Forest Rat Posted April 15, 2017 Posted April 15, 2017 I can trigger smoke, but i can't make it disappear with a specific trigger or last as long as I need it to. Is there a way to make smoke signals (or fire??) last until certain elevation/speed requirements are met? Thanks, all.
Paganus Posted April 16, 2017 Posted April 16, 2017 You can setup smoke markers to last longer than the normal 5 minutes. Trigger replacements or use a switched trigger loop. You can not, as far as I'm aware, make them stop on demand. They must finish the 5 minute cycle.
EasyEB Posted April 16, 2017 Posted April 16, 2017 Having the firefighting helicopters just stop the trigger loop sounds good to me, for whatever that's worth. Forest fires tend to smoke for alot longer than five minutes after the actual fire stops irl :)
FlightControl Posted April 16, 2017 Posted April 16, 2017 For black smoke, you can spawn different groups of structures in a forest area and make then explode. Classes that are useful: SPAWN: http://flightcontrol-master.github.io/MOOSE/Documentation/Spawn.html GROUP: http://flightcontrol-master.github.io/MOOSE/Documentation/Group.html UNIT: http://flightcontrol-master.github.io/MOOSE/Documentation/Unit.html POINTS: http://flightcontrol-master.github.io/MOOSE/Documentation/Point.html Explosion: http://flightcontrol-master.github.io/MOOSE/Documentation/Point.html##(POINT_VEC3).Explosion Smoke: http://flightcontrol-master.github.io/MOOSE/Documentation/Point.html##(POINT_VEC3).Smoke .... You can put a process of spawning buildings + explosion in a function and schedule it... Otherwise, for just white smoke make a schedule every 5 minutes that smokes the forest area... How this helps. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
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