epoch Posted May 14, 2017 Posted May 14, 2017 Hi My buddies and I have been enjoying various missions in the Gazelle (mostly self-made and also some we've modified, such as the A10 CSAR mission). Due to a Gazelle sound bug, if we get killed we need to leave and rejoin the server (otherwise we go mad). However, after doing this we notice that targets are out of sync between the player who joined-in-progress and players already on the server. For example, in the CSAR mission a convoy of APCs may be visible to players who didn't leave, and either invisible to me (rejoining) or in another place entirely. Is this a bug, or is something missing from the mission? Thanks in advance for advice.
Winston 60 Posted May 14, 2017 Posted May 14, 2017 Perhaps a new bug introduced in the latest patch as we noticed this also with trains while flying F-86's. Doing more testing on this in 1.5.6 now. Perhaps you should report this as a bug in the proper version topic. CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset
Winston 60 Posted May 14, 2017 Posted May 14, 2017 epoch, we tested more this afternoon in release version 1.5.6 with A-10A's and cannot confirm this for you with moving columns of vehicles. However, nearly always, moving trains are drawn in different positions for each client. My wingman says he's shooting a train, but all I see is his weapons hitting the tracks where there is no train drawn for me. Same for him... insisting that I am shooting at nothing and the train that he sees is in another place altogether. Maybe this is a Gazelle only quirk? Could you try with another aircraft or helo just to see? CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset
Pikey Posted May 17, 2017 Posted May 17, 2017 Trains and road traffic are not synched with the server, they are eye candy. Trains follow a predictable route at mission start, however it seems the timing is set to join time, not mission start. As for the OP, I've never seen units placed by the editor get out of synch. epoch, we tested more this afternoon in release version 1.5.6 with A-10A's and cannot confirm this for you with moving columns of vehicles. However, nearly always, moving trains are drawn in different positions for each client. My wingman says he's shooting a train, but all I see is his weapons hitting the tracks where there is no train drawn for me. Same for him... insisting that I am shooting at nothing and the train that he sees is in another place altogether. Maybe this is a Gazelle only quirk? Could you try with another aircraft or helo just to see? 1 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Winston 60 Posted May 17, 2017 Posted May 17, 2017 Trains and road traffic are not synched with the server, they are eye candy. Trains follow a predictable route at mission start, however it seems the timing is set to join time, not mission start. As for the OP, I've never seen units placed by the editor get out of synch. Thanks for the info Pikey. :thumbup: I'll try making sure all clients are in their cockpits before un-pausing the server to see if we can get a better sync. CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset
feefifofum Posted May 18, 2017 Posted May 18, 2017 Hey Winston, just to hop in there: that particular approach has created more problems than it's solved for us; I've found that when multiple users are in the pit prior to unpausing the server, a nasty desynchronization issue can appear that will cause some clients to be invisible. Their A/C wil appear to remain on the ramp, unmoving, and their actual position will still be reported to the server. This can lead to some nasty mid-air or taxi collisions with people you can't see; kills will not be tallied in the score list for de-synched players, but vehicles will still be destroyed...all other clients will simply see the vehicle explode as if by magic. For PVP the invisible player will be completely undetectable, but will still be able to kill other clients. In the case of an air start, the de-synched client will appear to simply fly in a straight line forever..all in all, a very bad situation. :lol: I run pretty complex missions with a lot of AI movement for our squad ops. What we've found works best is to load the mission, get everyone in the server in the briefing screen, then unpause. After unpausing, wait about 5-10 seconds for any scripts to load if applicable then have everyone jump in the pit. YMMV, but this has worked well for us for a few months now. :) THE GEORGIAN WAR - OFFICIAL F-15C DLC
Pikey Posted May 18, 2017 Posted May 18, 2017 Ah right, yoos guys are pausing MP servers! Never had anything good out of that one, as is said above, causes horrible things, avoid like the plague. If you need a take off slot, then build that into the start time, late comers will have to align in the air or burn some fuel. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Winston 60 Posted May 18, 2017 Posted May 18, 2017 ...What we've found works best is to load the mission, get everyone in the server in the briefing screen, then unpause. After unpausing, wait about 5-10 seconds for any scripts to load if applicable then have everyone jump in the pit. YMMV, but this has worked well for us for a few months now. :) This worked great! We all saw the train in the same place using this technique. Many thanks! CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset
Winston 60 Posted May 18, 2017 Posted May 18, 2017 Ah right, yoos guys are pausing MP servers! Never had anything good out of that one, as is said above, causes horrible things, avoid like the plague. If you need a take off slot, then build that into the start time, late comers will have to align in the air or burn some fuel. Only on "kill the train" missions or, if you have 10 clients, you'll have the same train in 10 different places as each player enters the mission at slightly different times. :huh: CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset
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