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Posted (edited)

Hi all,

 

 

Could some fine chap please make up a generic skin for the 7./Jg 26 Staffel of 1945,under the country of the 'Third Reich'so it can be used within the current 2.1 version of DCS Normandy.

 

 

The Staffel codes and gruppe bar in the b/w tailband were a reddish brown,and after studing some pictures of this Staffel the main overall colour looks like a very light eau de nil green with a camo applied of dark green,dark grey and brown.

 

 

Would like the skin with Swastikas please,to represent the real historical Fw190 D-9.

 

 

If this could be created it would be very appreciated,thank you.

 

 

 

Rbxa.jpg

 

 

I have uploaded some pictures as a reference.

 

 

Rbxd.jpg

 

 

RbxN.jpg

Edited by Basco1

Chillblast Fusion Cirrus 2 FS Pc/Intel Core i7-7700K Kaby Lake CPU/Gigabyte Nvidia GTX 1070 G1 8GB/Seagate 2TB FireCuda SSHD/16GB DDR4 2133MHz Memory/Asus STRIX Z270F Gaming Motherboard/Corsair Hydro Series H80i GT Liquid Cooler/TM Warthog with MFG 10cm Extension/WINWING Orion Rudder Pedals (With Damper Edition)/TrackiR5/Windows 11 Home

Posted

"Generic" like a late Mimetall -built (500-series, like shown in profile pics, obviously without the Ta 152 tail) Dora with a JG26 band and a gruppe bar? No numbers?

My skins/liveries for Fw 190 D-9 and Bf 109 K-4:

My blog or Forums.

Open for requests as well.

[sIGPIC][/sIGPIC]

Posted (edited)
"Generic" like a late Mimetall -built (500-series, like shown in profile pics, obviously without the Ta 152 tail) Dora with a JG26 band and a gruppe bar? No numbers?

 

 

Hi JST,'Generic' in that you can use the skin to have various codes,ie using the numbers that you input in the editor.If your first aircraft was numbered 1,the next aircraft would be numbered 2,and so on.

 

 

This is so I could have a Staffel (9-12) aircraft utilising the same skin.

 

Would like to have the reddish brown colour for these numbers though,is that possible ?....but yes with the b/w tailband with the Gruppe bar in it.

 

 

Here's some more pics for reference.

 

 

Rbxt.png

 

 

RbxP.jpg

 

 

 

 

 

Rb8x.jpg

 

 

Rb80.jpg

 

 

 

Thanks for your reply buddy.

Edited by Basco1

Chillblast Fusion Cirrus 2 FS Pc/Intel Core i7-7700K Kaby Lake CPU/Gigabyte Nvidia GTX 1070 G1 8GB/Seagate 2TB FireCuda SSHD/16GB DDR4 2133MHz Memory/Asus STRIX Z270F Gaming Motherboard/Corsair Hydro Series H80i GT Liquid Cooler/TM Warthog with MFG 10cm Extension/WINWING Orion Rudder Pedals (With Damper Edition)/TrackiR5/Windows 11 Home

Posted

You have to edit description.lua to use numbers.

I have downloaded your livery mod and would like to use it. I have spent some time looking at the .dds files in Photoshop and see that they relate to entries in description.lua. I have studied these items for various liveries but do not understand the logic. Where can I find an explanation?

Also, what needs to be edited in your description.lua?

 

PS: I would love to have a livery that Jochen Marseille used.

LeCuvier

Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5

Posted

Here's a quick explanation, hope it helps. Of course, ask if anything isn't clear.

 

qpG5Gje.jpg

 

The easiest way to make your own numbers is to pick up the default files and mod over them found in YourDCSFolder/CoreMods/WWII Units/FW-190D-9/Textures; from there you can unzip the files and grab one of the number files. The template is always the same, so which one is irrelevant.

 

Important to note is that the number files have an alpha channel (In which white = opaque/black = transparent and any gray shade in between to mix)

 

As it appears with the description.lua above:

SYtxurc.jpg

 

The colour file, also:

6Z8SLAx.png

My skins/liveries for Fw 190 D-9 and Bf 109 K-4:

My blog or Forums.

Open for requests as well.

[sIGPIC][/sIGPIC]

Posted

I have created the "fw_190_7jg26_number_red.tga.dds" in the .zip file as a copy of "fw-190_number_red.tga.dds".

I have modified the description.lua:

    {"FW-190_BORT_NUMBER", 0 ,"fw_190_7jg26_number_red",false};
       {"FW-190_BORT_NUMBER", DECAL ,"empty",true};
   {"FW-190_NUMBER_GB", 0 ,"empty",true};
       {"FW-190_NUMBER_GB", DECAL ,"empty",true}; 

But it doesn't show the tail number entered in ME.

