veit Posted December 4, 2006 Posted December 4, 2006 Posted this over on the ubisoft forums but I'll post here to just in case: It seems I have to run LOMAC at medium settings to get playable framerates. This is strange considering the age of the engine and the fact my hardware is relatively new. I can play with everything maxed out, but staring straight ahead, (where the cockpit is rendered) I tend to get about 30fps max. When I swoop down and circle a town, I get as low as 14 fps! This is with the settings on the "max" option. Here are my specs: 2GB RAM eVGA 7900 GTO AMD X2 3800+ (OC'd to 2.8GHz) I play at 1440x900 resolution (I tried various different resolutions, but they only slightly increase performance if lowered) It's playable on medium settings but I can get only about a 30-40fps max on a sparse runway! From what I gathered, my video card should be able to run at this setting smoothly.
A.S Posted December 4, 2006 Posted December 4, 2006 mirrors off, visib range high and scene on low or both on medium... the rest no problems it is the game not ur pc what screws [sIGPIC][/sIGPIC]
Cosmonaut Posted December 4, 2006 Posted December 4, 2006 With everything maxed out you can expect crap FPS over towns .. heck even with settings on medium you can still see a sustained fps under of 20. Check this thread; http://forum.lockon.ru/showthread.php?t=19663 Cozmo. [sIGPIC][/sIGPIC] Minimum effort, maximum satisfaction. CDDS Tutorial Version 3. | Main Screen Mods.
veit Posted December 4, 2006 Author Posted December 4, 2006 Wow, that did the trick. Didn't think to try turning off mirrors or reducing vsb range. Extremely smooth now, doubled my FPS! Although you're right, seems to have lower fps than what you'd expect for what it has to render (well at least for rendering towns, the buildings are just textured boxes!).
Prophet_169th Posted December 4, 2006 Posted December 4, 2006 Even the latest Intel Core 2's drop to the 20' over cities. What we need is an single core emulation program, that would make the game only think there is 1 core, yet distribute the load across all cores. Sure there would be some lose, but still a total gain in the end. I have heard a very vague rumor about AMD having a hardware solution for this. I have read a paper from Sun Microsystems on their solution, they call it CMT (Chip Multi-Threading), but we dont use them :( I think some games like Lock On when developed, expected processors to continue to scale up in speeds, and then this just didnt happen, and the chip makers went to multiple cores instead.
3Sqn_Fudd Posted December 4, 2006 Posted December 4, 2006 Veit... yep, stay away from the mirrors and welcome to LockOn. I see you're playing on widescreen... you all set on the 1.6 aspect ratio and FOV? http://3sqn.com/forum/ Here's to 1.13 -- > http://www.youtube.com/watch?v=h0488djMDBU
veit Posted December 5, 2006 Author Posted December 5, 2006 Actually that was another thing on my mind. Do I set the Fov in the view.lua to 145.0? or 160.0? I tried both but I don't see any difference in view area... I also frequently use trackir recentering, not sure if that zooms in to compensate?
SuperKungFu Posted December 5, 2006 Posted December 5, 2006 its 145 but personally i set it to the default since if i want to look around fast in with the trackir, the 145 kinda slows it down a little. You can only notice it if you zoom all the way out. [sIGPIC][/sIGPIC]
Majesco Posted December 5, 2006 Posted December 5, 2006 veit, turn Full shadow to off or active planar. I own an ATI Radeon 9550 and I got 8-12fps when landing on the carrier with full shadow is on. But when I set shadow = active planar, I got better fps: 43 fps (res 1024x768) on the carrier deck. Full shadow stresses VGa too much
veit Posted December 5, 2006 Author Posted December 5, 2006 If I turn full shadows off, my FPS does increase above cities, but it's still not low enough for me to want to turn it off, I can generally get 30 fps in most city areas with the current settings so I'm not complaining :)
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