cubanace Posted March 6, 2017 Posted March 6, 2017 Il get right to the Point, i am ready to start adding animation on the Cockpit of the Pak fa Project,does anyone have the List of the cockpit args , i want to add simple basic args first like landing gear,canopy handle,Airbrake,Brakes,internal Lights ex. I am ready for the next Level BRing it!.:book: SU-57 Discord https://discord.gg/kVUEak6b66
FedorMS Posted March 6, 2017 Posted March 6, 2017 Il get right to the Point, i am ready to start adding animation on the Cockpit of the Pak fa Project,does anyone have the List of the cockpit args , i want to add simple basic args first like landing gear,canopy handle,Airbrake,Brakes,internal Lights ex. I am ready for the next Level BRing it!.:book: Wish you where more focused on PFM :) but hey! You're the only boss to deside and thank you for your work on this project.
razo+r Posted March 6, 2017 Posted March 6, 2017 He can only do an advanced SFM unless he applies as a 3rd party dev and get the tools for an EFM, not PFM Cubanace, you would have to define the arguents by yourselfe and code them later on
cubanace Posted March 6, 2017 Author Posted March 6, 2017 He can only do an advanced SFM unless he applies as a 3rd party dev and get the tools for an EFM, not PFM Cubanace, you would have to define the arguents by yourselfe and code them later on awe so just pretty much add any arg # i want and then just code it,got it. SU-57 Discord https://discord.gg/kVUEak6b66
Nero.ger Posted March 6, 2017 Posted March 6, 2017 maybe i mix things up, but wasn't there a problem using ARGs# over 600 or so? 'controlling' the Ka50 feels like a discussion with the Autopilot and trim system about the flight direction.
SilentEagle Posted March 7, 2017 Posted March 7, 2017 He can only do an advanced SFM unless he applies as a 3rd party dev and get the tools for an EFM, not PFM I really think this misconception will persist to the end of time. :). Check out the API folder in every install folder for the EFM template. The list of things that only 3rd parties can do is actually pretty small.
daza7 Posted March 7, 2017 Posted March 7, 2017 Cockpit args you assign yourself in the code and attach a corresponding arg # in 3DS max. You could use the ARG extract tool and extract from the A-10 for example and use their numbers but ultimately you will be assigning and coding them yourself in the LUA or thats how i've done it in the SR-71. Furthermore, there are some base numbers out there. Arg # Mesh Movement 1 2 3 4 5 6 7 Canopy 0.0 Close, .900 Open, .910 No Draw 8 Left Throttle 0.0 Off, 1.0 Full 9 Right Throttle 0.0 Off, 1.0 Full 10 Stick Pitch 1.0 Full Aft, -1.0 Full Forward 11 Stick Roll 1.0 Full Right, -1.0 Full Left 12 Climb Gauge 1.0 Max Climb, -1.0 Max Dive 13 APU % 1.0 Max Power, 0.0 Zero Power 14 APU EGT 1.0 MAX, 0.0 Min 15 16 17 ADI Ball Pitch -1.0 Max Climb, 1.0 Max Dive 18 ADI Ball Roll -1.0 Max Roll Left, 1.0 Max Roll Right 19 ADI Ball Flag 0.0 retracted, 1.0 Deployed 20 ADI Vert Line -1.0 Max Left, 1.0 Max Right 21 ADi Hor Line -1.0 Max Down, 1.0 Max Up 22 ADI Knob -1.0 Max Counter Clock Wise, 1.0 Max Clockwise 23 24 712 Canopy Switch -1.0 Close, 1.0 Open Or you can go one step further and look at other aircrafts clickabledata.lua
Leva Posted March 7, 2017 Posted March 7, 2017 (edited) Il get right to the Point, i am ready to start adding animation on the Cockpit of the Pak fa Project,does anyone have the List of the cockpit args , i want to add simple basic args first like landing gear,canopy handle,Airbrake,Brakes,internal Lights ex. I am ready for the next Level BRing it!.:book: Maybe it will help you "A-10C Cockpit arguments" https://www.digitalcombatsimulator.com/ru/files/84654/?sphrase_id=5865280 Also with the help of the utility EDM_Arg_Extractor_GUI_v1.6 you can get all the arguments from the aircraft you are interested in and already in the ModelViewer look for what each argument answers. PS Google translation Edited March 7, 2017 by Leva
cubanace Posted March 7, 2017 Author Posted March 7, 2017 Maybe it will help you "A-10C Cockpit arguments" https://www.digitalcombatsimulator.com/ru/files/84654/?sphrase_id=5865280 Also with the help of the utility EDM_Arg_Extractor_GUI_v1.6 you can get all the arguments from the aircraft you are interested in and already in the ModelViewer look for what each argument answers. PS Google translation OK guys thank you for the tips,i just got the arg extractors and i am looking at the cockpits now,thank you. SU-57 Discord https://discord.gg/kVUEak6b66
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