Bucic Posted January 11, 2007 Posted January 11, 2007 A real life pilot posted few words about Lock On vs real life experience on one of Polish forums and he pointed out (among other issues) that cockpit camera in MiG-29A is placed too low. Is it possible to change pilot's view camera z (vertical) coordinate? I tried to modify this line CockpitLocalPoint[PlaneIndex.iSu_27] = {8.15, 1.38, 0.0} in server.lua file, but it doesn't seem to affect the game at all. I know about CockpitVAngleOrigin parameter but I would like to modify coordinates rather than view angles. Another thing is total mess in Lock On's config files. Cfg's, .lua's, view parameter here, view parameter there...:glare: 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Storm.i Posted January 11, 2007 Posted January 11, 2007 Sorry that I can't help you, but I'm wondering what he pointed out as other issues?
urze Posted January 11, 2007 Posted January 11, 2007 This Modman5 Mod will fix it;) Leftside Limited - ideas and solutions
Bucic Posted January 11, 2007 Author Posted January 11, 2007 Sorry that I can't help you, but I'm wondering what he pointed out as other issues? I don’t know if he would be ok if I translate his post. And it’s enough for me not to do it, sorry. It was not much (not a deep study),though. Just few lines. Those guys at Eagle Cynamics are so messy, I mean, Eagle Dynamics - just the other day one of the guys asked where to put the Ka-50 humanpilot= yes and they told them just to dump it in one the config folder(…) ;) What’s the point? If I’m wrong just tell me – I’m just a simple peasant:surrender::hehe: Thank you all for response but it’s not what I meant. Please distinguish between linear (x,y,z) and angular coordinates (overall - values defining camera’s position and pointing direction). FOV is not even one of them, and my question was about linear z coordinate. Question is still open. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
urze Posted January 11, 2007 Posted January 11, 2007 A real life pilot posted few words about Lock On vs real life experience on one of Polish forums and he pointed out (among other issues) that cockpit camera in MiG-29A is placed too low. I don't really understand why this mod should not solve the described problem? The mod riseis The field of view in vertical line. Leftside Limited - ideas and solutions
Bucic Posted January 11, 2007 Author Posted January 11, 2007 You are right! But the mod's name is pretty confusing/misleading. Now I only want to know, how it is done and I will be happy:) I see snapviewsdefault.lua and snapviews.lua files are replaced, hmmmmm.... Or maybe not right... I have to check it, because it may only be an illusion (camera position may not be higher actually). F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
urze Posted January 11, 2007 Posted January 11, 2007 You are right! But the mod's name is pretty Or maybe not right... I have to check it, because it may only be an illusion (camera position may not be higher actually). It is 50/50. The fact that you might think that the change is a illusion results in the way the "3d Cokpits" are built. Because they are no real "3D". all/most switches an panels are a flat texture. When you rise the camera position the viewangel of the textures are still the same because yuo didn't change the texture. If the FC Pits where real Objekts like the BlackShark cokpit it would be very easy to ad a six degrees of freedom (6DOF) cockpit in FC that takes advantage of TrackIR 3 Pro Vector viewing system. So every time you move the camera position and you still wan't the full "illusion" of 3D you have to change the textures of the cokpit because they made only for the default camera position. I hope i had described it understandable for all. And if I'm wrong correct me please. Leftside Limited - ideas and solutions
Prophet Posted January 11, 2007 Posted January 11, 2007 Its in \Program Files\Lock On\Config\View\snapviews.lua There are 13 positions per plane, 8 planes. Which is in view.lua. PlaneIndex = { iSu_27 = 1, iSu_33 = 2, iSu_25 = 3, iSu_39 = 4, -- Su-39 or Su-25T iMiG_29 = 5, iMiG_29K = 6, iA_10 = 7, iF_15 = 8, } So for MiG29, look in snapview.lua for line; Snap[5][13] = {} Snap[5][13]["viewAngle"] = 81.240005493164 Snap[5][13]["vAngle"] = 0 Snap[5][13]["hAngle"] = 0 Usually vAngle has something else, but I always change it to 0. Because if not, then the circle for HMTD doesnt match center view. This changes the angle though, and not the actual vertical position, but it may help. I think thats what the mod does, but at least you can edit it yourself now.
504MrWolf Posted January 12, 2007 Posted January 12, 2007 You cant move the seat height in Lockon, i dont think its ever been an option. You can change ANGLE'S but not HEIGHT maybe this guy was just tall ? :) www.VVS504.co.uk www.lockonskins.co.uk
Prophet Posted January 12, 2007 Posted January 12, 2007 Yeah I think height is locked, otherwise 6DOF would be no problem to implement in the pre-BS planes.
Bucic Posted January 12, 2007 Author Posted January 12, 2007 It is 50/50. The fact that you might think that the change is a illusion results in the way the "3d Cokpits" are built. Because they are no real "3D". all/most switches an panels are a flat texture. When you rise the camera position the viewangel of the textures are still the same because yuo didn't change the texture. Actually I prefer that my judgement is based on cockpit frame and “edges” position and shape – screenshot vs screenshot. This changes the angle though, and not the actual vertical position, but it may help. I think thats what the mod does, but at least you can edit it yourself now. So I assume that it is NOT possibile to change cockpit camera „z” coordinate (seat height as MrWolf-Loskins named it). All it’s left is to experiment with angles. I will perform some comparison later and present my thoughts if I consider them not totally obvious. You can change ANGLE'S but not HEIGHT maybe this guy was just tall ? :) He can’t be very tall. After all he is a MiG-29 pilot:) In fact “What’s the maximum tolerable height for MiG-29 pilot candidate?” (as few years ago it was the best military jet in Polish Air Force) was one of the main topics of our discussion during medical examinations in military facility.:argue::lookaround::no_sad::huh: One more thing in the meantime... Am I right that changing any parameter in config files (except of FOV value) won't give any other effect than playing with numpad keys during gameplay? And lets everybody keep it clear and correct. There are three (?)main types of camera view related parameters: 1. x,y,z coordinates - describes camera position in 3D space. 2. h,v (and maybe one more describing coaxial camera rotation?) camera view angles - angle between camera view direction and aicraft's longitudinal axis (usually x axis in mechanics of flight). 3. Field Of View - (only one parameter! and that is angle) "the part of the observable world that is seen at any given moment" (Wikipedia). F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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