Destroyer37 Posted May 7, 2017 Posted May 7, 2017 I am familiar with the real world procedures involved with the CV operational environment that being said, how will these procedures be implemented in DCS? Will we be able to alter the carriers course or speed depending on what cycle we are on, on the fly or will this be a mission editor function? Any thoughts into this yet? Specs:Fractal Design Define R5 Black, ASUS ROG Strix Z370-E, Intel Core i5-8600K Coffee Lake @ 5.1 GHz, MSI GeForce GTX 1080ti 11GB 352-Bit GDDR5X, Corsair H110i, G.Skill TridentZ 32GB (2x16GB), Samsung 960 Evo M.2 500GB SSD
Dino Might Posted May 8, 2017 Posted May 8, 2017 Hmmm, this is a good question. It would be nice to have a way to order (request?) course and speed changes via the radio menu. As current DCS ships don't have anything of the sort, I imagine this would require some significant work on HeatBlur's end to enable such a capability. Right now, the only way to move ground units around is through CA, and only limited assets can be driven. Maybe ED is working on something like this for their carrier and the FA-18? I'm hoping we aren't stuck with the mission editor settings being unchangeable, but it's still manageable with waypoints. Just need the carrier to drive a lot faster when going downwind, I guess.
Greekbull Posted May 8, 2017 Posted May 8, 2017 While it would be great to see something more detailed implemented. We currently launch from the Bush Mod Carrier, Refuel on the way in, hit targets and Refuel on the way out to the boat and never have an issue getting out the boat as it is with it heading on the same heading(Usually 270) for the entire mission. I would think this level of complexity of implementation would be a low priority to the module and CV release. At least I hope it is:D AMD Ryzen 9 7950X3D | ASUS Crosshair Hero X670E | 64GB G Skill Trident Z DDR5 6000 | Nvidia RTX 4090 FE| Samsung EVO Plus 6 TB M.2 PCIe SSDs | TM Hornet Stick/WinWing Hornet Throttle and MIP | VPForce Rhino FFB Base | TM TPR Rudder Pedals W/Damper | Varjo Aero/Pimax Crystal | NeoEngress NACES Seat VFA-25 Fist of the Fleet Carrier Strike Group One(CSG-1) Discord
Destroyer37 Posted May 11, 2017 Author Posted May 11, 2017 While it would be great to see something more detailed implemented. We currently launch from the Bush Mod Carrier, Refuel on the way in, hit targets and Refuel on the way out to the boat and never have an issue getting out the boat as it is with it heading on the same heading(Usually 270) for the entire mission. I would think this level of complexity of implementation would be a low priority to the module and CV release. At least I hope it is:D So is the wind setting the same in all your missions? Specs:Fractal Design Define R5 Black, ASUS ROG Strix Z370-E, Intel Core i5-8600K Coffee Lake @ 5.1 GHz, MSI GeForce GTX 1080ti 11GB 352-Bit GDDR5X, Corsair H110i, G.Skill TridentZ 32GB (2x16GB), Samsung 960 Evo M.2 500GB SSD
MBot Posted May 12, 2017 Posted May 12, 2017 I am most curious how (AI) aircraft movement will be handled between cycles. After a recovery cycle the deck will look like this: Then at the start of the next launch cycle the deck will look like this: I wonder if the whole deck will just de-spawn and the next batch of aircraft will spawn at their launch positions, or whether there will be re-spotting of aircraft in the deck.
Destroyer37 Posted May 12, 2017 Author Posted May 12, 2017 Perhaps a trigger or script in the mission editor would allow a comm selection to begin either the recovery cycle or launch cycle at a pre designated point. Perhaps it could also turn the carrier into or out of the wind depending on the selection. I hope also to be able to place static objects on the carriers aswell. Specs:Fractal Design Define R5 Black, ASUS ROG Strix Z370-E, Intel Core i5-8600K Coffee Lake @ 5.1 GHz, MSI GeForce GTX 1080ti 11GB 352-Bit GDDR5X, Corsair H110i, G.Skill TridentZ 32GB (2x16GB), Samsung 960 Evo M.2 500GB SSD
SageOT Posted May 15, 2017 Posted May 15, 2017 So is the wind setting the same in all your missions? Unfortunately yes. Limit of the system at the moment. VFA-25 Fist of the Fleet[sIGPIC][/sIGPIC] Virtual Carrier Strike Group One | Discord
Kayos Posted May 15, 2017 Posted May 15, 2017 When you call for Landing they could have the ship turn into the wind. Would be easiest probably. [sIGPIC][/sIGPIC]
SageOT Posted May 15, 2017 Posted May 15, 2017 With the carriers being released as separate modules fingers crossed that they will have some upgraded functionality Sent from my SM-G930V using Tapatalk VFA-25 Fist of the Fleet[sIGPIC][/sIGPIC] Virtual Carrier Strike Group One | Discord
toni Posted May 24, 2017 Posted May 24, 2017 I bet for some kind of ATC to manage traffic around the ship . Probably would be enough connecting via TS, but then a sector screen would be needed with someone watching and giving instructions . Something similar to Ivap .
Jumbik Posted May 26, 2017 Posted May 26, 2017 (edited) I do remember that there was official statement that ED is or will be working on Naval operations along with carriers and ship modules. We even had images of the carrier in works. My personal opinion is that with the release of F-18C, we will probably see the new carrier model but not the operations themselves. ED will most probably release the naval operations as a separate pack for Strait of Hormuz map. Something similar as we have now with Normandy and asset pack. Edit: Heatblur Simulations are also working on a carrier model if I'm not mistaken. Edited May 26, 2017 by Jumbik Do, or do not, there is no try. -------------------------------------------------------- Sapphire Nitro+ Rx Vega 64, i7 4790K ... etc. etc.
RaceFuel85 Posted May 26, 2017 Posted May 26, 2017 I do remember that there was official statement that ED is or will be working on Naval operations along with carriers and ship modules. We even had images of the carrier in works. My personal opinion is that with the release of F-18C, we will probably see the new carrier model but not the operations themselves. ED will most probably release the naval operations as a separate pack for Strait of Hormuz map. Something similar as we have now with Normandy and asset pack. Edit: Heatblur Simulations are also working on a carrier model if I'm not mistaken. Yes, Heatblur is working on a Forrestal class
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