kips Posted July 18 Posted July 18 (edited) I went too fast, on the first mission I get stuck with the message waiting for staff. Campaign configuration with FA-18C_hornet | VFA-106 | CVN-71 Theodore Roosevelt and on the deck several aircraft in parking see screenshot 1. in the other parking configuration it works, screenshot 2. I tested with and without cold start. Edited July 18 by kips
PB0_CEF Posted July 18 Author Posted July 18 Nice ! Just one question : for the coming NAM campaign we introduce Escort Jammer. It needs to install EA-6B Prowler Mod because there’s no existing jamming planes usable for US campaigns in DCS. Do you think it can be a problem if we propose this feature in option with few files to install in this campaign ? [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
kips Posted July 19 Posted July 19 The problem is still there, it depends on the planes in the parking lot.
PB0_CEF Posted July 19 Author Posted July 19 Hum sometimes you must wait for the other flights to take off. Did you look at the timings and at what time before take off you spawn in the deck. By default this timing is often quite long to prepare mission slowly. You can change it in conf file [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
kips Posted July 21 Posted July 21 I am the first to take off, after having carried out the procedure to be directed by the personnel on the flight deck (salute), I wait more than 30 minutes and I still have the message; Awaiting personnel. The problem is related to parked planes, maybe a DCS bug?
Miguel21 Posted July 21 Posted July 21 2 hours ago, kips said: I am the first to take off, after having carried out the procedure to be directed by the personnel on the flight deck (salute), I wait more than 30 minutes and I still have the message; Awaiting personnel. The problem is related to parked planes, maybe a DCS bug? can you provide us with the mission in question FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
kips Posted July 22 Posted July 22 If I give you the mission file (TF-71-Blue-FA-18C_hornet-PB_ongoing.miz) executed as a mission and not in the campaign to test, I do not appear in the same position as in the campaign. I am in the F18 behind in the parking lot. In the campaign I am in the F18 in front. Campaign zip file: Campagne PB
Miguel21 Posted Tuesday at 06:00 PM Posted Tuesday at 06:00 PM (edited) On 7/22/2025 at 10:13 AM, kips said: If I give you the mission file (TF-71-Blue-FA-18C_hornet-PB_ongoing.miz) executed as a mission and not in the campaign to test, I do not appear in the same position as in the campaign. I am in the F18 behind in the parking lot. In the campaign I am in the F18 in front. Campaign zip file: Campagne PB I'm really sorry for the delay, but I'm getting less and less time at the moment. That said, I think I've found the solution. I'm posting here the full results of the last few months of upgrades, pending a hypothetical release. ==:20.88.553:== 553 fixed [timing] bug 2nd strike TOT 552 fixed [spawn] 6-pack spawn bug 551 fixed [assign] bug assigning player in multiplayer 550 fixed [alias] removal of aliases from oob_air_init, automatic transfer to \Init\various_table.lua 549 fixed [WPT] WPT before landing 548 fixed [spawn] anti-collision at air spawn 547 fixed [campaign] campaign can be updated during play by modifying Init files 546 fixed [date] 1970 bug again 545 add [date][time jump] time jump possible with conf_mod (change date in conf_mod then run SkipMission.BAT) 544 fixed [inter] player interceptors are "delayed" 543 fixed [weather] added latest weather presets + major bug on random weather 542 fixed [AI] prohibits in-flight refueling and strafing for AIs 541 fixed [scen] map buildings are not destroyed when they should be 540 fixed [debrief][stats] revision of map building destruction detection and statistics code 539 fixed [debrief][stats] ground unit destruction stats error 538 fixed [refuel][M88] CheckRefuelProgress (in progress) 537 mod [loadout][M87] change of logic for the “day” variable: day will always be considered true (even if it's not in the loadout). However, if you want ONLY a night loadout, set this: night = true, and day = false, 536 mod [date][M86] new variables added to conf_mod (RepairOption, current_date, weather, etc.) 535 fixed [generator][inter] choosing interceptor causes mission generation to crash Quote 553.zip Edited Tuesday at 06:02 PM by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
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