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Posted
vor 19 Minuten schrieb Miguel21:

Good morning,
did you use DCE_Manager?

What version of scriptsMod are you using?

and which version of DCE_Manager?

Scripts Mod 20.77.469

DCE Manager 6.12.35.112

Posted (edited)
45 minutes ago, Pande4360 said:

Scripts Mod 20.77.469

DCE Manager 6.12.35.112

 

this kind of message?
if so, the latest version of DCE_Manager has been released to fine-tune ASTI (static template import...)

And as a result, we've ‘broken’ the rest a bit.
Well, let's see...

Quote

 

D:\___DCS___\bin\luae.exe: ../../../ScriptsMod.NG/UTIL_ResetCampaign.lua:140: attempt to index global 'minizip' (a nil value)
stack traceback:
        ../../../ScriptsMod.NG/UTIL_ResetCampaign.lua:140: in main chunk
        [C]: in function 'dofile'
        ..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:392: in main chunk
        [C]: ?

C:\Users\Miguel\Saved Games\DCS_Installer\Mods\tech\DCE\Missions\Campaigns\Falcon over PG>

 

 

Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted

no, in fact, the first mission is generated normally.

Where exactly is the bug in your system (generation of the first mission? end of the first mission and generation of the second mission?...°)?

Make me a screenshot plz

 

null

image.png

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)
vor 46 Minuten schrieb Miguel21:

no, in fact, the first mission is generated normally.

Where exactly is the bug in your system (generation of the first mission? end of the first mission and generation of the second mission?...°)?

Make me a screenshot plz

 

null

image.png

For example when skipping mission  and at the end of the first mission the results i think dont work. And the generate next mission doesnt come up.

image.png

image.png

Edited by Pande4360
Posted (edited)

Hi, in MP seems that never find slots, appears "Not enough ready aircraft for all clients.."

In War over Beirut - Blue version Campaign using modified Mbot Dynamic Campaign Engine

Edited by Spartan111sqn
Posted
10 hours ago, Spartan111sqn said:

Hi, in MP seems that never find slots, appears "Not enough ready aircraft for all clients.."

In War over Beirut - Blue version Campaign using modified Mbot Dynamic Campaign Engine

 

hi
what exactly are you asking for?
target
plane
and task?

For the first mission or when returning from a mission?

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
18 hours ago, Pande4360 said:

For example when skipping mission  and at the end of the first mission the results i think dont work. And the generate next mission doesnt come up.

image.png

image.png

 

Hi
Thanks for this bug report.
These campaigns are quite old and not the latest innovations.

Try it with this file.

 

DC_CheckTriggers.lua

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
13 hours ago, Spartan111sqn said:

In MP when asking for a task,

Hi,
so I'm sorry but I need a lot more information than that.

for me it's mainly used to reproduce the bug.
If I can reproduce it, I can help you.
If not, well, no...

(basically, and to put it simply, I need exactly the choices (all the choices) that you made during mission generation)

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)

Hello again, now i tried the War over Beirut Campaign, I noticed that you can edit active groups now in DCE, which i tried to do but on saving it had a critical error

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
   at System.Number.ParseDouble(String value, NumberStyles options, NumberFormatInfo numfmt)
   at System.String.System.IConvertible.ToDouble(IFormatProvider provider)
   at DCE_Manager.CampaignEdit..ctor(Form1 form1, String nameCamp) in C:\Users\Miguel\source\repos\TestNomSolution\Test\CampaignEdit.cs:line 986
   at DCE_Manager.Form1.CampaignEdit1(Object sender, EventArgs e, String path, String NameCamp) in C:\Users\Miguel\source\repos\TestNomSolution\Test\Form1_DCE.cs:line 4140
   at DCE_Manager.Form1.<>c__DisplayClass69_0.<DrawIconeCampaign>b__0(Object sender, EventArgs e) in C:\Users\Miguel\source\repos\TestNomSolution\Test\Form1_DCE.cs:line 3851
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9261.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
DCE_Manager
    Assembly Version: 6.12.35.112
    Win32 Version: 6.12.35.112
    CodeBase: file:///C:/Program%20Files/DCE_Manager/DCE_Manager.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9251.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9261.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9261.0 built by: NET481REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Net.Http
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Net.Http/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Net.Http.dll
----------------------------------------
System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.9037.0 built by: NET481REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
NLua
    Assembly Version: 1.7.3.0
    Win32 Version: 1.7.3.0
    CodeBase: file:///C:/Program%20Files/DCE_Manager/NLua.DLL
----------------------------------------
KeraLua
    Assembly Version: 1.4.1.0
    Win32 Version: 1.4.1.0
    CodeBase: file:///C:/Program%20Files/DCE_Manager/KeraLua.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Also when copying the campaign to any other aircraft, I cant access the settings anymore without cuasing an error.

Edited by Pande4360
Posted
Am 4.10.2024 um 10:23 schrieb Miguel21:

Hi,
so I'm sorry but I need a lot more information than that.

for me it's mainly used to reproduce the bug.
If I can reproduce it, I can help you.
If not, well, no...

