Barthek Posted December 23, 2022 Posted December 23, 2022 18 minutes ago, Miguel21 said: ok thanks I'll look into it, but it'll take a bit longer... ^^ Sure thing! Thank you.
Miguel21 Posted December 23, 2022 Posted December 23, 2022 6 hours ago, Barthek said: DIT: Ok, I managed to update ScriptsMod to .283 (had to manually delate it and install again). I check the mission but the AI still don't engage any targets. CustomTasksScript.lua Okay, I fixed my bugs, but the Gazelle problem remains. Even with a simple DCS mission, I can't get them to engage targets.... FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Barthek Posted December 23, 2022 Posted December 23, 2022 40 minutes ago, Miguel21 said: CustomTasksScript.lua Okay, I fixed my bugs, but the Gazelle problem remains. Even with a simple DCS mission, I can't get them to engage targets.... It's not just a Gazelle problem, all AI helicopters fail to attack designated targets. Maybe it's a dcs bug introduced in one of the patches.
Comrade14 Posted December 29, 2022 Posted December 29, 2022 Hi, I'm trying to play the F86 Campaign but it's greyed out in game and won't let me start. I tried installing manually and with the manager with no luck. Thanks.
Miguel21 Posted December 29, 2022 Posted December 29, 2022 34 minutes ago, Comrade14 said: Hi, I'm trying to play the F86 Campaign but it's greyed out in game and won't let me start. I tried installing manually and with the manager with no luck. Thanks. These are from Eagle's old campaign, which is not too active here anymore. And this is the NEVADA map, which I don't own. So, try to open the Init\base_mission.miz, move a little something on the map and save it again. Try to generate the first mission. If it doesn't work,: in the Path.bat file, change this set "versionPackageICM=20.38.01_S-AW" to this set "versionPackageICM=NG" And try again. Translated with www.DeepL.com/Translator (free version) 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
PB0_CEF Posted December 30, 2022 Author Posted December 30, 2022 War over Tchad 1987 campaign updated : Changes in V4.7 - Decrease in the level of AI Mig-23 and Su-17 - Su-17 without AA missiles - More Mirages: 12 - Review of objective priorities - Some briefing corrections - Addition of the location of EWR Axeman and Darknight in the brief and the brief map... Please make Scriptmod update with DCE_Manager (20.61.286 or more) [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
Barthek Posted January 3, 2023 Posted January 3, 2023 (edited) Hello, I am slowly finalizing my PVP/PVE helicopter campaign in Syria. There are just some cosmetics left. Is it possible to add a custom sound to the mission? I would like to have some ambient music every time I perform a cold start in the mission. Below some pictures of the available targets. There will be around 13 targets for each side to attack. Edited January 4, 2023 by Barthek 4
Miguel21 Posted January 3, 2023 Posted January 3, 2023 Wow, so, yes, it is possible but if I tell you how to add a sound to the .miz file (because there's no plan to make it easy...), will you then know how to use or play that music? Because right now I don't have the time to look it up and explain it. but otherwise, nice templates and pictures 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Barthek Posted January 4, 2023 Posted January 4, 2023 (edited) Hello Miguel! 10 hours ago, Miguel21 said: but if I tell you how to add a sound to the .miz file (because there's no plan to make it easy...), will you then know how to use or play that music? You know, like 5 months ago I had no idea what .LUA scripting is. The more I learn about DCE the more fascinating it appears. I tried attaching the .ogg sound sample to the base_mission file but quickly realised it won't work that way as it is only used as a template for the units. Then I discovered the Mission Scripts folder in the ScriptsMod.NG with all the scrips like MIST, CTLD which are copied into the OPS_ALEPPO_first.miz when I create the first mission in the campaign. So... I need to find a way to include my own script and .ogg sound in the mission but I've run out of ideas how to do it. Once the sound file is in the mission itself, it shouldn't be that hard to play it on mission start via script (using mist) I suppose? Thanks, Barthek Edited January 4, 2023 by Barthek