What is wrong?

TailNumber_Issue.jpg.5db726afffb788791d77225c65898c88.jpg

LeCuvier

Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5

Posted

Has to be named as "fw_190_7jg26_number_red.tga" in the .lua?

My skins/liveries for Fw 190 D-9 and Bf 109 K-4:

My blog or Forums.

Open for requests as well.

[sIGPIC][/sIGPIC]

Posted

Whoa !......this looks spot JST,will download and try this beauty out tonight,thank you very much buddy,1st Class mate.Love the mottling,superb.

Chillblast Fusion Cirrus 2 FS Pc/Intel Core i7-7700K Kaby Lake CPU/Gigabyte Nvidia GTX 1070 G1 8GB/Seagate 2TB FireCuda SSHD/16GB DDR4 2133MHz Memory/Asus STRIX Z270F Gaming Motherboard/Corsair Hydro Series H80i GT Liquid Cooler/TM Warthog with MFG 10cm Extension/WINWING Orion Rudder Pedals (With Damper Edition)/TrackiR5/Windows 11 Home

Posted
Has to be named as "fw_190_7jg26_number_red.tga" in the .lua?

I corrected the naming inconsistencies and removed the ".dds" from the file name in the description.lua.

But the plane still looks as in the screenshot. No number.

Then I thought that maybe the program didn't like the ".tga" in the file name and took that out. Now the file name is "fw_190_7jg26_number_red.dds" and the description.lua has:

    {"FW-190_BORT_NUMBER", 0 ,"fw_190_7jg26_number_red",false};
       {"FW-190_BORT_NUMBER", DECAL ,"empty",true};
   {"FW-190_NUMBER_GB", 0 ,"empty",true};
       {"FW-190_NUMBER_GB", DECAL ,"empty",true};        
}
name = "7./JG 26"
id = 0
countries = {
   "GER","NZG",
} 

But this has not fixed the problem. Any idea?

 

PS: I'm using the released version 1.5.7

LeCuvier

Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5

Posted

Number file is in the livery folder with all other related files, yes?

My skins/liveries for Fw 190 D-9 and Bf 109 K-4:

My blog or Forums.

Open for requests as well.

[sIGPIC][/sIGPIC]

Posted
Number file is in the livery folder with all other related files, yes?

OOPS! No I had added it into the zip file under "textures"...

I have now moved it into the folder "C:\Program Files\Eagle Dynamics\DCS World\Bazar\Liveries\FW-190D9\7. JG 26" and hurrah! It works!

I will produce a little tutorial in Word format and post it for review.

Tausend Dank!

 

PS: you noted the importance of the Alpha channel in the .dds file.

I looked briefly into my Photoshop CS5 bible, and for now I understand that the concept is similar to layers and that it's a rather complex subject. Is there any practicall implication for using your mods? In other words, is it important for me to understand the subject in some depth?

LeCuvier

Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5

Posted

I don't know if .dds supports transparency, but it is quite simple if you compare between the regular RGB channel and alpha channel (Found in Channel tab). Black parts do not show up ingame, as they are 100% transparent, and white is the opposite.

 

This is important because the game reads the number files in blocks to pick out a number.

 

Any value between 0.0.0 and 255.255.255 is basically just an opacity slider ingame

My skins/liveries for Fw 190 D-9 and Bf 109 K-4:

My blog or Forums.

Open for requests as well.

[sIGPIC][/sIGPIC]

Posted

The same way a .png would?

 

Good thing you mentioned saving with proper format, so the alpha channel is retained. Forgot myself.

My skins/liveries for Fw 190 D-9 and Bf 109 K-4:

My blog or Forums.

Open for requests as well.

[sIGPIC][/sIGPIC]

Posted

Draft Tutorial

 

@JST, please (if you have time) review the draft tutorial. I have written it for my own benefit but maybe others could benefit as well.

What I don't know is to which extent the process described in the document applies for custom liveries developed by others. Also, I wonder whether there is a significant difference for non-WWII planes.

Tutorial Custom Liveries for WWII Planes.pdf

  • Like 1

LeCuvier

Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5

Posted

Looks fine, and will apply to most, if not any other plane for DCS.

 

Of course, newer planes don't have these ridiculous 4-way split textures, but the general idea of description.lua stays the same.

My skins/liveries for Fw 190 D-9 and Bf 109 K-4:

My blog or Forums.

Open for requests as well.

[sIGPIC][/sIGPIC]

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