Hawkeye60 Posted June 11, 2017 Posted June 11, 2017 I was placing objects in the map, (or is it on the map?):doh: and happened upon a working windmill! Very cool to watch the blades rotate. I did not take a screen at the time! I know the ocean moves and we have wind, Cars and vehicles move, but what other "Easter egg" bits of scenery have you found? Do town clocks work? Any animated ai controlled objects that just go about their job? If you are there or not? These kind of things would make a great "Easter egg hunt" Mission! Screens welcome! 1 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
FragBum Posted June 11, 2017 Posted June 11, 2017 NTTR map I found out the other day that the ventilator fans on the side of buildings actually rotate. Also some of the buildings have glass fronts that reflect that scenery. I've also came across a bus/car accident they were both burnt out and had a firetruck on the scene. I lol'd at that. There are some trees that rotate their branches and foliage as you move around them, that just weird's me out. :) Control is an illusion which usually shatters at the least expected moment. Gazelle Mini-gun version is endorphins with rotors. See above. Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.
AG-51_Razor Posted June 11, 2017 Posted June 11, 2017 There are seagulls out over the water flying around. [sIGPIC][/sIGPIC]
cthulhu68 Posted June 11, 2017 Posted June 11, 2017 Not an Easter Egg but something I found funny when looking up close at a tractor. The Rumely Oil Pull Tractor was made in LaPorte Indiana where one of my brothers lives. Funny easter egg in NTTR can be found in dumpsters behind buildings...
Hawkeye60 Posted June 12, 2017 Author Posted June 12, 2017 Not an Easter Egg but something I found funny when looking up close at a tractor. The Rumely Oil Pull Tractor was made in LaPorte Indiana where one of my brothers lives.Sounds like a Egg to me! No other animation Eggs? There must be some............. I know, The Great Normandy Animation and Egg Hunt! Pics or locations descriptions acceptable. Who can find the most unusual or cool Egg? There will be no prizes! :D Perhaps the pride of doing it might count................ Once enough submissions are made I will compile a list and best route Mission! There will be a time limit to finding them all and getting back to base safely. Might be fun! "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
michelip Posted July 1, 2017 Posted July 1, 2017 A.I. - The single worst feature of DCS. I know that this is not a new topic, but with the advent of the NORMANDY map I realised that there was still one major DCS defect, regardless of the excellence of the map or theatre of war: I wonder if the developers fully realise what a sim.- killer their current AI is. In a simulation that otherwise excels in performance & reality, we still have no clear indication that AI will be corrected any time soon. In case they are unaware, here are a few of the A.I. faults: 1. The selection of A.I. skill in mission Ed. makes no apparent difference to A.I. behaviour. 2. A.I. planes have ridiculously inflated performance in maneuverability, speed and rate of climb. 3. A.I. planes can survive significantly more damage than player-piloted ones. 4. AI pilots and gunners are superhuman marksmen. 5. A.I. vehicles do not always follow waypoints, and sometimes behave erratically. 6. A.I. vehicles (e.g. Trains in Normandy ) often do not comply with speeds set in Mission Ed. Simulation reality and immersiveness go beyond graphics, performance and sound - good A.I. is critical to realism, and that means three or four clearly different grades of AI skill that really reflect the differences you would expect to see in ordinary pilots and machines. If you try the experiment of attacking your own side's aircraft, you get no evasion or resistance, and that is equally unsatisfactory. So we have nothing in-between. Please, dear developers, give us an idea if you intend to treat this as a priority. Best regards Mich.
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