Miguel21 Posted January 4, 2023 Posted January 4, 2023 14 hours ago, Barthek said: Hello Miguel! You know, like 5 months ago I had no idea what .LUA scripting is. The more I learn about DCE the more fascinating it appears. I tried attaching the .ogg sound sample to the base_mission file but quickly realised it won't work that way as it is only used as a template for the units. Then I discovered the Mission Scripts folder in the ScriptsMod.NG with all the scrips like MIST, CTLD which are copied into the OPS_ALEPPO_first.miz when I create the first mission in the campaign. So... I need to find a way to include my own script and .ogg sound in the mission but I've run out of ideas how to do it. Once the sound file is in the mission itself, it shouldn't be that hard to play it on mission start via script (using mist) I suppose? Thanks, Barthek if you're not in a hurry, I might have time to look this weekend FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
PB0_CEF Posted January 5, 2023 Author Posted January 5, 2023 On 1/3/2023 at 12:22 PM, Barthek said: Hello, I am slowly finalizing my PVP/PVE helicopter campaign in Syria. There are just some cosmetics left. Is it possible to add a custom sound to the mission? I would like to have some ambient music every time I perform a cold start in the mission. Below some pictures of the available targets. There will be around 13 targets for each side to attack. Really nice Is it live or static units ? [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
Barthek Posted January 5, 2023 Posted January 5, 2023 (edited) 22 hours ago, PB0_CEF said: Really nice Is it live or static units ? Static, as I don't want to complicate the campaign too much while learning the DCE environment. Is it possible to fill the briefing with pictures of different tasks in a situation when I choose more than one helicoper per side? Let me be more specific here. When I choose one helicoper/task for RED and BLUE coalition, they both get briefing pictures for their tasks. When I choose 2 helicopters/different tasks for RED and BLUE coalition, there is only one picture with task available in briefing. Is it a DCS fault or am I doing sth wrong? Attached you can see an old map with some of the targets for each coalition. I've already added more. Cheers! B. Edited January 6, 2023 by Barthek
PB0_CEF Posted January 7, 2023 Author Posted January 7, 2023 (edited) On 1/5/2023 at 11:24 PM, Barthek said: Static, as I don't want to complicate the campaign too much while learning the DCE environment. Is it possible to fill the briefing with pictures of different tasks in a situation when I choose more than one helicoper per side? Let me be more specific here. When I choose one helicoper/task for RED and BLUE coalition, they both get briefing pictures for their tasks. When I choose 2 helicopters/different tasks for RED and BLUE coalition, there is only one picture with task available in briefing. Is it a DCS fault or am I doing sth wrong? Attached you can see an old map with some of the targets for each coalition. I've already added more. Cheers! B. I made some tests and I can confirm that in MP game only one target picture can be seen in briefing which is a DCE bug It seems thjat all the different briefings are visible but only the main aircraft campaign picture is displayed ... we will have to take a look at this (hum... Miguel21 mainly ). I'm not sure blue and red brieifing are working very well because we never played PvP with DCE so we will have to test it ... or YOU can tell us if it works as it should ? Edited January 7, 2023 by PB0_CEF [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
Miguel21 Posted January 10, 2023 Posted January 10, 2023 On 1/5/2023 at 9:08 AM, Barthek said: Of course, no hurries. :) I haven't forgotten you, but I definitely haven't had the time. It's in the todo list though 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Barthek Posted January 14, 2023 Posted January 14, 2023 (edited) On 1/10/2023 at 1:59 PM, Miguel21 said: I haven't forgotten you, but I definitely haven't had the time. It's in the todo list though Thank you, no rush. In the meantime I'm in the process of creating another PVP campaign. This time coldwar like, set in Syria. And yes, I have faced another issue and I need your support to handle it. Is there a way to filter out particular units in the prune script ? I need a number of JTAC units to remain on the map all the time. In the conf_mod I can find the follwing line: Quote ForcedPruneSam = false, -- (true/false) true: PBO_CEF wanted to keep some actives SAMs, this option desactivates them too. If it's possible with SAMs, is it also possible with other units? If so, where can I find the script itself to take a look? Best, Barthek Edited January 14, 2023 by Barthek
