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Posted
3 hours ago, PB0_CEF said:

Try with this  file : UTIL_db_loadouts.lua

Put it in the P:\Saved Games\DCS.openbeta\Mods\tech\DCE\ScriptsMod.NG folder (make a copy of the old one)

With this file all Mi-24P in escort mission will have two possible loadouts for escort mission on Cyprus campaign

If you want exclusively the R60 loadout use Notepad++ (free) to remove "cyprus", tag in

["Escort 2xB8V20+4xATGM_AT9-Heat+4xATGM_AT9-AA"] = {
                attributes = {},
                code_loadout =  {"Cyprus", "HWITC", "Crisis"},

Tell me if it's good for you 🙂

We are working (mainly Miguel 😳  ) on new features for DCE ... Reworked and new campaigns should come soon 😉

 

That did the trick, thank you! Can't wait to see what you guys have in store 😄

6 hours ago, Miguel21 said:

Hi,
glad you like it.
Normally, when you call a CAP urgently, the nearest one moves to the position of your call.
No need to set any frequency.
For this to work, there must be a CAP in the air that is not already in combat.
If you are sure it doesn't work, send me the mission and a tacvew plz.

For the loadout, I leave it to Cef, it's his thing ^^

I was watching the Mirages this time, there were 2-3 groups of Mirages in strike groups and 1 intercept group at Paphos taking off. All Mirages would just orbit Paphos indefinitely. I then went into the mission editor and all the flights do indeed have a full route of waypoints set up and everything looks correct but for some reason once they are in the mission they do not seem to attach themselves to the routes? I don't know what is wrong. Here is the miz, I do not have tacview, I play in vr and it causes huge lag for me.

Cyprus Incident-Hind_ongoing.miz

Posted

thank you
I look at
I think DCS has become less tolerant to code errors ^^
the orbits seem to have indeed a problem

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted

concerning the infinite orbits, I think I found an alternative
I'll post this tomorrow

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)

CustomTasksScript.lua

 

Hi,
here is a file to correct infinite orbit since DCS patch 2.8

To place in ScriptsMod.NG\Mission Scripts


for those who use a version lower than 20.60.260
you have to copy and replace the file in the folder
ScriptsMod.NG\Mission Scripts

Then generate a new mission (SkipMission.bat)
 

I hope to make a full release in a few days.... 🙂

Edited by Miguel21
  • Thanks 2

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)

That definitely did fix the orbiting problem! Now the fighters are engaging each other. The battle happens right over the FARP where my hinds are taking off too, it's really cool watching the battle as I'm taking off!

I apologize to come back with another problem but it seems that in the escort missions, something happens to the Gazelles. Usually it seems like they do not spawn at all, however this last time I saw a crashed Gazelle in the middle of a forest near FARP Dallas where they were supposed to be taking off from. I think they are not spawning in the correct location and crashing immediately. Here is the miz for that one

Cyprus Incident-Hind_ongoing.miz

Edited by Ampyr
Posted (edited)
16 hours ago, Miguel21 said:

CustomTasksScript.lua 42.37 kB · 3 downloads

 

Hi,
here is a file to correct infinite orbit since DCS patch 2.8

To place in ScriptsMod.NG\Mission Scripts

I hope to make a full release in a few days.... 🙂

Thanks a lot, where should we put this file? How to proceed?

I mean, just paste in the folder?, or we need to copy the content in other .lua?

Edited by Spartan111sqn
Posted
24 minutes ago, Spartan111sqn said:

Thanks a lot, where should we put this file? How to proceed?

I mean, just paste in the folder?, or we need to copy the content in other .lua?

 

hello,
for those who use a version lower than 20.60.260
you have to copy and replace the file in the folder
ScriptsMod.NG\Mission Scripts

Then generate a new mission (SkipMission.bat)

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
Just now, Miguel21 said:

hello,
for those who use a version lower than 20.60.260
you have to copy and replace the file in the folder
ScriptsMod.NG\Mission Scripts

Then generate a new mission (SkipMission.bat)

So, if we update, we will get it, right?

Posted

no, not yet
on this one, it is not automatic.

You have to do it in manual 😛

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
13 hours ago, Ampyr said:

That definitely did fix the orbiting problem! Now the fighters are engaging each other. The battle happens right over the FARP where my hinds are taking off too, it's really cool watching the battle as I'm taking off!

