predator036 Posted October 13, 2017 Posted October 13, 2017 Hi guys, Excuse me for my english, I have created a singleplayer mission in which I pilot an american Huey H1 and I have added one more to my group with the IA in excellent attitude mode (2 of 2). The Huey of the IA, I prepare it with all its armament, rockets and machine gun forward , artillerymen in the back with their machine guns and in ground attack mode. I place infantry soldiers and tanks enemies (russians) on the map, I give the order by radio to attack the enemy with orders like, cover me, attack ground targets, neutralize threat, etc etc (F1, F2, F3, etc) and he responds by radio with the word "COPY / OK" but does not perform any firing or any maneuver of defense, it is limited to orbit the place of the confrontation or to follow me behind. I have noticed the detail that its artillerymen rear do not open the door to get the machine guns and get to shoot. The version is 1.5.6 Caucasus. I'm doing wrong ?? Please help me my Friends.
predator036 Posted October 14, 2017 Author Posted October 14, 2017 Please, help me in my question, nothing ????.....: helpsmilie:: helpsmilie:: helpsmilie: Excuse me and thank you very much......:pulgar arriba:
Northstar98 Posted October 14, 2017 Posted October 14, 2017 (edited) Don't worry it's a common issue, it sounds like you're doing everything correctly - it's most likely just one of the many issues with the current AI in DCS - I've done many things where the AI have failed to do what I want them to. It's just one of those things. Just one question, you say you're using the 1.5.6 Caucasus version, is this the release version or the open beta? Here's another suggestion try the advanced waypoint options for the Huey, is there a particular group you want it to engage? If so you can set your AI wingman to engage a specific group with a 'perform command' -> engage group in the advanced waypoints options, you should be able to set a condition for it so it won't happen unless commanded (say for example when a flag is true) then in the set rules for conditions using the set radio message command on mission start, then the condition for the flag (that triggers the engage group advanced waypoint option) from that so on mission start a radio option appears, then when your ready you can select the option from the radio menu which will activate the flag and cause your wingman to attack the defined group. Here's a video that will better show you how to do the above, but feel free to ask if you'd like additional guidance :) [However, due to nature of those little things in DCS this might not work]. Here's another thing does your wingman give you call outs like "tally xxx at (heading from bullseye/clock position) for (range)"? they won't engage unless they can actually see what they're shooting at (which is indicated by the call out) I've tested this with the stock Su-25T Georgian campaign. Also check the tasking in the mission editor. Hope that helps! Ollie Edited October 14, 2017 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
predator036 Posted October 15, 2017 Author Posted October 15, 2017 Good morning Ollie, my friend, thank you very much for offering me such valuable help to a person like me who is starting and I have a lot to learn, you are a good person. When I take off with my helicopter Huey uh1 and I take to the other two sides of the wingman mode, in the air I talk to them on UHF radio and if they respond to my requests, when I reach the area where there are added enemies for me in the editor, I give them the order to attack, they answer me received, okay, copy, but they do not attack the ground troops, they just follow me, it's like they do not see the enemies, they fly by they and they do not react, even the enemy side shoot them and they do not react my wingman hueys. I've reviewed the hide enemies option, in case this is the problem and as far as I can see this is an option I do not have it activated, I think I have the enemies in visible mode. It is as if my wingman were blind, I ask you to please review the mission I am referring to and try it on your team and tell me if something is wrongly created within the mission. https://drive.google.com/open?id=0B7uE2n8ltp8gV1lHZjV2Zmk0WHM I have it installed in the original 1.5.6 version, it is not a beta version, I still have the original version 1.56 without updating to 157 because it is the one that has better performance in virtual reality, I pilot with the virtual reality hmd htc vive, is amazing in vr !!!!!! wow !!!!. I do not have the Steam version, it is the original version from the website of "Eagle dinamic". I await your news, apologize for my English and thank you very much for the important help you offer me. Greetings my friend........:thumbup:
smallberries Posted October 15, 2017 Posted October 15, 2017 Have you checed the ROE for the AI, are they set to weapons free? I haven't looked in the mission editor for a while but that used to be an option that could be set.
predator036 Posted October 15, 2017 Author Posted October 15, 2017 I do not know those options that you talk to me, I'm a beginner, can you tell me where they touch and configure ???. Thank you very much for help me.....:pulgar arriba:
predator036 Posted October 15, 2017 Author Posted October 15, 2017 I have assigned the condition of "free weapons" and when I am attacking the russians targets in the ground, I tell them by the UHF radio that they attack the "bandits" and they answer my two wingmans hueys that can not make that option, they say negative, I can not perform the action. I have also observed that the two gunners who carry in the rear with the machine guns, at no time open the doors, all time are with closed doors. Any ideas please ??? Thank you guys for help me.
