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Smoke/Fire? Trying to make Huey firefighting mission.


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Posted

I can trigger smoke, but i can't make it disappear with a specific trigger or last as long as I need it to. Is there a way to make smoke signals (or fire??) last until certain elevation/speed requirements are met?

 

Thanks, all.

Posted

You can setup smoke markers to last longer than the normal 5 minutes. Trigger replacements or use a switched trigger loop. You can not, as far as I'm aware, make them stop on demand. They must finish the 5 minute cycle.

Posted

Having the firefighting helicopters just stop the trigger loop sounds good to me, for whatever that's worth.

 

Forest fires tend to smoke for alot longer than five minutes after the actual fire stops irl :)

Posted

For black smoke, you can spawn different groups of structures in a forest area and make then explode.

 

Classes that are useful:

 

SPAWN: http://flightcontrol-master.github.io/MOOSE/Documentation/Spawn.html

GROUP: http://flightcontrol-master.github.io/MOOSE/Documentation/Group.html

UNIT: http://flightcontrol-master.github.io/MOOSE/Documentation/Unit.html

POINTS: http://flightcontrol-master.github.io/MOOSE/Documentation/Point.html

 

Explosion: http://flightcontrol-master.github.io/MOOSE/Documentation/Point.html##(POINT_VEC3).Explosion

 

Smoke: http://flightcontrol-master.github.io/MOOSE/Documentation/Point.html##(POINT_VEC3).Smoke

 

....

 

You can put a process of spawning buildings + explosion in a function and schedule it...

Otherwise, for just white smoke make a schedule every 5 minutes that smokes the forest area...

 

How this helps.

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