Sartarius Posted August 20, 2017 Share Posted August 20, 2017 Hi all, someone knows when the Bug with the BK90 in a multiplayergame will be fixed... Regards Link to comment Share on other sites More sharing options...
JanTelefon Posted August 20, 2017 Share Posted August 20, 2017 That depends on what you mean by bug. If you mean that there's a big explosion instead of submunitions, that's just the way it is for now. As far as I know there are limitations within the DCS framework that hinders it from working like in real life. If you mean something else that is a bug, you will have to elaborate more. Link to comment Share on other sites More sharing options...
Sartarius Posted August 21, 2017 Author Share Posted August 21, 2017 Hi, Yes i mean the big Explosion in Multiplayer... But why the Problem is only in Multiplayer and when I'm no host. If I Host the Game and in Singleplayer there is no Problem with the BK90. Maybe someone can explain why its working in Singleplayer and not in Multiplayer? Regards Link to comment Share on other sites More sharing options...
RagnarDa Posted August 21, 2017 Share Posted August 21, 2017 Multiplayer BK90 Bug It has to do with limitations placed on clients (I guess as an anti-cheat measure) in DCS. Almost same thing with the roadbases. We're working with ED on the issue. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
lemoen Posted August 21, 2017 Share Posted August 21, 2017 So, I believe there is at least one bug in MP with the BK90. If you pickle two of them quickly at two targets that are quite close to each other, the first explosion kills the second bomb I think. I haven't tried this in a while but it did mean I had to re-engage a target area a bunch of times to get all four BK-90s off. Link to comment Share on other sites More sharing options...
AbortedMan Posted August 22, 2017 Share Posted August 22, 2017 Also, if you have 2 anti-vehicle (MJ2, I think) BK90s only one will launch and the other will be stuck on the rail. 2x MJ1 and 2x mixed launch just fine. Link to comment Share on other sites More sharing options...
Sartarius Posted August 23, 2017 Author Share Posted August 23, 2017 Thx for your Reply Ragnar, I hope you can fix this issue soon. Link to comment Share on other sites More sharing options...
Sartarius Posted August 24, 2017 Author Share Posted August 24, 2017 Ive read the Facebook News from Heatblur (https://de-de.facebook.com/heatblur/) Are the BK90 also Fixed in Multiplayer? (I can't test it right now...) Maybe someone else can test the BK90 in MP? Link to comment Share on other sites More sharing options...
Sartarius Posted August 25, 2017 Author Share Posted August 25, 2017 Ive tried to test the BK 90 Today. But i the Comuter wont calculate acourse for my Viggen. I can enter the LO/LA and after the takeoff the Course is set just in front of me. Coordinates are set corectly. I also cant Set the Waypoint from B2 to M2. Tact - 9 - B2 and its still B2... Bug appears since the last patch. Regards Edit. After some Testing i think i can enter the Waypoints but I cant select them by hitten the buttons B2 or B3 etc. It shows all time B1 in the Display. Link to comment Share on other sites More sharing options...
Hog_No32 Posted August 25, 2017 Share Posted August 25, 2017 just to be sure: when you try to select B2 or B3' your data selectors are set to AKT POS and OUT? Link to comment Share on other sites More sharing options...
Sartarius Posted August 25, 2017 Author Share Posted August 25, 2017 Yes, its set to AKT POS and IN/OUT is set to OUT Link to comment Share on other sites More sharing options...
Dirty Rotten Flieger Posted August 29, 2017 Share Posted August 29, 2017 I have never used the BK90 because of the ugly Lag from so many munitions going off . I just tried it online and this is a working solution at least .I can use them online now against those damn BMP2 that never miss! Some cool real world footage Link to comment Share on other sites More sharing options...
Dirty Rotten Flieger Posted August 29, 2017 Share Posted August 29, 2017 Apparently the Swedes never carried more than two at a time because they cause too much drag and effect flight adversely. So I never carry more than two on inside wing pylons. I notice that if I carry some IR missiles on inside fuselage pylons with BK90 on inner wings , one of the sidewinders will fire when I try to launch BK90. I think that is a bug... I just carry rb24j on outside wings but this does limit rb74 carried with BK90 Link to comment Share on other sites More sharing options...
Nerd1000 Posted August 29, 2017 Share Posted August 29, 2017 Apparently the Swedes never carried more than two at a time because they cause too much drag and effect flight adversely. So I never carry more than two on inside wing pylons. I notice that if I carry some IR missiles on inside fuselage pylons with BK90 on inner wings , one of the sidewinders will fire when I try to launch BK90. I think that is a bug... I just carry rb24j on outside wings but this does limit rb74 carried with BK90 What about the other way round? RB74 on the inner wings and BK90 on the fuselage pylons? Link to comment Share on other sites More sharing options...
VincentV Posted August 29, 2017 Share Posted August 29, 2017 (edited) Ive tried to test the BK 90 Today. But i the Comuter wont calculate acourse for my Viggen. I can enter the LO/LA and after the takeoff the Course is set just in front of me. Coordinates are set corectly. I also cant Set the Waypoint from B2 to M2. Tact - 9 - B2 and its still B2... Bug appears since the last patch. Regards Edit. After some Testing i think i can enter the Waypoints but I cant select them by hitten the buttons B2 or B3 etc. It shows all time B1 in the Display. Works fine for me, just saying. - Set LO/LA, IN, put Coords, Out, switch to TACT, IN, 9, Select waypoint, Out, go back to AKT POS and click W2 and it should be M2. *Tested in MP server. Edited August 29, 2017 by VincentV Link to comment Share on other sites More sharing options...
Petman Posted March 14, 2018 Share Posted March 14, 2018 Hi Everyone! BK 90 is still buggy in multiplayer! I've tried it today and still makes only one big detonation instead of spreading the submunitions. I could deliver with no problems, but obviously no real damage for the abovementioned reason. When will Heatblur finally adress the problem? It's as old as the whole module! What are the latest news about improving Viggen in 2.5? Link to comment Share on other sites More sharing options...
Zabuzard Posted March 14, 2018 Share Posted March 14, 2018 The latest news where something like: "We told ED and we are working on a fix together." No date given for a possible fix. Also, for todays update there was no official post about the Viggen yet. Link to comment Share on other sites More sharing options...
Petman Posted March 14, 2018 Share Posted March 14, 2018 The latest news where something like: "We told ED and we are working on a fix together." No date given for a possible fix. Also, for todays update there was no official post about the Viggen yet. No surprise! Looks like they handle the module like it's ready and needs only some adjustments. BTW I think BK 90 would be one of the most effective systems on the Viggen. Too sad... Link to comment Share on other sites More sharing options...
Zabuzard Posted March 14, 2018 Share Posted March 14, 2018 It's a DCS engine limitation. But I'm sure they'll tackle it for the release of the Viggen this year. Let's just wait until we hear something new. Link to comment Share on other sites More sharing options...
Baxticus Posted May 14, 2018 Share Posted May 14, 2018 http://gyazo.com/ee7ce103d44ec922a8dfd730a848519d Looks like we're getting a fix :) Link to comment Share on other sites More sharing options...
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