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Posted

Right, made some findings today. I got the Mi-8's ADF to see a pilot, but after a while of looking where the ADF was pointing and where the pilot actually was via GPS and F10 map, the ADF was pointing 90 degrees off of where it should have been. I finally managed to find the pilot without the GPS by going perpendicular to the ADF's guidance.

I'm almost certain that this is what happened with our Huey escapade before, that too seems to have been about 90 degrees off.

 

Posted (edited)

I also tested other NDBs on the Marianas in another mission, and those were working great, so seems like something is up with specifically the pilots, or at least SOME of the pilots. Remembering that the 1st trial from my previous post was a success, unless I was actually tuned to something else and just got lucky... IIRC the frequency was supposed to be 210 kHz, and I had to tune down to more like 203-204 kHz to get a signal...

Edited by jubuttib
Posted

Did some night flying on the #1 server running Caucasus, and the ADF was spot on with the Hip there, working perfectly. So far only had issues on the #2 PG server, need to try #3 at some point.

  • 1 month later...
Posted

Currently we are testing out the plash damage script, if you see or find out anything weird can you guys report back please

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Posted

Funny you should mention that...

There have been plenty of messages popping up saying '[Weapon name here] missing from Splash Damage script' whenever one is fired for a variety of missiles, bombs and AAA shells.

Posted

Thanks I just checked the script and there is a mistake in it I have just fixed

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  • 2 weeks later...
Posted (edited)

That last redundant script pretty much does nothing, at least not visually or damage wise from/for any Viper ordnance. Also, and that has been the case for a few months, so not related to that damage script:

- Randomly but regularly: two impacts and craters from one bomb, e.g. JDAM/GBU.

- Kills not being counted (score), especially on multi-kills from one weapon. Wiping out all mini-mission's units: score 0; happened yesterday, happens a lot in general.

Cheers

Edited by Catweedle
Posted

I might pull the damage script for a while and see how that goes

UH-60L has been added to the server

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  • 1 month later...
Posted

Some bug fixes on load outs done

Fire fighting mission updated to use Big smoke and fire so they look a lot better now

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Posted

Unfortunately, the ghost/double impacts are still an annoying thing. Kang and myself can confirm this does not only happen with ground but also with A2A ordnance, e.g. two explosions, and/or (small) poofy impact crater separated from actual "explosion" crater. It does not happen always, but it seems that at some stage, even without changing the airframe, it is persistent. 

  • 2 weeks later...
Posted

It is somewhat hilarious when the server is rather full and a quick look into the list has everyone in the same type.

  • 3 weeks later...
Posted

Seems to me that the sub-mission 'Armoured convoy enroute to Senaki' has gotten into a bit of a habit of not ending properly. Maybe the changed composition of the convoy makes the script trip somehow?

Posted

The awesome bug introduced 2 patches ago that is still unfixed is causing issues with lots of MOOSE scripts, mine included

 

 

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Posted (edited)

At least FARP Dallas and most likely also Rome don't rearm and repair, assets too far away -- looks like you moved FARP's but not the rest. Also: Trapped FT with new CSAR method -> only CSAR script registers success, but not the FT mission -> new missions do not spawn.

Edit: Also FT guy sometimes does not spawn at all, only red inf and vehicles. Happened right now. Cheers.

 

Edited by Catweedle
  • 3 months later...
Posted

I'm having a bit of trouble connecting to this particular server today, always ends up freezing during the load screen. Could it be the somewhat unconventional update schedule this week has borked something here?

  • 2 weeks later...
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