RichardG Posted September 22, 2017 Posted September 22, 2017 Will we ever get an in game flight planner for mp missions? Falcon allows complete editing of data cartridge symbology and waypoints. 1
mwd2 Posted September 22, 2017 Posted September 22, 2017 Which aircraft? Playing: DCS World Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815
Bogey Jammer Posted September 22, 2017 Posted September 22, 2017 All. Especially the ones requiring carefully annotated flight plans like the F-5E and anything else lacking GPS or INS. I'll buy : МиГ-23МЛД & МЛА МиГ-27К МиГ-25 Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module
FlightControl Posted September 22, 2017 Posted September 22, 2017 It already exists [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted September 22, 2017 Posted September 22, 2017 (edited) Do tell. Run this test demo mission. https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/Release/TAD%20-%20Task%20Dispatching/TAD-105%20-%20A2G%20Task%20Dispatching%20DETECTION_AREAS It is a simple demo... But you can modify it / extend it easily. Hardly any waypoints are set. You don't need to set any actually. In the mission editor: So you can add targets (blue). You can add AI forward air controllers, as long as the group name starts with FAC. You can add client PLAYER slots, as long as the group name of the client slots start with Attack. Use the radio menu. Note that the FAC must first detect targets. Once detected, you'll see a mission in the command Center menu appearing. Under the mission, you see a briefing, task reports, and a Assign Task menu... When you select join task, you will see the detected targets, listed by type: CAS, BAI, SEAD... Select further.... You can then select the marker on the map, or join the task... when you join the task, you'll get directions from the hq. You can get coordinates displayed in BR, LLHMS, LLDDM, MGRS, BULLS..., by going into the player settings menu and select the preferred A2G coordinate format .... You can also select the A2A format; the measurement system (miles/meters) and display times of messages. A missile trainer is activated that will destroy missiles before they hit you, which are fired at you and it will notify you of the missile trajectory and distance. Wanna know more, just ask. Enjoy, Sven Edited September 22, 2017 by FlightControl [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted September 23, 2017 Posted September 23, 2017 There is an A2A planning like this too that does INTERCEPT, SWEEP and ENGAGE to players. Same mechanism as A2G, but then A2A. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
Grimes Posted September 23, 2017 Posted September 23, 2017 It already exists That is not at all what he is talking about. He means being able to create a flight plan in a UI similar to doing it in the editor and having data cartridge like features. Not having a scripting system tell you which WPs to create with applicable in game systems. Essentially at the least he wants the already existing SP mission planner to work in MP. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
FlightControl Posted September 23, 2017 Posted September 23, 2017 (edited) That is not at all what he is talking about. He means being able to create a flight plan in a UI similar to doing it in the editor and having data cartridge like features. Not having a scripting system tell you which WPs to create with applicable in game systems. Essentially at the least he wants the already existing SP mission planner to work in MP. OK. So that means you can ignore this capability and suggest you go on and do your thing. I thought sharing something that is pretty cool and does what it does, which is related to mission planning. If the underlying is not useable for you, then okay, just let it then. If it is about team communication, people agreeing with each other and discussing with each other how certain targets need to be attacked and what waypoints to be followed etc, then okay, then indeed this is not the solution and I am sorry I misunderstood the requirement. If it is only about setting waypoints and allocating players to a "hidden" target, fine for me. Then do your thing and am sorry I have bothered you all at 3am in the morning. Only, reading your words more closely, the engine is about MP, not SP. Edited September 23, 2017 by FlightControl [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
MikeMikeJuliet Posted September 23, 2017 Posted September 23, 2017 Even with aircraft such as the A-10C, that you can program your own waypoints etc. it is imperative that during a multiplayer match one can alter their own route to achieve current mission goals (assuming the mission is "dynamic"-style with changing goals depending on opposing force's actions). A flight is always preplanned to some degree. The ability to create and alter waypoints in the aircraft is only there to compensate for situations where you can't do preplanning or there is something wrong with the data cartridge contents. Having a feature where you could change your own flight plan (or perhaps even your whole flight's if you are the flight lead) would improve multiplayer a lot. I mean no disrespect toward the hard working modders here, but having to work around this limitation in DCS is only that - a workaround. This should be a standard feature. Regards, MikeMikeJuliet DCS Finland | SF squadron
FlightControl Posted September 23, 2017 Posted September 23, 2017 Even with aircraft such as the A-10C, that you can program your own waypoints etc. it is imperative that during a multiplayer match one can alter their own route to achieve current mission goals (assuming the mission is "dynamic"-style with changing goals depending on opposing force's actions). A flight is always preplanned to some degree. The ability to create and alter waypoints in the aircraft is only there to compensate for situations where you can't do preplanning or there is something wrong with the data cartridge contents. Having a feature where you could change your own flight plan (or perhaps even your whole flight's if you are the flight lead) would improve multiplayer a lot. I mean no disrespect toward the hard working modders here, but having to work around this limitation in DCS is only that - a workaround. This should be a standard feature. Regards, MikeMikeJuliet Yup, I agree. Again an other mod required or tool to be made. The point of the dispatcher I suggested, which is existing and works, today, allows to design a mission and fly. It also allows to design a mission without knowing at both parties where the goals are or will be. It is dynamic. When in flight the coalition head quarters will inform you of targets. And while in flight, you can go over the radio and discuss the approach of attack using the map. The target locations can even be shown on the map. And the system is multi player, not single player. So look at this as an alternative... I've been in flight with a team doing exactly that... That being said, there are alternative ways of dealing with mission planning. Actually it is plain easy. You need to be able to merge two mission files and you've done it. Both coalitions model their part in the ME after having received a mutual indication of mission goals and locations of the opposite side... Merge the two missions and done. [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
Northstar98 Posted September 24, 2017 Posted September 24, 2017 +1 Brilliant idea! I've been wanting a feature like this for a while, it would be ideal for MP as well. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
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