laumaya Posted November 27, 2017 Posted November 27, 2017 Hello, I need help to create a "simple" transport scenario. Boarding infantry after landing into a zone Takeof a land into another zone Unboard infantry At this point, I would like that the unboarded infantry follow a route created in the mission editor, attack enemy units, ... With AI Huey I can make this scenario without scripting. But it seems like loading/unboarding doesn't work without scripting if the Huey is controlled by player... With Moose, I can do this scénario up to point 3. But it seem's that the onboard group is not the same than the one I have created into mission editor and the group stay static. What is the simple way to that ? :helpsmilie: Current specs: Windows 10 64bit, i7-7700K @ 4.8 Ghz, 32 GB RAM, 1 To SSD, RTX2070-Super, TrackIR 5, TM Warthog, TM T.Flight Rudder Pedals
Looney Posted November 27, 2017 Posted November 27, 2017 Use the CTLD script for this. You can task both human UH1 players and the AI UH1 to pick up troops and drop them. From the drop, you can have them follow waypoints via normal scripting. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
Bearfoot Posted November 27, 2017 Posted November 27, 2017 See here: https://forums.eagle.ru/showthread.php?t=165605
laumaya Posted November 28, 2017 Author Posted November 28, 2017 Thanks guys, I have created a mission into NTTR map. The mission is very similar to this one : https://forums.eagle.ru/showpost.php?p=2621099&postcount=3 But There is a strange problem, after landing into zone "drop" when the group "extract10" is unboarded, the the trigger "PART OF GROUP IN ZONE" of group "extract10" is not fire :huh: The mission I have build is attached. This is a DCS 2.1.x bug or I'm doing something wrong ? :helpsmilie:cargo ctld.miz Current specs: Windows 10 64bit, i7-7700K @ 4.8 Ghz, 32 GB RAM, 1 To SSD, RTX2070-Super, TrackIR 5, TM Warthog, TM T.Flight Rudder Pedals
laumaya Posted November 28, 2017 Author Posted November 28, 2017 :cry:After others tests, it seems that when a group is loading into transport, it's id change... So trigger based on this group could not work. Current specs: Windows 10 64bit, i7-7700K @ 4.8 Ghz, 32 GB RAM, 1 To SSD, RTX2070-Super, TrackIR 5, TM Warthog, TM T.Flight Rudder Pedals
laumaya Posted November 28, 2017 Author Posted November 28, 2017 (edited) It's seems that this simple transport scenario is not so simple to create... There is a bug https://forums.eagle.ru/showpost.php?p=3203432&postcount=710 Wrench have found a workaround : https://forums.eagle.ru/showpost.php?p=3066025&postcount=657 Thanks to him :thumbup: Edited November 28, 2017 by laumaya Current specs: Windows 10 64bit, i7-7700K @ 4.8 Ghz, 32 GB RAM, 1 To SSD, RTX2070-Super, TrackIR 5, TM Warthog, TM T.Flight Rudder Pedals
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