I apologize to come back with another problem but it seems that in the escort missions, something happens to the Gazelles. Usually it seems like they do not spawn at all, however this last time I saw a crashed Gazelle in the middle of a forest near FARP Dallas where they were supposed to be taking off from. I think they are not spawning in the correct location and crashing immediately. Here is the miz for that one

Cyprus Incident-Hind_ongoing.miz 3.24 MB · 2 downloads

 

null

in your mission, the helico spawn in flight at 400m
I think it's too low with the surrounding mountains.

So you can try to put
elevation = 1220,
In FARP-Dallas in Init/db_airbases.lua

As well as the other farp (LONDON?)

And if you don't want to start the campaign again
do the same thing in
Active/db_airbases.lua

Nevertheless, I think there is another link to the FARP

image.png

  • Thanks 1

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
3 minutes ago, airnox said:

Miguel21     Hello, can I change the campaign    Cyprus Incident Hind   so that I can fly the AH64D? If yes how?  🙂 

 

@PB0_CEF ? ^^

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)
9 hours ago, Miguel21 said:

null

in your mission, the helico spawn in flight at 400m
I think it's too low with the surrounding mountains.

So you can try to put
elevation = 1220,
In FARP-Dallas in Init/db_airbases.lua

As well as the other farp (LONDON?)

And if you don't want to start the campaign again
do the same thing in
Active/db_airbases.lua

Nevertheless, I think there is another link to the FARP

image.png

Perfect! I will give this a go tonight, thank you very much! One other question, in the cyprus campaign the units don't move which I didn't really notice until I checked out another hind campaign I think it was hot war in the cold. The units in that campaign were moving, is this something that could be easily added to the cyprus campaign?

Edited by Ampyr
Posted
33 minutes ago, Ampyr said:

Perfect! I will give this a go tonight, thank you very much! One other question, in the cyprus campaign the units don't move which I didn't really notice until I checked out another hind campaign I think it was hot war in the cold. The units in that campaign were moving, is this something that could be easily added to the cyprus campaign?

 

?
Then it is normally the opposite.
In Cyprus, the units move, but from one mission to another and according to certain conditions.

However, there is no "dynamic" movement, such as a convoy on a road.

We rarely use these convoys (that's what you saw in Hot war in the cold), but unfortunately, it eats up a lot of FPS. We have to do without it.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
12 minutes ago, Miguel21 said:

?
Then it is normally the opposite.
In Cyprus, the units move, but from one mission to another and according to certain conditions.

However, there is no "dynamic" movement, such as a convoy on a road.

We rarely use these convoys (that's what you saw in Hot war in the cold), but unfortunately, it eats up a lot of FPS. We have to do without it.

Totally understandable, my first thought was that it was probably performance related. Thanks again for the fixes!

Posted

Sorry to all for this stupid question. 

I am a newbie here, and tried to install DCE, but it is not visible in the DCS menu (2.8) at all. I cannot find the first mission as well. 

(I have red everything, missionscript configured, files are in the good directories, etc.)

Do you have any idea what went wrong, what to do? 

Thanks

Posted
3 hours ago, Namonid_2020 said:

Sorry to all for this stupid question. 

I am a newbie here, and tried to install DCE, but it is not visible in the DCS menu (2.8) at all. I cannot find the first mission as well. 

(I have red everything, missionscript configured, files are in the good directories, etc.)

Do you have any idea what went wrong, what to do? 

Thanks

Hi,
which campaign did you install?
Did you install it with DCE_Manager (link in my signature)

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)
4 hours ago, Namonid_2020 said:

Yes. I did it with the latest version. It was TF-71 Harrier 80's campaign.

if this DCE logo does not appear in the list of module,
look for an "entry.lua" file in
C:\Users\  **yourPcName**  \Saved Games\  **yourDCS_OpenBetaName**  \Mods\tech\DCE

If it is not there, copy the one that is in the campaign zip file you downloaded

image.png

Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
1 hour ago, Namonid_2020 said:

Thanks, but entry.lua is there. I am sorry for the problems, try to figure out... 

1/ how many installations of DCS do you have (Stable + OpenBeta)

2/ are you not confusing several installations?

3/ are you looking for the DCE icon in the list of campaign modules and not in the campaign names?
(basically, in the left list, not the right list)

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted

hello... just getting back into DCS again and loved these DCE campaigns before!.. Is everything still working correctly in DCS 2.8? is ok to reinstall everything?

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