Miguel21 Posted January 14, 2023 Posted January 14, 2023 5 minutes ago, Barthek said: Thank you, no rush. In the meantime I'm in the process of creating another PVP campaign. This time coldwar like, set in Syria. And yes, I have faced another issue and I need your support to handle it. Is there a way to filter out particular units in the prune script ? I need a number of JTAC units to remain on the map all the time. In the conf_mod I can find the follwing line: null ForcedPruneSam = false, -- (true/false) true: PBO_CEF wanted to keep some actives SAMs, this option desactivates them too. If it's possible with SAMs, is it also possible with other units? If so, where can I find the script itself to take a look? Best, Barthek Hi try adding: "DontPrune" in the name of your JTAC, it might work Otherwise disable PruneScript ^^ The file in question, written by Tomsk, is DC_Prune.lua 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Barthek Posted January 14, 2023 Posted January 14, 2023 13 minutes ago, Miguel21 said: Hi try adding: "DontPrune" in the name of your JTAC, it might work Otherwise disable PruneScript ^^ The file in question, written by Tomsk, is DC_Prune.lua My hero! Thank you, Miguel! Adding the prefix did the trick. 1
jojojung Posted January 15, 2023 Posted January 15, 2023 Hey there, I cant get the mission results after ending a mission. There is no pop up dos window or anything else. In DCS I can go to the next mission of the generated DCE Campaign and it is not the same as the first mission but I will not be able to generate my own new mission via dos like it was done in the first mission. Is there any tutorial about this? Saidly its not explained very well...
Miguel21 Posted January 16, 2023 Posted January 16, 2023 14 hours ago, jojojung said: Hey there, I cant get the mission results after ending a mission. There is no pop up dos window or anything else. In DCS I can go to the next mission of the generated DCE Campaign and it is not the same as the first mission but I will not be able to generate my own new mission via dos like it was done in the first mission. Is there any tutorial about this? Saidly its not explained very well... hello, Let's say that if we detail everything, we are told that the tutorial is too long and too complicated ^^ . Did you install your campaign with DCE_Manager? And could you push me your first mission? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
jojojung Posted January 16, 2023 Posted January 16, 2023 vor 1 Stunde schrieb Miguel21: hello, Let's say that if we detail everything, we are told that the tutorial is too long and too complicated ^^ . Did you install your campaign with DCE_Manager? And could you push me your first mission? Yes I installed it with DCE Manager. And enabled the DCE_Missionscript_mod via OVGME. Where can I find the miz file itself? I have all the files in the saved games...Mods/tech/DCE folder but cant find the miz itself.
Miguel21 Posted January 16, 2023 Posted January 16, 2023 49 minutes ago, jojojung said: Yes I installed it with DCE Manager. And enabled the DCE_Missionscript_mod via OVGME. Where can I find the miz file itself? I have all the files in the saved games...Mods/tech/DCE folder but cant find the miz itself. null"Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns" FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
jojojung Posted January 16, 2023 Posted January 16, 2023 vor 3 Stunden schrieb Miguel21: null"Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns" got it... Here is the first mission file Crisis in PG-Fulcrum IRIAF_first.miz
jojojung Posted January 16, 2023 Posted January 16, 2023 After testing another campaign it failed to generate the first mission (Hind Cyprus Campaign), while that was no problem with the other campaign. I guess this is a total different problem then above, right? nullnull
Barthek Posted January 17, 2023 Posted January 17, 2023 (edited) Are you running the newest versions of DCE_Manager and ScripsMod? Edited January 17, 2023 by Barthek
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