majapahit Posted July 12, 2017 Posted July 12, 2017 (edited) After updating to Update 1.5.7.7473.311 (which runs really smoothly) I noticed a bug with my 4 monitors setup. Display of labels his major 'offset' (like 3 mile to the right @ 3 miles). Using 4 monitors in T-formation 5760 x 2160 When testing using only one monitor 1080p, there's no problem. Attached a screenshot. Edited July 13, 2017 by majapahit | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
mkiii Posted July 15, 2017 Posted July 15, 2017 (edited) This was Introduced in 2.x a while ago and reported a few times, but wasn't in 1.5... Looks like we now don't have a version without it :( I find it difficult to understand why a reported bug from 2.0 has made it into 1.5 See one of the threads about this bug in the alpha https://forums.eagle.ru/showthread.php?t=187610 You can fix it in 2.0 by removing the UIMainView = GUI line from you monitor configuration, although that does mess up the GUI, which is not desirable. Alternatively, you can fix it by setting the GUI x value to 0. IE x=0; rather than the width of your screen. This places the Gui on the Leftmost Monitor, and for me messes up my initial Headtracker view because I have to look over to the left to press Play in the Mission. Note: the labels are offset one "GUI" width to the right. Come on guys... I can live with it in an Alpha or Beta, but don't start giving us the same bugs in the Release version. ...1.2.3. Duck... Edited July 15, 2017 by mkiii
majapahit Posted July 16, 2017 Author Posted July 16, 2017 to 'fix'/workaround in 1.5.7.x define your GUI starting left screen your radio messages etc, will then also appear on left screen (not bad actually) GUI= { x = 0; -- <======= This fixes Labels, GUI on left screen y = 0; width = 1920 ; height = 1200 ; or 1080 if you have 1080p } UIMainView = GUI -- UIMainView = Viewports.Center DO YOU READ THIS DCS, labels are fixed with GUI starting at the left screen, so ...... | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
OSUAV8R Posted July 17, 2017 Posted July 17, 2017 to 'fix'/workaround in 1.5.7.x define your GUI starting left screen your radio messages etc, will then also appear on left screen (not bad actually) GUI= { x = 0; -- <======= This fixes Labels, GUI on left screen y = 0; width = 1920 ; height = 1200 ; or 1080 if you have 1080p } UIMainView = GUI -- UIMainView = Viewports.Center DO YOU READ THIS DCS, labels are fixed with GUI starting at the left screen, so ...... Once I do this.... is there anything else I need to do when I start a mission... or just start as usual?
majapahit Posted July 17, 2017 Author Posted July 17, 2017 Once I do this.... is there anything else I need to do when I start a mission... or just start as usual? start as usual your GUI (& the game messages) will be on the left screen, that's all (and the labels not in a crazy place) | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
majapahit Posted July 18, 2017 Author Posted July 18, 2017 Once I do this.... is there anything else I need to do when I start a mission... or just start as usual? you can make your GUI 1,2, 3 etc wide bytheway, all will fix labels as long as you start with x=0 (apparently labels overlay x coordinate had a parameter in its equation set to the fixed left x parameter of the GUI, an oopsie) | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
mkiii Posted July 18, 2017 Posted July 18, 2017 (edited) Or remove the UIMainView = GUI line or indeed the whole GUI = section. Either way, it is now not working correctly. One problem if you are using head tracking, is that all radio, help text, and other messages are now displayed on the left hand monitor, which means that your view is no longer out of the windscreen. Edited July 18, 2017 by mkiii
OSUAV8R Posted July 18, 2017 Posted July 18, 2017 Please forgive the stupid question... where do I find that line ... how do I get there? And this one I know is bad... what does GUI stand for?
OSUAV8R Posted July 18, 2017 Posted July 18, 2017 Or remove the UIMainView = GUI line or indeed the whole GUI = section. Either way, it is now not working correctly. One problem if you are using head tracking, is that all radio, help text, and other messages are now displayed on the left hand monitor, which means that your view is no longer out of the windscreen. \I use track IR... and the messages were always on the left anyway... should they not have been?
mkiii Posted July 20, 2017 Posted July 20, 2017 If you defined the GUI to be the centre screen then no, they will appear on that screen. This setting is not there by default, you have to add it. If you don't define the GUI= Position, and leave it to DCS, then it is spread across the width defined in Viewports.Center etc, and radio messages etc will appear on the right. If you use the default 3Cameras.lua which has the UI set to UIMainView = Viewports.Center then theis stuff is confined to the middle screen. The problem arises when you use NVidia surround and a wide 1 screen type setup. There are plenty of topics on the forums describing this, and covering it all here will risk HIjacking the tread I think.
JG14_Smil Posted July 21, 2017 Posted July 21, 2017 Please forgive the stupid question... where do I find that line ... how do I get there? And this one I know is bad... what does GUI stand for? Graphical User Interface.
mkiii Posted August 25, 2017 Posted August 25, 2017 Multi monitor label Bug is still present in latest update. 1.5.7.8899
Wolf13Hasky13 Posted August 25, 2017 Posted August 25, 2017 Multi monitor label Bug is still present in latest update. 1.5.7.8899 Same problem
majapahit Posted September 25, 2017 Author Posted September 25, 2017 has the issue been addressed yet? nope | VR goggles | Autopilot panel | Headtracker | TM HOTAS | G920 HOTAS | MS FFB 2 | Throttle Quadrants | 8600K | GTX 1080 | 64GB RAM| Win 10 x64 | Voicerecognition | 50" UHD TV monitor | 40" 1080p TV monitor | 2x 24" 1080p side monitors | 24" 1080p touchscreen |
mkiii Posted October 3, 2017 Posted October 3, 2017 (edited) It's fixed in the Alpha, but not the release. Why? who knows. Now back again in 2.5. Edited February 3, 2018 by mkiii
Recommended Posts