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Posted

On the black shark when I want to open or close the safety on my cannon, I simply press the button pre assigned on my Warthog, once for 'on' twice for 'off' no problem.

 

But now I want to map a similar function to the viggen I find that I cant do so, as it will only recognize the switch as one button, and both 'arm' and 'safe' seem to require diffrent buttons. If try to use button 5 for both it will simply overwrite!

 

Obviously this is a huge limitation and I hope to God I'm just missing something!

 

Is this even possible, and if so what should I do? Understand I dont wish to add modifiers (needs to use keyboard only for some reason?) the same switch should serve as a the safety cages on and off mechanism!

 

Anyone help me out?

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted

Another alternative, is to config the Warthog using the Target software of thrustmaster, rather than do it within DCS ... yeah, I know that learning Target can be rather burdensome :(

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

Well I can just map the key to 2 buttons on my joystick and it works quite satisfyingly and as the Viggen dosent have too much demand for button space probably not worth investing my limited time at the moment. Was hoping that the solution would be something simple in game that I had missed! Control mapping in DCS is something I hope will improve in the future!

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3080Ti, i5- 13600k 32GB  VIVE index, VKB peddals, HOTAS VPC MONGOOSE, WARTHOG throttle, BKicker,

Posted (edited)

... Understand I dont wish to add modifiers (needs to use keyboard only for some reason?) the same switch should serve as a the safety cages on and off mechanism!

 

DCS allows to use a joystick button as modifier, not just keyboard keys ... so you could choose one button as kind of a "shift key" ... for example I use the S3 button of the joystick (the gray one, just below the trigger) as shift.

 

That way, you could use one button as ARM, and pressing the same button together with S3 would do the SAFE function.

 

On this way you can almost duplicate the amount of commands that can be binded to all the buttons of the Hotas. Here is my current Hotas config .. the red labels indicate the "shifted" function of each button:

 

 

DCS_AJS37_Rudel.jpg

 

 

Best regards

Edited by Rudel_chw

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

i totally agree with Wolf that i want to be able to do this -simple as pie- within the DCS setup itself. the brain work needed just to learn all the systems in the aircrafts is enough for me without having to hassle with editing program scripts just to set a simple switch position. i really dont have that kind of understanding and most likely would mess something up in the process :(

 

if the game dont recognise "neutral" as a switch position perhaps it can be implemented as some sort of option for "if not UP or DOWN then it must be in the middle" sort of command in the setup? much like that ELSE i read about in the scripting tutorials?

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My life as a child did not prepare me for the fact that the world is full of cruel and bitter things.

-Robert Oppenheimer, 1904-1967

 

TM Warthog Hotas, TM Rudder, Track IR 5

Next Level GT Ultimate V2 Gaming Chair Racing Simulator Cockpit

43" Screen

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