ED Team BIGNEWY Posted October 16, 2017 ED Team Posted October 16, 2017 (edited) Hi The AI huey door gunners will not engage, it has been set this way by BST / ED. I dont know if this will ever change. Edited October 16, 2017 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Northstar98 Posted October 16, 2017 Posted October 16, 2017 BIGNEWY, I thought there was an autopilot thing that you have to set for the door gunners or am I mistaken? I seem to recall options for it. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
ED Team BIGNEWY Posted October 16, 2017 ED Team Posted October 16, 2017 BIGNEWY, I thought there was an autopilot thing that you have to set for the door gunners or am I mistaken? I seem to recall options for it. Yes that is for player controlled HUEY's, the Op wants his AI huey door gunners to engage the enemy, but they currently do not by design. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Northstar98 Posted October 16, 2017 Posted October 16, 2017 Yes that is for player controlled HUEY's, the Op wants his AI huey door gunners to engage the enemy, but they currently do not by design. Oh okay, sorry my bad Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Northstar98 Posted October 16, 2017 Posted October 16, 2017 (edited) Okay what I have noticed so far in your mission that is that your Huey flight's sortie is set to 'Ground Attack' it might help if it was set to CAS instead, it might help if you add some waypoints, but I'll try it without. Test 1: Okay I've gone through your mission with your flight set to CAS, unfortunately I'm still seeing the same problem. Only now the AI members of my flight reply with negative or unable. Now at no point during my test did the AI wingmen give a tally callout on any hostile unit or group e.g. "tally xxxx at bullseye (heading) for (range)" even though there was clear line-of-sight between the units/groups and the helicopter flight (incl. AI wingmen) what's also puzzling is that even though I wasn't receiving any tally callouts I was receiving "engaged defensive" callouts when we came under fire. My guess is that for some reason the AI can't detect the vehicle groups, which would explain why they're unable to comply (I've tested this - no tally xxx at bullseye (heading) for (range) = unable to engage). My next test will have an assigned attack on one of the vehicle groups. I'll walk you through how to set this up for yourself: Firstly select your Huey flight, the window for editing parameters of the flight should come up, under the route tab (where you define waypoints, speeds, altitudes etc) in the bottom half there should be a large button labelled 'advanced (waypoint actions)' when you click it a box below it opens with 6 buttons underneath it labelled ADD, INS, EDIT, DEL, UP, DOWN click ADD, a new window to the left of the group editor should appear. Set the type to 'perform task' the action to 'attack group' the number only makes a difference for multiple advanced waypoint actions, the name can be left alone, the condition and stop condition should only be set if you want it to start or stop only after something has occurred, if it's left it will perform the command when the unit reaches the waypoint with the option selected; set group to the group you want to attack, I've gone for your 'Tropas defiende aero ruso #002' and the weapons I've set to automatic. This means that when the group reaches the waypoint (which is the starting waypoint) the AI should attack the defined group, however there are things that may happen (like them coming under fire that will make them abort, which may mean they don't actually end up attacking, we can get around this though). In the advanced waypoint menu click ADD, in the window that comes up set the TYPE to 'Set Option', the ACTION to 'Reaction to Threat' by default it's set to ALLOW ABORT MISSION, which may mean if they come under fire they might just abort before doing anything so set it to something else, for my first test I'm going to set it to 'EVADE FIRE' but I'd play about with it, the NAME and CONDITION can be left as default. Another thing we can do is set the ROE (rules of engagement), once again in the advanced waypoint action click ADD, set TYPE to 'Set Option', ACTION to ROE and set it to 'WEAPON FREE' - this should make them attack without any command, but you can play about with it to experiment. I'll post my findings here once I've tested under these conditions Test 2: Success! After receiving the command "engage ground targets" after a short duration both wingmen started firing at targets of opportunity, the T-90 however seems too great an adversary, scoring hits on both myself and the first wingman with both 12.7mm and amazingly from rounds fired out of the main gun! I'll upload the edited mission now, but all I did was set the task for the Huey's from Ground Attack to CAS, and set advanced waypoint options for the ROE, set an attack group task for the group I want to engage (though they will attack targets of opportunity), set the reaction to threat to evade fire and finally gave the order "attack targets then rejoin" and "engage ground targets" which seemed to do the trick, both wingmen started making attack runs and engaging. I'll also upload a track of the test so you can see how it went on my end (excuse my dreadful handling of the UH-1H) but keep in mind there maybe discrepancy between the track and how the mission actually went, time accelerate to 13:40 mission time to see how it went. All I know is that I successfully got the AI to engage, they weren't particularly effective, nor were they that aggressive but they did engage. Hope this works for you! OllieMy_mission_dcs_forum(edited).mizpredator036_success.trk Edited October 17, 2017 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
predator036 Posted October 17, 2017 Author Posted October 17, 2017 Thank you, my friend Ollie !!! You have given me the joy of the day !!!......:worthy::worthy::worthy:, Wow !!!!. Many thanks for your great work and for your great help. This week, as soon as job permits, I study the notes you have given me. It is a very useful step-by-step guide that will help me finally get my two wingmans attacks on the enemies. As soon as I try it, I write in this fantastic forum to comment that such was everything. Thank you very much for your help, dear Ollie, thanks also to the other colleagues who have contributed their ideas. Greetings !!!!!!..........:thumbup::thumbup::thumbup: 1
predator036 Posted October 23, 2017 Author Posted October 23, 2017 Good new friends of mine, I've been testing the mission of our friend Ollie, I followed all the instructions step by step, modified options with the editor, changed the ROE, changed the behavior and the commands to my two wingman hueys, I assigned that attack a specific group of enemies by adding the name of the group, I have done all possible tests. After all this, I have to say that the ia in my wingmans is a real crap !!!!, I am very angry with eagle dynamics, they do not pay any attention and no support to the ia in singleplayer missions mode. It seems that for the lords of eagle dynamics only makes sense the online multiplayer mode. I've been through everything wingman do not obey me, wingman sometimes answer me, sometimes not answer me. If wingmans decide to attack the enemies, only one throws enemies one rocket every three days and never hits the target, after half an hour of mission they always leave of answering by radio. When I sometimes return to refuel to my allied base, sometimes the wingmans land with me and other times they arrive with me to the base, but they do not land, they are still making hover in the heights, in a word, a real disaster everything, the response of wingmans flying on patrol is totally confused, useless, just limited to make you company. The only function of the ia that really works a little better, are the two rear gunners of my huey, whenever they locate enemies they detect them and shoot them when I select free weapons. But scheduling external wingman to fly with me to help me is totally useless, not worth anything. Very bad eagle dynamics, I'm very angry. Thank you very much Ollie and thank you for all friends this fantastic forum. Greetings !!!.
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