(basically, and to put it simply, I need exactly the choices (all the choices) that you made during mission generation)

I got similar issue basically again on War over Beirut when trying to generate a first miz with f16C(any flight) for Multiplayer with choice by Nato. Using 2 players, F16C, SEAD. It keeps looping with "not enough ready aircraft for all clients"

  • Like 1
Posted
On 10/4/2024 at 10:23 AM, Miguel21 said:

Hi,
so I'm sorry but I need a lot more information than that.

for me it's mainly used to reproduce the bug.
If I can reproduce it, I can help you.
If not, well, no...

(basically, and to put it simply, I need exactly the choices (all the choices) that you made during mission generation)

Thanks @Miguel21, sorry for not being more explicit, I will post every step with screenshots ASAP.

Posted
15 hours ago, Pande4360 said:

Hello again, now i tried the War over Beirut Campaign, I noticed that you can edit active groups now in DCE, which i tried to do but on saving it had a critical error

Hi, there,
can you give me more details, I can't reproduce the bug.

I understand that it is on the campaign: ‘War over Beirut-Blue’.

I modify one or two numbers, one or two unit activations in Init/blue, but I don't have this bug.

What is the sequence of your actions?

By the way, can you provide me with the two files?
\Active\oob_air.lua
and
\Init\oob_air_init.lua

I'm afraid that the dot characters ‘.’ is replaced by a comma ‘,’ in the numerical variables.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)
vor einer Stunde schrieb Miguel21:

Hi, there,
can you give me more details, I can't reproduce the bug.

I understand that it is on the campaign: ‘War over Beirut-Blue’.

I modify one or two numbers, one or two unit activations in Init/blue, but I don't have this bug.

What is the sequence of your actions?

By the way, can you provide me with the two files?
\Active\oob_air.lua
and
\Init\oob_air_init.lua

I'm afraid that the dot characters ‘.’ is replaced by a comma ‘,’ in the numerical variables.

mainly it happens when changing the player flight to f16 or generally when copying the campaign and then trying to open the edit section

oob_air.lua oob_air_init.lua

Edited by Pande4360
Posted (edited)
3 hours ago, Pande4360 said:

mainly it happens when changing the player flight to f16 or generally when copying the campaign and then trying to open the edit section
 

 

 

 

Before:

["Anti-ship Strike"] = 0.5,

After:

["Anti-ship Strike"] = 0,5,

 

it's a problem with the decimal separator.
I think I'll be able to sort it out

Thanks

Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
11 hours ago, Spartan111sqn said:

Thanks @Miguel21, sorry for not being more explicit, I will post every step with screenshots ASAP.

@Pande4360
concerning the WOB campaign in MP and the request for escort type tasks only (SEAD...) without a MAIN type request (Strike...), I found an interesting approach (from my point of view ^^)

But I need a bit of time to make sure it works.
In the meantime, if you're in a hurry, deactivate the other F-16 squad, and possibly the B-52s.

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted (edited)

Hi all,

I suck at these missions and I keep getting owned because I do not know what exactly is happening. I would like enemy planes to be visible on the map. Can you tell me how to go about this please?

I have mapoptions set to All but it only shows the ground forces and ally planes.

 

Thanks.

Edited by RedeyeStorm
Posted (edited)
vor 12 Stunden schrieb Miguel21:

@Pande4360
concerning the WOB campaign in MP and the request for escort type tasks only (SEAD...) without a MAIN type request (Strike...), I found an interesting approach (from my point of view ^^)

But I need a bit of time to make sure it works.
In the meantime, if you're in a hurry, deactivate the other F-16 squad, and possibly the B-52s.

that worked, also would be cool to check the red site as well, i think mig29s and the higher SUs might have an issue too.

Something is wrong with the red site as well ^^. just clicking save init causes error

Edited by Pande4360
Posted
57 minutes ago, Pande4360 said:

that worked, also would be cool to check the red site as well, i think mig29s and the higher SUs might have an issue too.

Something is wrong with the red site as well ^^. just clicking save init causes error

in fact, as long as I haven't made any changes to the DCE_Manager, you shouldn't use it to save the oob.

you only need to do this with a text editor, directly on the \Init\oob_air_init.lua file.

1 hour ago, RedeyeStorm said:

Hi all,

I suck at these missions and I keep getting owned because I do not know what exactly is happening. I would like enemy planes to be visible on the map. Can you tell me how to go about this please?

I have mapoptions set to All but it only shows the ground forces and ally planes.

 

Thanks.

 

in the conf_mod file, check that you have this:
[‘optionsView’] = ‘optview_all’,

if not, send me your generated .miz file

  • Like 1

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
17 hours ago, RedeyeStorm said:

I have indeed set optview_all but when I check the mission all enemy air have the 'hidden' option activated

ha, last thing you can do (it was a request like that, I'd forgotten)
cheat_Mod_Eye = true,

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
On 10/6/2024 at 11:32 AM, Pande4360 said:

that worked, also would be cool to check the red site as well, i think mig29s and the higher SUs might have an issue too.

Something is wrong with the red site as well ^^. just clicking save init causes error

 


can you try this version, and tell me if the problems with the decimal separator have been fixed? (save init)

DCE_Manager_V6.12.35.113.zip

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Posted
2 hours ago, RedeyeStorm said:

And where do I find/input this?

\Init\conf_mod.lua file

--***miscellaneous options*** chapter

null

image.png

  • Thanks 1

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
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