the A-10 for example and use their numbers but ultimately you will be assigning and coding them yourself in the LUA or thats how i've done it in the SR-71. Furthermore, there are some base numbers out there.

 

 

 

Arg # Mesh Movement

1

2

3

4

5

6

7 Canopy 0.0 Close, .900 Open, .910 No Draw

8 Left Throttle 0.0 Off, 1.0 Full

9 Right Throttle 0.0 Off, 1.0 Full

10 Stick Pitch 1.0 Full Aft, -1.0 Full Forward

11 Stick Roll 1.0 Full Right, -1.0 Full Left

12 Climb Gauge 1.0 Max Climb, -1.0 Max Dive

13 APU % 1.0 Max Power, 0.0 Zero Power

14 APU EGT 1.0 MAX, 0.0 Min

15

16

17 ADI Ball Pitch -1.0 Max Climb, 1.0 Max Dive

18 ADI Ball Roll -1.0 Max Roll Left, 1.0 Max Roll Right

19 ADI Ball Flag 0.0 retracted, 1.0 Deployed

20 ADI Vert Line -1.0 Max Left, 1.0 Max Right

21 ADi Hor Line -1.0 Max Down, 1.0 Max Up

22 ADI Knob -1.0 Max Counter Clock Wise, 1.0 Max Clockwise

23

24

 

712 Canopy Switch -1.0 Close, 1.0 Open

 

Or you can go one step further and look at other aircrafts clickabledata.lua

Posted (edited)
Il get right to the Point, i am ready to start adding animation on the Cockpit of the Pak fa Project,does anyone have the List of the cockpit args , i want to add simple basic args first like landing gear,canopy handle,Airbrake,Brakes,internal Lights ex.

 

 

I am ready for the next Level BRing it!.:book:

 

Maybe it will help you "A-10C Cockpit arguments" https://www.digitalcombatsimulator.com/ru/files/84654/?sphrase_id=5865280

Also with the help of the utility EDM_Arg_Extractor_GUI_v1.6 you can get all the arguments from the aircraft you are interested in and already in the ModelViewer look for what each argument answers.

 

PS Google translation

Edited by Leva
Posted
Maybe it will help you "A-10C Cockpit arguments" https://www.digitalcombatsimulator.com/ru/files/84654/?sphrase_id=5865280

Also with the help of the utility EDM_Arg_Extractor_GUI_v1.6 you can get all the arguments from the aircraft you are interested in and already in the ModelViewer look for what each argument answers.

 

PS Google translation

OK guys thank you for the tips,i just got the arg extractors and i am looking at the cockpits now,thank you.

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