S77th-GOYA Posted December 11, 2006 Posted December 11, 2006 With the new tools available, does this enable a modder to create a new cockpit or would certain things still be in fixed positions, like radar displays, etc.?
Disso Posted December 12, 2006 Posted December 12, 2006 I believe you can freely model a new cockpit to your liking, but that's just the visible cosmetic model itself. All the actual gauges and functionalities such as the HUD and MFD's are in a locked static position. Anyway, I don't see any point in re-modeling current cockpits at all, unless you're talking about modeling a completely new cockpit for other planes. The current cockpits are the absolute best in this genre...I don't think you could make them any more detailed! SU-30MKI F/A-18F ...Beauty, grace, lethality.
S77th-GOYA Posted December 12, 2006 Author Posted December 12, 2006 I don't think you could make them any more detailed! You need to see Mitch Janssen's A-10 pit then. And yes, I'm referring to a pit for a new flyable. But if it can't be done, oh well.
sp0nge Posted December 12, 2006 Posted December 12, 2006 While pits are on topic... With say the thunderbirds mod, or blue angels mod, are there any pits for those aircraft at all? Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC]
STRIKER Posted December 12, 2006 Posted December 12, 2006 While pits are on topic... With say the thunderbirds mod, or blue angels mod, are there any pits for those aircraft at all? Short answer "No." As far as the Thunderbirds are concerned not yet...although even though we still have a red light regarding reconfiguring them to look like the f16 Im optimistic one day it will resemble it whether ED gives us another editing/config tool or someone figures it out. There have already been a few "rumors" floating around that it can be done but I have yet to see any evidence of such. And believe me, I cant wait for a more realistic cockpit either. [sIGPIC][/sIGPIC]
SuperKungFu Posted December 12, 2006 Posted December 12, 2006 This thread is similar to what you guys are talking about http://forum.lockon.ru/showthread.php?t=19756 not sure how they would do the gauges and stuff but its a small step. [sIGPIC][/sIGPIC]
Zoren_VSB Posted December 12, 2006 Posted December 12, 2006 The gauges are not that difficult to figure out. If you understand the animation process, it is a lot like animating an external part. Using modelviewer, you can see that the gauges are actually 3d parts. Take the artificial horizon. Within the A-10, you notice it is a tube object that you apply the texture of the horizon on. Animate like you would the flaps or rudder. Airspeed needle, samething only it is a needle rotating around the middle axis. It is a lot like make 3d cockpits for Flight Simulator, only FS uses XML coding to make the gauges move. I have figured out some of the args required but am running into all kinds of problems with sizing as the thread above links too. Now ED PM'd me about not needing the Cockpit material, but if it isn't applied, the cockpit is huge. If it is, it is fine as long as I use the A-10 external model. There is a Manual.rar in the Russian forums, but I have yet to figure out what the last paragraph actually says. If anyone is interested in helping me get this cockpit working, PM me and we can talk about my findings and share information. Zoren
sp0nge Posted December 13, 2006 Posted December 13, 2006 Short answer "No." As far as the Thunderbirds are concerned not yet...although even though we still have a red light regarding reconfiguring them to look like the f16 Im optimistic one day it will resemble it whether ED gives us another editing/config tool or someone figures it out. There have already been a few "rumors" floating around that it can be done but I have yet to see any evidence of such. And believe me, I cant wait for a more realistic cockpit either. Thanks Is breaking the laws of gravity illegal? [sIGPIC][/sIGPIC]
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