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Posted (edited)

I wonder why it is that ED uses a solid as its backround for maps? Wouldn't it make more sense to start from a water base, then add landmass to it? Two prime examples: NTTR and Normandy. On NTTR, a very large portion of the California coastline is accessible, but instead of Sea, there is just an endless tiled land texture pattern. If it was a WaterBased world, then we would get much more use from NTTR, as we could actually spawn Carriers and Enemy fleets there.

 

Normandy, has an enclosed land border around its entire periphery. In essence turning the Island nation of Great Britain into NOT an island. Instead we now have a really big lake! How did those ships get in there?

 

What are your guys thoughts? Without ED actually spending time on a SoCal map, they could have left us with just a simple vector coastline with the pacific ocean intact. No extra detail, in fact less detail as the engine would not have to draw the land texture over and over. When the "drop an airport in place" tech matures, the community could add detail in the form of Coastal airports and buildings as we see fit. Cough cough, Miramar, Cough........

 

-Woog

Edited by Woogey
Grammar
Posted

It would just have to render laggy water over and over. Not much improvement over land from your persective. With the view ranges in DCS water would indeed increase the workload.

 

They'll hopefully refine some of this as they continue working on the engine. Remember the new engine is still in Alpha state. These aren't finished products. You signed up knowing it was going to be a mess, unless you just skipped all that read warning text @@

Де вороги, знайдуться козаки їх перемогти.

5800x3d * 3090 * 64gb * Reverb G2

Posted
I wonder why it is that ED uses a solid as its backround for maps? Wouldn't it make more sense to start from a water base, then add landmass to it? Two prime examples: NTTR and Normandy. On NTTR, a very large portion of the California coastline is accessible, but instead of Sea, there is just an endless tiled land texture pattern. If it was a WaterBased world, then we would get much more use from NTTR, as we could actually spawn Carriers and Enemy fleets there.

 

Normandy, has an enclosed land border around its entire periphery. In essence turning the Island nation of Great Britain into NOT an island. Instead we now have a really big lake! How did those ships get in there?

 

What are your guys thoughts? Without ED actually spending time on a SoCal map, they could have left us with just a simple vector coastline with the pacific ocean intact. No extra detail, in fact less detail as the engine would not have to draw the land texture over and over. When the "drop an airport in place" tech matures, the community could add detail in the form of Coastal airports and buildings as we see fit. Cough cough, Miramar, Cough........

 

-Woog

 

The old Caucasus map has water under the land; that was one of the biggest gripes of the community for a long time.

Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT

Posted

I think the Normandy one has water under it too. On the huey video wags made recently he crashes right at the end and you can see water under the terrain.

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